29661 cards found
Suq'Ata Assassin

Suq'Ata Assassin {1}{B}{B}

Creature - Human Assassin
Fear
Whenever Suq'Ata Assassin attacks and isn't blocked, defending player gets a poison counter.
1/1
  • Visions
Stangg

Stangg {4}{R}{G}

Legendary Creature - Human Warrior
When Stangg enters the battlefield, create Stangg Twin, a legendary 3/4 red and green Human Warrior creature token. Exile that token when Stangg leaves the battlefield. Sacrifice Stangg when that token leaves the battlefield.
3/4
Primordial Plasm
Invasion of Muraganda

Primordial Plasm

Creature - Ooze
(Color indicator: Primordial Plasm is green)
At the beginning of combat on your turn, another target creature gets +2/+2 and loses all abilities until end of turn.
Before the tree of life branched into predators and prey, there was only shapeless hunger.
4/4
Card has other part: Invasion of Muraganda
  • March of the Machine
Dwarven Armory

Dwarven Armory {2}{R}{R}

Enchantment
{2}, Sacrifice a land: Put a +2/+2 counter on target creature. Activate only during any upkeep step.
"Few of us left, now. Confounded Yeti have opened all the vents. We'd best hide here with the weapons."
—Perena Deepcutter, Dwarven Armorer
  • Ice Age
Konda, Lord of Eiganjo

Konda, Lord of Eiganjo {5}{W}{W}

Legendary Creature - Human Samurai
Vigilance, indestructible
Bushido 5
3/3
  • Champions of Kamigawa
Cruel Cut

Cruel Cut {1}{B}

Instant
Destroy target creature with power 2 or less.
Inheritance

Inheritance {W}

Enchantment
Whenever a creature dies, you may pay {3}. If you do, draw a card.
"More than lessons may be gained from the past."
—Halvor Arensson, Kjeldoran Priest
Putrid Imp

Putrid Imp {B}

Creature - Zombie Imp
Discard a card: Putrid Imp gains flying until end of turn.
Threshold — As long as seven or more cards are in your graveyard, Putrid Imp gets +1/+1 and can't block.
1/1
Sram, Senior Edificer

Sram, Senior Edificer {1}{W}

Legendary Creature - Dwarf Advisor
Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.
"As this conflict grows, it gets harder to prevent the city from breaking down. How much longer can we keep this machinery balanced?"
2/2
Willow Priestess

Willow Priestess {2}{G}{G}

Creature - Faerie Druid
{T}: You may put a Faerie permanent card from your hand onto the battlefield.
{2}{G}: Target green creature gains protection from black until end of turn.
"Those of faith are those of strength."
—Autumn Willow
2/2
Related card: Apocalypse Chime
Discombobulate

Discombobulate {2}{U}{U}

Instant
Counter target spell. Look at the top four cards of your library, then put them back in any order.
"I said 'pick his brain,' not 'tear off his head.'"
—Riptide Project researcher
Terrus Wurm

Terrus Wurm {6}{B}

Creature - Zombie Wurm
Scavenge {6}{B}
"We follow it through its tunnels, and where it dies, we farm."
—Mihas, spore druid
5/5
  • Return to Ravnica
Mirror Entity Avatar

Mirror Entity Avatar

Vanguard
{X}: Choose a creature type. Until end of turn, creatures you control of the chosen type have base power and toughness X/X and gain all creature types.
Hand size bonus: +1
Life bonus: -2
  • Magic Online Avatars
Settle Beyond Reality

Settle Beyond Reality {4}{W}

Sorcery
Choose one or both —
• Exile target creature you don't control.
• Exile target creature you control, then return it to the battlefield under its owner's control.
Two taken, two judged, one returned.
Tallowisp

Tallowisp {1}{W}

Creature - Spirit
Whenever you cast a Spirit or Arcane spell, you may search your library for an Aura card with enchant creature, reveal it, put it into your hand, then shuffle.
Isolated on its little candlewick, the kami never heard of the crime that drove its comrades to war.
1/3
  • Betrayers of Kamigawa
Vein Ripper

Vein Ripper {3}{B}{B}{B}

Creature - Vampire Assassin
Flying
Ward—Sacrifice a creature.
Whenever a creature dies, target opponent loses 2 life and you gain 2 life.
"I'm afraid your investigation has reached a dead end."
6/5
Angelic Purge

Angelic Purge {2}{W}

Sorcery
As an additional cost to cast this spell, sacrifice a permanent.
Exile target artifact, creature, or enchantment.
"We must save you from yourselves."
Attunement

Attunement {2}{U}

Enchantment
Return Attunement to its owner's hand: Draw three cards, then discard four cards.
"The solution can hide for only so long."
—Urza
Primal Rage

Primal Rage {1}{G}

Enchantment
Creatures you control have trample.
Tymna the Weaver

Tymna the Weaver {1}{W}{B}

Legendary Creature - Human Cleric
Lifelink
At the beginning of your postcombat main phase, you may pay X life, where X is the number of opponents that were dealt combat damage this turn. If you do, draw X cards.
Partner
2/2
Rowan's Stalwarts

Rowan's Stalwarts {4}{R}

Creature - Human Knight
When Rowan's Stalwarts enters the battlefield, you may search your library and/or graveyard for a card named Rowan, Fearless Sparkmage, reveal it, and put it into your hand. If you search your library this way, shuffle.
5/2
Related card: Rowan, Fearless Sparkmage
  • Throne of Eldraine
Sorcerer Class

Sorcerer Class {U}{R}

Enchantment - Class
When Sorcerer Class enters the battlefield, draw two cards, then discard two cards.
{U}{R}: Level 2
Creatures you control have "{T}: Add {U} or {R}. Spend this mana only to cast an instant or sorcery spell or to gain a Class level."
{3}{U}{R}: Level 3
Whenever you cast an instant or sorcery spell, that spell deals damage to each opponent equal to the number of instant and sorcery spells you've cast this turn.
Related card: Sorcerer Class (Alchemy)
  • Adventures in the Forgotten Realms Promos 233a 233p 233s
  • Adventures in the Forgotten Realms
Slobad, Goblin Tinkerer

Slobad, Goblin Tinkerer {1}{R}

Legendary Creature - Goblin Artificer
Sacrifice an artifact: Target artifact gains indestructible until end of turn.
"I used to joke that he had been exiled for being too smart. Now I know why he never laughed."
—Glissa Sunseeker
1/2
Sway of the Stars

Sway of the Stars {8}{U}{U}

Sorcery
Each player shuffles their hand, graveyard, and all permanents they own into their library, then draws seven cards. Each player's life total becomes 7.
  • Betrayers of Kamigawa
Runebound Wolf

Runebound Wolf {1}{R}

Creature - Wolf
{3}{R}, {T}: Runebound Wolf deals damage equal to the number of Wolves and Werewolves you control to target opponent.
The wolf's captor hid his fear, but he knew someday the runes would fail, the collar would break, and the wolf would remember his face.
2/2