29661 cards found
Replicating Ring

Replicating Ring {3}

Snow Artifact
{T}: Add one mana of any color.
At the beginning of your upkeep, put a night counter on Replicating Ring. Then if it has eight or more night counters on it, remove all of them and create eight colorless snow artifact tokens named Replicated Ring with "{T}: Add one mana of any color."
Related cards: Break Expectations Replicate
As Luck Would Have It

As Luck Would Have It {G}

Enchantment
Hexproof
Whenever you roll a die, put a number of luck counters on As Luck Would Have It equal to the result. Then if there are 100 or more luck counters on As Luck Would Have It, you win the game. (Count both rolls if you reroll a die.)
Havoc

Havoc {1}{R}

Enchantment
Whenever an opponent casts a white spell, they lose 2 life.
As Orim put the lightning rod into place on the bow, she cast a spell of protection to shield herself from the heat. That's when the Furnace got personal.
  • Tempest
Lava-Field Overlord

Lava-Field Overlord {7}{R}{R}

Creature - Dragon
Assist
Flying
When Lava-Field Overlord enters the battlefield, it deals 4 damage to target creature an opponent controls.
5/4
  • Battlebond
Gruul War Plow

Gruul War Plow {4}

Artifact
Creatures you control have trample.
{1}{R}{G}: Gruul War Plow becomes a 4/4 Juggernaut artifact creature until end of turn.
"Steering apparatus?! What for? Rip it out, sharpen it, and lash it to the front!"
—Ktank, Gruul plowmaster
  • Guildpact
Emberwilde Captain

Emberwilde Captain {3}{R}

Creature - Djinn Pirate
When Emberwilde Captain enters the battlefield, you become the monarch.
Whenever an opponent attacks you while you're the monarch, Emberwilde Captain deals damage to that player equal to the number of cards in their hand.
"You are bold, challenger, but flammable."
4/2
Peema Aether-Seer

Peema Aether-Seer {3}{G}

Creature - Elf Druid
When Peema Aether-Seer enters the battlefield, you get an amount of {E} equal to the greatest power among creatures you control.
Pay {E}{E}{E}: Target creature blocks this turn if able.
"The Great Conduit connects us all."
3/2
The Zephyr Maze

The Zephyr Maze

Plane - Kyneth
Creatures with flying get +2/+0.
Creatures without flying get -2/-0.
Whenever chaos ensues, target creature gains flying until end of turn.
Arid Archway

Arid Archway

Land - Desert
Arid Archway enters the battlefield tapped.
When Arid Archway enters the battlefield, return a land you control to its owner's hand. If another Desert was returned this way, surveil 1.
{T}: Add {C}{C}.
  • Outlaws of Thunder Junction
Council of Advisors

Council of Advisors {2}{U}

Creature - Human Advisor
When Council of Advisors enters the battlefield, draw a card.
Sun Quan's long and successful rule in the years 199 to 251 was due to his ability to choose and foster talented advisors and generals.
1/1
  • Portal Three Kingdoms
Blightwing Bandit

Blightwing Bandit {3}{B}

Creature - Faerie Rogue
Flying, deathtouch
Whenever you cast your first spell during each opponent's turn, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast it.
2/2
  • Wilds of Eldraine Commander 13 49
Hypergenesis

Hypergenesis

Sorcery
(Color indicator: Hypergenesis is green)
Suspend 3—{1}{G}{G}
Starting with you, each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.
Snapping Drake

Snapping Drake {3}{U}

Creature - Drake
Flying
Foul-tempered, poorly trained, and mule-stubborn, the drake is the perfect test of the master's will.
3/2
Tattered Mummy

Tattered Mummy {1}{B}

Creature - Zombie Jackal
When Tattered Mummy dies, each opponent loses 2 life.
The dead who wander beyond the safety of the city of Naktamun crave only to spread their curse.
1/2
Barbed-Back Wurm

Barbed-Back Wurm {4}{B}

Creature - Wurm
{B}: Target green creature blocking Barbed-Back Wurm gets -1/-1 until end of turn.
"The Mwonvuli Jungle has given the darkness teeth for tearing the gift of life from the weak."
—Jolrael
4/3
  • Mirage
Mordenkainen's Polymorph

Mordenkainen's Polymorph {1}{U}

Instant
Until end of turn, target creature becomes a Dragon with base power and toughness 4/4 and gains flying.
"Your purpose may change along with your shape, but you will serve regardless."
  • Adventures in the Forgotten Realms
Menacing Ogre

Menacing Ogre {3}{R}{R}

Creature - Ogre
Trample, haste
When Menacing Ogre enters the battlefield, each player secretly chooses a number. Then those numbers are revealed. Each player with the highest number loses that much life. If you are one of those players, put two +1/+1 counters on Menacing Ogre.
3/3
Separatist Voidmage

Separatist Voidmage {3}{U}

Creature - Human Wizard
When Separatist Voidmage enters the battlefield, you may return target creature to its owner's hand.
"As long as each side thinks it can win, the balance holds, and the mage-rings stand."
—Alhammarret
2/2
  • Magic Origins
Drown in the Loch

Drown in the Loch {U}{B}

Instant
Choose one —
• Counter target spell with mana value less than or equal to the number of cards in its controller's graveyard.
• Destroy target creature with mana value less than or equal to the number of cards in its controller's graveyard.
Cathedral Membrane

Cathedral Membrane {1}{W/P}

Artifact Creature - Phyrexian Wall
Defender
When Cathedral Membrane dies during combat, it deals 6 damage to each creature it blocked this combat.
0/3
  • New Phyrexia
Jarsyl, Dark Age Scion

Jarsyl, Dark Age Scion {1}{R}{G}

Legendary Creature - Human Wizard
Starting intensity 1
At the beginning of combat on your turn, you may cast a spell with mana value equal to Jarsyl, Dark Age Scion's intensity from your graveyard without paying its mana cost. If you do, perpetually increase Jarsyl's intensity by 1.
3/3
  • Alchemy: The Brothers' War
Raven of Fell Omens

Raven of Fell Omens {1}{B}

Creature - Bird
Flying
Whenever you commit a crime, each opponent loses 1 life and you gain 1 life. This ability triggers only once each turn.
A raven sighted at midnight often means there's unkindness on the way.
1/2
  • Outlaws of Thunder Junction
Arcades Sabboth

Arcades Sabboth {2}{G}{G}{W}{W}{U}{U}

Legendary Creature - Elder Dragon
Flying
At the beginning of your upkeep, sacrifice Arcades Sabboth unless you pay {G}{W}{U}.
Each untapped creature you control gets +0/+2 as long as it's not attacking.
{W}: Arcades Sabboth gets +0/+1 until end of turn.
7/7
Galadhrim Ambush

Galadhrim Ambush {3}{G}

Instant
Create X 1/1 green Elf Warrior creature tokens, where X is the number of attacking creatures.
Prevent all combat damage that would be dealt this turn by non-Elf creatures.
"None of the Orcs will ever return out of Lórien."
—Haldir
  • Tales of Middle-earth Commander 38 121 440
Feather, the Redeemed

Feather, the Redeemed {R}{W}{W}

Legendary Creature - Angel
Flying
Whenever you cast an instant or sorcery spell that targets a creature you control, exile that card instead of putting it into your graveyard as it resolves. If you do, return it to your hand at the beginning of the next end step.
3/4