29335 cards found
Merrow Reejerey

Merrow Reejerey {2}{U}

Creature - Merfolk Soldier
Other Merfolk creatures you control get +1/+1.
Whenever you cast a Merfolk spell, you may tap or untap target permanent.
Steady and silent as the deep current, the reejerey guides the course of the school.
2/2
Blood Oath

Blood Oath {3}{R}

Instant
Choose a card type. Target opponent reveals their hand. Blood Oath deals 3 damage to that player for each card of the chosen type revealed this way.
Wrexial, the Risen Deep

Wrexial, the Risen Deep {3}{U}{U}{B}

Legendary Creature - Kraken
Islandwalk, swampwalk
Whenever Wrexial, the Risen Deep deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
5/8
Akoum Hellkite

Akoum Hellkite {4}{R}{R}

Creature - Dragon
Flying
Landfall — Whenever a land enters the battlefield under your control, Akoum Hellkite deals 1 damage to any target. If that land is a Mountain, Akoum Hellkite deals 2 damage instead.
4/4
Mycoloth

Mycoloth {3}{G}{G}

Creature - Fungus
Devour 2
At the beginning of your upkeep, create a 1/1 green Saproling creature token for each +1/+1 counter on Mycoloth.
4/4
Blood Poet

Blood Poet {2}{B}

Creature - Vampire Cleric
Spark (Activate spark abilities by spending or giving yourself spark counters. Activate only one spark ability per turn, and only as a sorcery.)
+1: Blood Poet gains lifelink until end of turn.
−3: Target opponent discards a card. You gain life equal to its converted mana cost.
3/2
Loam Lion

Loam Lion {W}

Creature - Cat
Loam Lion gets +1/+2 as long as you control a Forest.
In Zendikar, today's grassland could be tomorrow's jungle, and hunting grounds change as quickly as the weather.
1/1
Tribute to the World Tree

Tribute to the World Tree {G}{G}{G}

Enchantment
Whenever a creature enters the battlefield under your control, draw a card if its power is 3 or greater. Otherwise, put two +1/+1 counters on it.
"The Tree was the heart of our world. It made me what I am and pulled me back from the brink of death. I won't allow it to be forgotten."
—Esika, god of the Tree
  • March of the Machine Promos 211p 211s
  • March of the Machine 211 373
Patron of the Moon

Patron of the Moon {5}{U}{U}

Legendary Creature - Spirit
Moonfolk offering
Flying
{1}: Put up to two land cards from your hand onto the battlefield tapped.
5/4
Currency Converter

Currency Converter {1}

Artifact
Whenever you discard a card, you may exile that card from your graveyard.
{2}, {T}: Draw a card, then discard a card.
{T}: Put a card exiled with Currency Converter into your graveyard. If it's a land card, create a Treasure token. If it's a nonland card, create a 2/2 black Rogue creature token.
Release

Release {4}{R}{W}

Sorcery
Each player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker.
Fuse
Card has other part: Catch
  • Dragon's Maze
Sangrophage

Sangrophage {B}{B}

Creature - Zombie
At the beginning of your upkeep, tap Sangrophage unless you pay 2 life.
The living is all it eats.
3/3
Callous Oppressor

Callous Oppressor {1}{U}{U}

Creature - Cephalid
You may choose not to untap Callous Oppressor during your untap step.
As Callous Oppressor enters the battlefield, an opponent chooses a creature type.
{T}: Gain control of target creature that isn't of the chosen type for as long as Callous Oppressor remains tapped.
1/2
  • Onslaught
Chakram Slinger

Chakram Slinger {4}{R}

Creature - Human Warrior
Partner with Chakram Retriever
{R}, {T}: Chakram Slinger deals 2 damage to target player or planeswalker.
2/4
Related card: Chakram Retriever
Blade of the Oni

Blade of the Oni {1}{B}

Artifact Creature - Equipment Demon
Menace
Equipped creature has base power and toughness 5/5, has menace, and is a black Demon in addition to its other colors and types.
Reconfigure {2}{B}{B}
3/1
Night Market Aeronaut

Night Market Aeronaut {3}{B}

Creature - Aetherborn Warrior
Flying
Revolt — Night Market Aeronaut enters the battlefield with a +1/+1 counter on it if a permanent you controlled left the battlefield this turn.
"Death might come tomorrow, but today—today I am alive."
2/2
Sword of Dungeons & Dragons

Sword of Dungeons & Dragons {3}

Artifact - Equipment
Equipped creature gets +2/+2 and has protection from Rogues and from Clerics.
Whenever equipped creature deals combat damage to a player, create a 4/4 gold Dragon creature token with flying and roll a d20 (a twenty-sided die). If you roll a 20, repeat this process.
Equip {2}
Teferi's Tutelage

Teferi's Tutelage {2}{U}

Enchantment
When Teferi's Tutelage enters the battlefield, draw a card, then discard a card.
Whenever you draw a card, target opponent mills two cards.
"Tarassel's sixth law of temporal recursion is easy to understand as long as you know the first seven."
  • Core Set 2021 78 296
Witch-Maw Nephilim

Witch-Maw Nephilim {G}{W}{U}{B}

Creature - Nephilim
Whenever you cast a spell, you may put two +1/+1 counters on Witch-Maw Nephilim.
Whenever Witch-Maw Nephilim attacks, it gains trample until end of turn if its power is 10 or greater.
When it awoke, it shattered the hillsides to make way for its passage.
1/1
Circle of Protection: White

Circle of Protection: White {1}{W}

Enchantment
{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
Streetbreaker Wurm

Streetbreaker Wurm {3}{R}{G}

Creature - Wurm
The Orzhov run a construction unit whose only business is rebuilding the wreckage left in the wake of wurms. When business is slow, they pay Golgari carnomancers to lure the wurms to the surface.
6/4
  • Guildpact
Mind Control

Mind Control {3}{U}{U}

Enchantment - Aura
Enchant creature
You control enchanted creature.
"Every primitive mind has a motive. Easy to find, and eminently exploitable."
—Noyan Dar, Tazeem lullmage
Nimble Pilferer

Nimble Pilferer {1}{B}

Creature - Human Rogue
Flash
2/1
Mystic Denial

Mystic Denial {1}{U}{U}

Instant
Counter target creature or sorcery spell.
Face of Divinity

Face of Divinity {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
As long as another Aura is attached to enchanted creature, it has first strike and lifelink.
Pure souls shine bright as daybreak.
Related cards: Giant Secrets Stormkeld Curator