9386 cards found
Corpsejack Menace

Corpsejack Menace {2}{B}{G}

Creature - Fungus
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.
Weakness is not in the nature of the Swarm.
4/4
Corpulent Corpse

Corpulent Corpse {5}{B}

Creature - Zombie
Fear
Suspend 5—{B}
3/3
Corrosive Gale

Corrosive Gale {X}{G/P}

Sorcery
Corrosive Gale deals X damage to each creature with flying.
"Wipe Sheoldred's spies from the sky. She'll see the result of our vision soon enough."
—Glissa
  • New Phyrexia
Corrosive Mentor

Corrosive Mentor {2}{B}

Creature - Elemental Rogue
Black creatures you control have wither.
Guttering cinders stoke their dying flames by snuffing out the lights of others.
1/3
  • Shadowmoor
Corrupt

Corrupt {5}{B}

Sorcery
Corrupt deals damage to any target equal to the number of Swamps you control. You gain life equal to the damage dealt this way.
One misstep in the swamp and the evil that sleeps beneath will rise to find you.
Corrupted Conscience

Corrupted Conscience {3}{U}{U}

Enchantment - Aura
Enchant creature
You control enchanted creature.
Enchanted creature has infect.
Karn's creation is now his master.
Corrupted Harvester

Corrupted Harvester {4}{B}{B}

Creature - Phyrexian Horror
{B}, Sacrifice a creature: Regenerate Corrupted Harvester.
"Before the blessed assault begins, we must seek specimens that are well-adapted to our way of . . . life."
—Sheoldred, Whispering One
6/3
  • Scars of Mirrodin
Corrupted Resolve

Corrupted Resolve {1}{U}

Instant
Counter target spell if its controller is poisoned.
"Flesh is a sickness that infects Phyrexia."
—Avaricta, Gitaxian sective
  • New Phyrexia
Corrupted Roots

Corrupted Roots {B}

Enchantment - Aura
Enchant Forest or Plains
Whenever enchanted land becomes tapped, its controller loses 2 life.
The bones of Jund's dead resurfaced in Naya, poisoning the jungle and killing the sunseeders' crops.
  • Conflux
Corrupted Zendikon

Corrupted Zendikon {1}{B}

Enchantment - Aura
Enchant land
Enchanted land is a 3/3 black Ooze creature. It's still a land.
When enchanted land dies, return that card to its owner's hand.
  • Worldwake
Cosi's Ravager

Cosi's Ravager {3}{R}

Creature - Elemental
Landfall — Whenever a land you control enters, you may have Cosi's Ravager deal 1 damage to target player or planeswalker.
"Cosi has many followers. Even the volcano finds a way to do his bidding."
—Zakken, Enclave cleric
2/2
Cosi's Trickster

Cosi's Trickster {U}

Creature - Merfolk Wizard
Whenever an opponent shuffles their library, you may put a +1/+1 counter on Cosi's Trickster.
She watches the chaos created by the Roil, seeking strength in the patterns of anarchy.
1/1
  • Zendikar
Cosmic Larva

Cosmic Larva {1}{R}{R}

Creature - Beast
Trample
At the beginning of your upkeep, sacrifice Cosmic Larva unless you sacrifice two lands.
For millennia they wandered from plane to plane, devouring all metal. Finally, their wanderings are over.
7/6
  • Fifth Dawn
Council Guardian

Council Guardian {5}{W}

Creature - Giant Soldier
Will of the council — When Council Guardian enters, starting with you, each player votes for blue, black, red, or green. Council Guardian gains protection from each color with the most votes or tied for most votes.
5/5
Council of the Absolute

Council of the Absolute {2}{W}{U}

Creature - Human Advisor
As Council of the Absolute enters, choose a noncreature, nonland card name.
Your opponents can't cast spells with the chosen name.
Spells with the chosen name you cast cost {2} less to cast.
2/4
  • Dragon's Maze
Council's Judgment

Council's Judgment {1}{W}{W}

Sorcery
Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.
When its power is threatened, the council speaks with a unified voice.
Counsel of the Soratami

Counsel of the Soratami {2}{U}

Sorcery
Draw two cards.
"Wisdom is not the counting of all the drops in a waterfall. Wisdom is learning why the water seeks the earth."
Counterbalance

Counterbalance {U}{U}

Enchantment
Whenever an opponent casts a spell, you may reveal the top card of your library. If you do, counter that spell if it has the same mana value as the revealed card.
Counterbore

Counterbore {3}{U}{U}

Instant
Counter target spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. Then that player shuffles.
Counterflux

Counterflux {U}{U}{R}

Instant
This spell can't be countered.
Counter target spell you don't control.
Overload {1}{U}{U}{R}
Counterlash

Counterlash {4}{U}{U}

Instant
Counter target spell. You may cast a spell that shares a card type with it from your hand without paying its mana cost.
"Pathetic. Let me show you how it's done."
Countermand

Countermand {2}{U}{U}

Instant
Counter target spell. Its controller mills four cards.
The physical pain was nothing compared to the agony in his mind.
  • Journey into Nyx
Counterspell

Counterspell {U}{U}

Instant
Counter target spell.
The pyromancer summoned up her mightiest onslaught of fire and rage. Jace feigned interest.
Related card: Key to the Archive
Countersquall

Countersquall {U}{B}

Instant
Counter target noncreature spell. Its controller loses 2 life.
Each of the twenty-three winds of Esper is named and chronicled, and every possible interaction with the flow of magic is exhaustively detailed.
Countryside Crusher

Countryside Crusher {1}{R}{R}

Creature - Giant Warrior
At the beginning of your upkeep, reveal the top card of your library. If it's a land card, put it into your graveyard and repeat this process.
Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Countryside Crusher.
3/3