1681 cards found
Black Vise

Black Vise {1}

Artifact
As Black Vise enters the battlefield, choose an opponent.
At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in their hand minus 4.
Black Ward

Black Ward {W}

Enchantment - Aura
Enchant creature
Enchanted creature has protection from black. This effect doesn't remove Black Ward.
Blackmail

Blackmail {B}

Sorcery
Target player reveals three cards from their hand and you choose one of them. That player discards that card.
In addition to killing peasants, punishing subordinates, and raising an army of nightmares, Braids somehow found time for her favorite hobby: petty extortion.
Blanchwood Armor

Blanchwood Armor {2}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each Forest you control.
Blaze

Blaze {X}{R}

Sorcery
Blaze deals X damage to any target.
Fire never dies alone.
Blaze of Glory

Blaze of Glory {W}

Instant
Cast this spell only during combat before blockers are declared.
Target creature defending player controls can block any number of creatures this turn. It blocks each attacking creature this turn if able.
Blessed Orator

Blessed Orator {3}{W}

Creature - Human Cleric
Other creatures you control get +0/+1.
"He spoke with the tongue of Angels; we fought with the strength of lions."
—Handel, infantry soldier
1/4
Blessed Reversal

Blessed Reversal {1}{W}

Instant
You gain 3 life for each creature attacking you.
Even an enemy is a valuable resource.
Blessed Wine

Blessed Wine {1}{W}

Instant
You gain 1 life.
Draw a card at the beginning of the next turn's upkeep.
"Out there, there are spirits, but here, there is wine."
—Blessing for the bounty of Kjeld
Blessing

Blessing {W}{W}

Enchantment - Aura
Enchant creature
{W}: Enchanted creature gets +1/+1 until end of turn.
Blight

Blight {B}{B}

Enchantment - Aura
Enchant land
When enchanted land becomes tapped, destroy it.
Blighted Shaman

Blighted Shaman {1}{B}

Creature - Human Cleric Shaman
{T}, Sacrifice a Swamp: Target creature gets +1/+1 until end of turn.
{T}, Sacrifice a creature: Target creature gets +2/+2 until end of turn.
1/1
Blinding Angel

Blinding Angel {3}{W}{W}

Creature - Angel
Flying
Whenever Blinding Angel deals combat damage to a player, that player skips their next combat phase.
"Their eyes will shrivel and blacken before faith's true light."
2/4
Blinding Light

Blinding Light {2}{W}

Sorcery
Tap all nonwhite creatures.
Let the unjust avert their faces and contemplate their peril.
Blinking Spirit

Blinking Spirit {3}{W}

Creature - Spirit
{0}: Return Blinking Spirit to its owner's hand.
"Don't look at it! Maybe it'll go away!"
—Ib Halfheart, goblin tactician
2/2
Blizzard Elemental

Blizzard Elemental {5}{U}{U}

Creature - Elemental
Flying
{3}{U}: Untap Blizzard Elemental.
Students who had seen Rayne argue with Urza were certain she had summoned it to make him seem warmer by comparison.
5/5
Blood Lust

Blood Lust {1}{R}

Instant
If target creature has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1.
Blood Moon

Blood Moon {2}{R}

Enchantment
Nonbasic lands are Mountains.
Heavy light flooded across the landscape, cloaking everything in deep crimson.
Blood Pet

Blood Pet {B}

Creature - Thrull
Sacrifice Blood Pet: Add {B}.
No thrull has ever been burdened with a long life.
1/1
Blood of the Martyr

Blood of the Martyr {W}{W}{W}

Instant
Until end of turn, if damage would be dealt to any creature, you may have that damage dealt to you instead.
The willow knows what the storm does not: that the power to endure harm outlives the power to inflict it.
Bloodfire Colossus

Bloodfire Colossus {6}{R}{R}

Creature - Giant
{R}, Sacrifice Bloodfire Colossus: It deals 6 damage to each creature and each player.
It took all its strength to contain the fire within.
6/6
Bloodrock Cyclops

Bloodrock Cyclops {2}{R}

Creature - Cyclops
Bloodrock Cyclops attacks each combat if able.
"He's big an' dumb an' ready to fight. A lot like ol' Hornhead here."
—Squee, goblin cabin hand, scouting report
3/3
Bloodshot Cyclops

Bloodshot Cyclops {5}{R}

Creature - Cyclops Giant
{T}, Sacrifice a creature: Bloodshot Cyclops deals damage equal to the sacrificed creature's power to any target.
After their first encounter, the goblins named him Chuck.
4/4
Blue Elemental Blast

Blue Elemental Blast {U}

Instant
Choose one —
• Counter target red spell.
• Destroy target red permanent.
Blue Mana Battery

Blue Mana Battery {4}

Artifact
{2}, {T}: Put a charge counter on Blue Mana Battery.
{T}, Remove any number of charge counters from Blue Mana Battery: Add {U}, then add an additional {U} for each charge counter removed this way.