3016 cards found
Arrow Storm

Arrow Storm {3}{R}{R}

Arrow Storm deals 4 damage to any target.
Raid — If you attacked with a creature this turn, instead Arrow Storm deals 5 damage to that permanent or player and the damage can't be prevented.
First the thunder, then the rain.
  • Khans of Tarkir
Arrows of Justice

Arrows of Justice {2}{R/W}

Arrows of Justice deals 4 damage to target attacking or blocking creature.
Archers from the Horizon Military Academy hone their skills by targeting pickpockets blocks away.
  • Gatecrash
Artful Maneuver

Artful Maneuver {1}{W}

Target creature gets +2/+2 until end of turn.
  • Dragons of Tarkir
Artful Takedown

Artful Takedown {2}{U}{B}

Choose one or both —
• Tap target creature.
• Target creature gets -2/-4 until end of turn.
Dimir assassinations are choreographed like dance routines. Each challenge is anticipated and countered with graceful ease.
  • Guilds of Ravnica

Artillerize {3}{R}

As an additional cost to cast this spell, sacrifice an artifact or creature.
Artillerize deals 5 damage to any target.
Phyrexian or Mirran, most goblins stick to the job they know best.
  • New Phyrexia
Artisan of Kozilek

Artisan of Kozilek {9}

Creature - Eldrazi
When you cast this spell, you may return target creature card from your graveyard to the battlefield.
Annihilator 2
Ascended Lawmage

Ascended Lawmage {2}{W}{U}

Creature - Vedalken Wizard
A lawmage's runic script is an act of governance given form: legislation written directly onto the air itself.

Asceticism {3}{G}{G}

Creatures you control have hexproof.
{1}{G}: Regenerate target creature.
"Let my ignominy build walls thicker than iron and stronger than darksteel."
—Thrun, the last troll
  • Scars of Mirrodin
Ash Barrens

Ash Barrens

{T}: Add {C}.
Basic landcycling {1}
Ashnod's Coupon

Ashnod's Coupon {0}

{T}, Sacrifice Ashnod's Coupon: Target player gets you target drink. You pay any costs for the drink.
Limited time offer. Void where prohibited. Limit one per purchase. Valid only in participating duels. This coupon is nontransferable and invalid if shattered, crumbled, detonated, pillaged, or otherwise disenchanted. Cash value less than 1/20 of a cent. Offer not valid in Quebec, Rhode Island, or where prohibited by law or the DCI.
Ass Whuppin'

Ass Whuppin' {1}{W}{B}

Destroy target silver-bordered permanent in any game you can see from your seat.
Asses to ashes, Donkeys to dust.
Assassin's Trophy

Assassin's Trophy {B}{G}

Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle their library.
A power vacuum for the Azorius. A keepsake for Vraska.
  • Guilds of Ravnica Promos 152p 152s
  • Guilds of Ravnica
Assault Strobe

Assault Strobe {R}

Target creature gains double strike until end of turn.
When breaking someone's face once just isn't enough.
  • Scars of Mirrodin
Assault Zeppelid

Assault Zeppelid {2}{G}{U}

Creature - Beast
Flying, trample
"Show them to Razia and then to the Azorius sky marshals. We could create a fine bidding war—enough to fund the final stages of Project Kraj."
—Momir Vig
  • Dissension

Assemble {4}{G}{W}

Create three 2/2 green and white Elf Knight creature tokens with vigilance.
Card has other part: Assure
Assemble the Legion

Assemble the Legion {3}{R}{W}

At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then create a 1/1 red and white Soldier creature token with haste for each muster counter on Assemble the Legion.
  • Gatecrash
Assemble the Rank and Vile

Assemble the Rank and Vile

Hidden agenda
Creatures you control with the chosen name have "When this creature dies, you may pay {B}. If you do, create a tapped 2/2 black Zombie creature token."
  • Conspiracy: Take the Crown

Assembly-Worker {3}

Artifact Creature - Assembly-Worker
{T}: Target Assembly-Worker creature gets +1/+1 until end of turn.
With their factories long destroyed, some of Mishra's creations still toil in remote areas, endlessly performing and reperforming their last orders.

Assure {G/W}{G/W}

Put a +1/+1 counter on target creature. That creature gains indestructible until end of turn.
Card has other part: Assemble
Astral Slide

Astral Slide {2}{W}

Whenever a player cycles a card, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
The hum of the universe is never off-key. —Mystic elder
Atarka Beastbreaker

Atarka Beastbreaker {1}{G}

Creature - Human Warrior
Formidable{4}{G}: Atarka Beastbreaker gets +4/+4 until end of turn. Activate this ability only if creatures you control have total power 8 or greater.
He scorns the heavy winter garb of lesser warriors, trusting his anger to keep him warm.
  • Dragons of Tarkir
Atarka Efreet

Atarka Efreet {3}{R}

Creature - Efreet Shaman
Megamorph {2}{R}
When Atarka Efreet is turned face up, it deals 1 damage to any target.
  • Dragons of Tarkir
Atarka Monument

Atarka Monument {3}

{T}: Add {R} or {G}.
{4}{R}{G}: Atarka Monument becomes a 4/4 red and green Dragon artifact creature with flying until end of turn.
Atarka is worshipped and fed by her subjects at Ayagor, the Dragon's Bowl.
  • Dragons of Tarkir
Atarka Pummeler

Atarka Pummeler {4}{R}

Creature - Ogre Warrior
Formidable{3}{R}{R}: Creatures you control gain menace until end of turn. Activate this ability only if creatures you control have total power 8 or greater.
  • Dragons of Tarkir
Atarka's Command

Atarka's Command {R}{G}

Choose two —
• Your opponents can't gain life this turn.
• Atarka's Command deals 3 damage to each opponent.
• You may put a land card from your hand onto the battlefield.
• Creatures you control get +1/+1 and gain reach until end of turn.