29661 cards found
Nameless Race

Nameless Race {3}{B}

Creature
Trample
As Nameless Race enters the battlefield, pay any amount of life. The amount you pay can't be more than the total number of white nontoken permanents your opponents control plus the total number of white cards in their graveyards.
Nameless Race's power and toughness are each equal to the life paid as it entered the battlefield.
*/*
  • The Dark
Necropolis

Necropolis {5}

Artifact Creature - Wall
Defender
Exile a creature card from your graveyard: Put X +0/+1 counters on Necropolis, where X is the exiled card's mana value.
0/1
  • The Dark
Niall Silvain

Niall Silvain {G}{G}{G}

Creature - Ouphe
{G}{G}{G}{G}, {T}: Regenerate target creature.
This is his domain, and while you remain here you must value all life as you value your own.
2/2
  • The Dark
People of the Woods

People of the Woods {G}{G}

Creature - Human
People of the Woods's toughness is equal to the number of Forests you control.
"Their rain of arrows left only myself alive, cowering within a tree hollow. They did not even come out to loot the bodies."
—Vervamon the Elder
1/*
  • The Dark
Psychic Allergy

Psychic Allergy {3}{U}{U}

Enchantment
As Psychic Allergy enters the battlefield, choose a color.
At the beginning of each opponent's upkeep, Psychic Allergy deals X damage to that player, where X is the number of nontoken permanents of the chosen color they control.
At the beginning of your upkeep, destroy Psychic Allergy unless you sacrifice two Islands.
  • The Dark
Reflecting Mirror

Reflecting Mirror {4}

Artifact
{X}, {T}: Change the target of target spell with a single target if that target is you. The new target must be a player. X is twice the mana value of that spell.
  • The Dark
Riptide

Riptide {U}

Instant
Tap all blue creatures.
  • The Dark
Savaen Elves

Savaen Elves {G}

Creature - Elf
{G}{G}, {T}: Destroy target Aura attached to a land.
"Purity of magic can only come from purity of the land. How can a meal nourish if the ingredients are spoiled?"
—Sidaine of Savaen
1/1
  • The Dark
Scarwood Goblins

Scarwood Goblins {R}{G}

Creature - Goblin
Larger and more cunning than most Goblins, Scarwood Goblins are thankfully found only in isolated pockets.
2/2
  • The Dark
Scarwood Hag

Scarwood Hag {1}{G}

Creature - Hag
{G}{G}{G}{G}, {T}: Target creature gains forestwalk until end of turn.
{T}: Target creature loses forestwalk until end of turn.
1/1
  • The Dark
Season of the Witch

Season of the Witch {B}{B}{B}

Enchantment
At the beginning of your upkeep, sacrifice Season of the Witch unless you pay 2 life.
At the beginning of the end step, destroy all untapped creatures that didn't attack this turn, except for creatures that couldn't attack.
  • The Dark
Standing Stones

Standing Stones {3}

Artifact
{1}, {T}, Pay 1 life: Add one mana of any color.
  • The Dark
Tangle Kelp

Tangle Kelp {U}

Enchantment - Aura
Enchant creature
When Tangle Kelp enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step if it attacked during its controller's last turn.
  • The Dark
Tower of Coireall

Tower of Coireall {2}

Artifact
{T}: Target creature can't be blocked by Walls this turn.
  • The Dark
Wand of Ith

Wand of Ith {4}

Artifact
{3}, {T}: Target player reveals a card at random from their hand. If it's a land card, that player discards it unless they pay 1 life. If it isn't a land card, the player discards it unless they pay life equal to its mana value. Activate only during your turn.
  • The Dark
Water Wurm

Water Wurm {U}

Creature - Wurm
Water Wurm gets +0/+1 as long as an opponent controls an Island.
1/1
  • The Dark
Whippoorwill

Whippoorwill {G}

Creature - Bird
{G}{G}, {T}: Target creature can't be regenerated this turn. Damage that would be dealt to that creature this turn can't be prevented or dealt instead to another permanent or player. When the creature dies this turn, exile the creature.
If the Whippoorwill remains silent, the soul has not reached its reward.
1/1
  • The Dark
Worms of the Earth

Worms of the Earth {2}{B}{B}{B}

Enchantment
Players can't play lands.
Lands can't enter the battlefield.
At the beginning of each upkeep, any player may sacrifice two lands or have Worms of the Earth deal 5 damage to that player. If a player does either, destroy Worms of the Earth.
The ground collapsed, leaving nothing but the great Worms' mucous residues.
  • The Dark
Balm of Restoration

Balm of Restoration {2}

Artifact
{1}, {T}, Sacrifice Balm of Restoration: Choose one —
• You gain 2 life.
• Prevent the next 2 damage that would be dealt to any target this turn.
"Not all armies enjoyed the services of a medic. For them, Balm of Restoration was that much more valuable."
—Sarpadian Empires, vol. I
  • Fallen Empires
Conch Horn

Conch Horn {2}

Artifact
{1}, {T}, Sacrifice Conch Horn: Draw two cards, then put a card from your hand on top of your library.
Even the most skilled of modern mages only partially understand the Conch Horn's awesome powers.
  • Fallen Empires
Delif's Cone

Delif's Cone {0}

Artifact
{T}, Sacrifice Delif's Cone: This turn, when target creature you control attacks and isn't blocked, you may gain life equal to its power. If you do, it assigns no combat damage this turn.
"Where is it written that beasts must cause pain?"
—Delif, Ponderings
  • Fallen Empires
Delif's Cube

Delif's Cube {1}

Artifact
{2}, {T}: This turn, when target creature you control attacks and isn't blocked, it assigns no combat damage this turn and you put a cube counter on Delif's Cube.
{2}, Remove a cube counter from Delif's Cube: Regenerate target creature.
  • Fallen Empires
Draconian Cylix

Draconian Cylix {3}

Artifact
{2}, {T}, Discard a card at random: Regenerate target creature.
"There is no gain without sacrifice."
—Icatian proverb
  • Fallen Empires
Dwarven Armorer

Dwarven Armorer {R}

Creature - Dwarf
{R}, {T}, Discard a card: Put a +0/+1 counter or a +1/+0 counter on target creature.
"The few remaining pieces from this period suggest the Dwarves eventually made weapons and armor out of everything, even children's toys."
—Sarpadian Empires, vol. IV
0/2
  • Fallen Empires
Dwarven Lieutenant

Dwarven Lieutenant {R}{R}

Creature - Dwarf Soldier
{1}{R}: Target Dwarf creature gets +1/+0 until end of turn.
"Dwarven officers were tireless in battle, moving up and down the lines to rally their troops and boost morale."
—Sarpadian Empires, vol. IV
1/2
  • Fallen Empires