243 cards found
Misdirection

Misdirection {3}{U}{U}

Instant
You may exile a blue card from your hand rather than pay this spell's mana cost.
Change the target of target spell with a single target.
Mist of Stagnation

Mist of Stagnation {3}{U}{U}

Enchantment
Permanents don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player chooses a permanent for each card in their graveyard, then untaps those permanents.
  • Judgment
Mistform Shrieker

Mistform Shrieker {3}{U}{U}

Creature - Illusion
Flying
{1}: Mistform Shrieker becomes the creature type of your choice until end of turn.
Morph {3}{U}{U}
3/3
Morphling

Morphling {3}{U}{U}

Creature - Shapeshifter
{U}: Untap Morphling.
{U}: Morphling gains flying until end of turn.
{U}: Morphling gains shroud until end of turn.
{1}: Morphling gets +1/-1 until end of turn.
{1}: Morphling gets -1/+1 until end of turn.
3/3
Murder of Crows

Murder of Crows {3}{U}{U}

Creature - Bird
Flying
Whenever another creature dies, you may draw a card. If you do, discard a card.
Even more than carrion, they crave the last words of the dying.
4/4
Mystic Confluence

Mystic Confluence {3}{U}{U}

Instant
Choose three. You may choose the same mode more than once.
• Counter target spell unless its controller pays {3}.
• Return target creature to its owner's hand.
• Draw a card.
Numbing Dose

Numbing Dose {3}{U}{U}

Enchantment - Aura
Enchant artifact or creature
Enchanted permanent doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted permanent's controller, that player loses 1 life.
  • New Phyrexia
Octo Opus

Octo Opus {3}{U}{U}

Enchantment
When Octo Opus enters the battlefield, create a 4/4 blue Octopus Performer creature token named Contortionist with "At the beginning of your upkeep, you may fold this token in half." (It becomes 2/2, then 1/1, ½/½, and so on.)
Sacrifice Octo Opus: Draw a card and an additional card for each of Contortionist's folds.
  • Unfinity 54 340
Octopus Umbra

Octopus Umbra {3}{U}{U}

Enchantment - Aura
Enchant creature
Enchanted creature has base power and toughness 8/8 and has "Whenever this creature attacks, you may tap target creature with power 8 or less."
Totem armor
Ojutai's Summons

Ojutai's Summons {3}{U}{U}

Sorcery
Create a 2/2 blue Djinn Monk creature token with flying.
Rebound
Ominous Sphinx

Ominous Sphinx {3}{U}{U}

Creature - Sphinx
Flying
Whenever you cycle or discard a card, target creature an opponent controls gets -2/-0 until end of turn.
The sphinxes began to speak only after the Second Sun aligned. They whispered dire warnings, though no one listened.
4/4
Parallel Thoughts

Parallel Thoughts {3}{U}{U}

Enchantment
When Parallel Thoughts enters the battlefield, search your library for seven cards, exile them in a face-down pile, and shuffle that pile. Then shuffle your library.
If you would draw a card, you may instead put the top card of the pile you exiled into your hand.
  • Scourge
Patient Rebuilding

Patient Rebuilding {3}{U}{U}

Enchantment
At the beginning of your upkeep, target opponent mills three cards, then you draw a card for each land card put into their graveyard this way.
Nicol Bolas would not rest until he was restored to his former glory.
Perplexing Test

Perplexing Test {3}{U}{U}

Instant
Choose one —
• Return all creature tokens to their owners' hands.
• Return all nontoken creatures to their owners' hands.
"Your proofs were a bit nontraditional, but effective nonetheless. Full marks."
Persuasion

Persuasion {3}{U}{U}

Enchantment - Aura
Enchant creature
You control enchanted creature.
There's no telling what an accomplished mage might collect.
Phone a Friend

Phone a Friend {3}{U}{U}

Sorcery
Call someone and ask them to choose one. If they don't answer, an opponent choses one. (Don't explain anything else. You choose targets.)
• A — Gain control of target creature you don't control.
• B — Choose target creature you control. Create two tokens that are each copies of it.
• C — Take an extra turn after this one.
• D — Draw seven cards.
  • Unfinity 55 341
Plate Spinning

Plate Spinning {3}{U}{U}

Enchantment
Whenever you cast a spell, copy it and you may choose new targets for the copy. Then balance a card from outside the game on one of your fingertips. When that card falls or touches another card, sacrifice Plate Spinning.
For extra style points, spin them.
  • Unfinity 56 342
Pondering Mage

Pondering Mage {3}{U}{U}

Creature - Human Wizard
When Pondering Mage enters the battlefield, look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.
"Never leave the future to fate."
3/4
Pore Over the Pages

Pore Over the Pages {3}{U}{U}

Sorcery
Draw three cards, untap up to two lands, then discard a card.
"'I'm certain that the fate of Markov Manor is connected to these cryptoliths . . .' This Tamiyo was on to something."
Precognitive Perception

Precognitive Perception {3}{U}{U}

Instant
Draw three cards.
Addendum — If you cast this spell during your main phase, instead scry 3, then draw three cards.
"To control the present we must master the future."
Prescient Chimera

Prescient Chimera {3}{U}{U}

Creature - Chimera
Flying
Whenever you cast an instant or sorcery spell, scry 1.
3/4
Prognostic Sphinx

Prognostic Sphinx {3}{U}{U}

Creature - Sphinx
Flying
Discard a card: Prognostic Sphinx gains hexproof until end of turn. Tap it.
Whenever Prognostic Sphinx attacks, scry 3.
3/5
Psychic Allergy

Psychic Allergy {3}{U}{U}

Enchantment
As Psychic Allergy enters the battlefield, choose a color.
At the beginning of each opponent's upkeep, Psychic Allergy deals X damage to that player, where X is the number of nontoken permanents of the chosen color they control.
At the beginning of your upkeep, destroy Psychic Allergy unless you sacrifice two Islands.
  • The Dark
Psychic Battle

Psychic Battle {3}{U}{U}

Enchantment
Whenever a player chooses one or more targets, each player reveals the top card of their library. The player who reveals the card with the highest mana value may change the target or targets. If two or more cards are tied for highest, the target or targets remain unchanged. Changing targets this way doesn't trigger abilities of permanents named Psychic Battle.
  • Invasion
Quicksilver Elemental

Quicksilver Elemental {3}{U}{U}

Creature - Elemental
{U}: Quicksilver Elemental gains all activated abilities of target creature until end of turn.
You may spend blue mana as though it were mana of any color to pay the activation costs of Quicksilver Elemental's abilities.
3/4
  • Mirrodin