4058 cards found
High Marshal Arguel

High Marshal Arguel {1}{W}{B}

Legendary Creature - Vampire Knight
When High Marshal Arguel dies, conjure a card named Arguel's Blood Fast onto the battlefield and you may transform it. If you control an enchantment named Arguel's Blood Fast and a land named Temple of Aclazotz, instead create two 4/3 white and black Vampire Demon creature tokens with flying.
3/1
Related cards: Arguel's Blood Fast Temple of Aclazotz
  • Alchemy: Ixalan
High Troller

High Troller {3}{R}

Creature - Troll Shaman
All targeted spells and abilities cost {2} less and have their targets chosen randomly.
4/1
High-Rise Sawjack (Alchemy)

High-Rise Sawjack (Alchemy) {2}{G}

Creature - Elf Citizen
Reach
Whenever High-Rise Sawjack blocks a creature with flying, High-Rise Sawjack gets +3/+0 until end of turn.
1/4
Related card: High-Rise Sawjack
  • Streets of New Capenna
Highland Giant

Highland Giant {2}{R}{R}

Creature - Giant
Though slow-witted and slow-moving, they are quick to anger.
3/4
  • Portal
Hinterland Chef

Hinterland Chef {2}{G}

Creature - Human Scout
When Hinterland Chef enters the battlefield, draft a card from Hinterland Chef's spellbook. It perpetually becomes a Food artifact in addition to its other types and perpetually gains "{2}, {T}, Sacrifice this creature: You gain 3 life."
3/4
Related cards: Almighty Brushwagg Brushstrider Deathbonnet Hulk Deathbonnet Sprout Frilled Sandwalla Gilded Goose Highland Game Ironshell Beetle Kazandu Nectarpot Lotus Cobra Moldgraf Millipede Moss Viper Nessian Hornbeetle Scurrid Colony Spore Crawler Territorial Boar
  • Alchemy: Innistrad
Hipparion

Hipparion {1}{W}

Creature - Horse
Hipparion can't block creatures with power 3 or greater unless you pay {1}.
"Someone once said that hipparions are to warriors what aesthir are to skyknights. Don't believe it."
—General Jarkeld, the Arctic Fox
1/3
Hired Heist

Hired Heist

Conspiracy
Hidden agenda
Whenever a creature you control with the chosen name deals combat damage to a player, you may pay {U}. If you do, draw a card.
  • Conspiracy: Take the Crown
Hish of the Snake Cult

Hish of the Snake Cult {2}{B}{G}{U}

Legendary Creature - Snake
Nagas and Serpents you control are Snakes. (We'll errata this to be true.)
Snakes you control have daunt, deathtouch, and poisonous 2. (A creature with daunt can't be blocked by creatures with power 2 or less. Whenever a creature with poisonous 2 deals combat damage to a player, that player gets two poison counters.)
2/5
  • Mystery Booster 2
Hoar Shade

Hoar Shade {3}{B}

Creature - Shade
{B}: Hoar Shade gets +1/+1 until end of turn.
"The creature we fought in the western waste was doubly dangerous: mortally wounded, it rebounded and attacked again."
—Disa the Restless, journal entry
1/2
  • Ice Age
Hobbling Zombie (Alchemy)

Hobbling Zombie (Alchemy) {1}{B}

Creature - Zombie
Deathtouch
When Hobbling Zombie dies, create a 2/2 black Zombie creature token with decayed.
"I see someone tried to stop you, my pet. How delightful."
—Ghoulcaller Gisa
2/2
Related card: Hobbling Zombie
  • Innistrad: Midnight Hunt
Hoisted Hireling

Hoisted Hireling {2}{B}

Creature - Zombie
Hoisted Hireling has flying as long as it's being held above the battlefield.
Zarv no longer trusted the kitten posters telling him to "hang in there."
2/1
Hold for Questioning

Hold for Questioning {3}{U}

Enchantment - Aura
Enchant creature or planeswalker
When Hold for Questioning enters, tap enchanted permanent and investigate.
Enchanted permanent doesn't untap during its controller's untap step and its activated abilities can't be activated.
  • Jumpstart 2022
Hold the Perimeter

Hold the Perimeter

Conspiracy
At the beginning of your first upkeep, create a 1/2 white Soldier creature token with defender.
At the beginning of each other player's first upkeep, that player creates a 1/1 red Goblin creature token with "This creature can't block."
  • Conspiracy: Take the Crown
Hollow Trees

Hollow Trees

Land
Hollow Trees enters tapped.
You may choose not to untap Hollow Trees during your untap step.
At the beginning of your upkeep, if Hollow Trees is tapped, put a storage counter on it.
{T}, Remove any number of storage counters from Hollow Trees: Add {G} for each storage counter removed this way.
Hollowhenge Wrangler

Hollowhenge Wrangler {3}{G}{G}

Creature - Elemental
When Hollowhenge Wrangler enters the battlefield, seek a land card.
Discard a land card: Conjure a card named Hollowhenge Beast into your hand. You may also activate this ability while Hollowhenge Wrangler is in your graveyard.
6/6
Related card: Hollowhenge Beast
  • Alchemy: Innistrad
Holographic Double

Holographic Double {U}

Creature - Illusion
{U}, Exile Holographic Double from your hand: Choose a creature card in your hand. Conjure a duplicate of it into your hand.
1/1
  • Alchemy: Kamigawa
Holy Armor

Holy Armor {W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +0/+2.
{W}: Enchanted creature gets +0/+1 until end of turn.
Holy Avenger

Holy Avenger {2}{W}

Artifact - Equipment
Equipped creature has double strike.
Whenever equipped creature deals combat damage, you may put an Aura card from your hand onto the battlefield attached to it.
Equip {2}{W}
Divine light forged in steel.
  • Forgotten Realms Commander 6 275
Homarid

Homarid {2}{U}

Creature - Homarid
Homarid enters with a tide counter on it.
At the beginning of your upkeep, put a tide counter on Homarid.
As long as there is exactly one tide counter on Homarid, it gets -1/-1.
As long as there are exactly three tide counters on Homarid, it gets +1/+1.
Whenever there are four or more tide counters on Homarid, remove all tide counters from it.
2/2
Homarid Shaman

Homarid Shaman {2}{U}{U}

Creature - Homarid Shaman
{U}: Tap target green creature.
"The ground grew swampy; hooves and claws sank into the marshy earth. Snarls of rage and bleats of despair echoed through the trees as the waters grew higher and higher."
—Kyliki of Havenwood, "Havenwood Remembered"
2/1
  • Fallen Empires
Homarid Warrior

Homarid Warrior {4}{U}

Creature - Homarid Warrior
{U}: Homarid Warrior gains shroud until end of turn and doesn't untap during your next untap step. Tap Homarid Warrior.
3/3
Hook Horror

Hook Horror {4}{B}

Creature - Horror
Molting Exoskeleton — When Hook Horror dies, it perpetually gets -1/-1. Then if that card's toughness is 1 or greater, return it to the battlefield under its owner's control.
3/3
  • Alchemy Horizons: Baldur's Gate
Hordewing Skaab

Hordewing Skaab {4}{U}

Creature - Zombie Horror
Flying
Other Zombies you control have flying.
Whenever one or more Zombies you control deal combat damage to one or more of your opponents, you may draw cards equal to the number of opponents dealt damage this way. If you do, discard that many cards.
3/3
  • Midnight Hunt Commander 15 53
Horizon Boughs

Horizon Boughs

Plane - Pyrulea
All permanents untap during each player's untap step.
Whenever chaos ensues, you may search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
Horn of Valhalla

Horn of Valhalla {1}{W}

Artifact - Equipment
Equipped creature gets +1/+1 for each creature you control.
Equip {3}
Card has other part: Ysgard's Call