333 cards found
Golgari Longlegs

Golgari Longlegs {3}{B/G}{B/G}

Creature - Insect
Despite its enormous stature, it can fold itself into a tunnel with startling quickness, vanishing back into the undercity.
5/4
  • Return to Ravnica
Gravelgill Axeshark

Gravelgill Axeshark {4}{U/B}

Creature - Merfolk Soldier
Persist
"Their sharp scales would make good armor, if they'd just stay dead."
—Taeryn, cinder armorkeep
3/3
  • Shadowmoor
Gravelgill Duo

Gravelgill Duo {2}{U/B}

Creature - Merfolk Rogue Warrior
Whenever you cast a blue spell, Gravelgill Duo gets +1/+1 until end of turn.
Whenever you cast a black spell, Gravelgill Duo gains fear until end of turn.
2/1
  • Shadowmoor
Graveyard Dig

Graveyard Dig {1}{B/G}

Sorcery
Return up to two target [black or green] creature cards from your graveyard to your hand.
You may cast this spell for {2}{B/G}{B/G}. If you do, ignore the bracketed text.
  • Mystery Booster Playtest Cards
Grazing Kelpie

Grazing Kelpie {3}{G/U}

Creature - Beast
{G/U}, Sacrifice Grazing Kelpie: Put target card from a graveyard on the bottom of its owner's library.
Persist
2/3
  • Eventide
Grief Tyrant

Grief Tyrant {5}{B/R}

Creature - Horror
Grief Tyrant enters the battlefield with four -1/-1 counters on it.
When Grief Tyrant dies, put a -1/-1 counter on target creature for each -1/-1 counter on Grief Tyrant.
8/8
  • Shadowmoor
Grixis Grimblade

Grixis Grimblade {U/R}{B}

Creature - Zombie Warrior
As long as you control another multicolored permanent, Grixis Grimblade gets +1/+1 and has deathtouch.
2/1
  • Alara Reborn
Groundling Pouncer

Groundling Pouncer {1}{G/U}

Creature - Faerie
{G/U}: Groundling Pouncer gets +1/+3 and gains flying until end of turn. Activate this ability only once each turn and only if an opponent controls a creature with flying.
Endry was determined to teach his groundlings a few winged-faerie tricks.
2/1
  • Eventide
Growing Ranks

Growing Ranks {2}{G/W}{G/W}

Enchantment
At the beginning of your upkeep, populate.
"We will grow an army large enough to withstand the Izzet's madness."
—Trostani
Gruul Guildmage

Gruul Guildmage {R/G}{R/G}

Creature - Human Shaman
{3}{R}, Sacrifice a land: Gruul Guildmage deals 2 damage to target player or planeswalker.
{3}{G}: Target creature gets +2/+2 until end of turn.
2/2
Guttural Response

Guttural Response {R/G}

Instant
Counter target blue instant spell.
Wort had a raiding-bellow that could shatter steel, melt auras, and slice countermagic in half.
Gwyllion Hedge-Mage

Gwyllion Hedge-Mage {2}{W/B}

Creature - Hag Wizard
When Gwyllion Hedge-Mage enters the battlefield, if you control two or more Plains, you may create a 1/1 white Kithkin Soldier creature token.
When Gwyllion Hedge-Mage enters the battlefield, if you control two or more Swamps, you may put a -1/-1 counter on target creature.
2/2
Hag Hedge-Mage

Hag Hedge-Mage {2}{B/G}

Creature - Hag Shaman
When Hag Hedge-Mage enters the battlefield, if you control two or more Swamps, you may have target player discard a card.
When Hag Hedge-Mage enters the battlefield, if you control two or more Forests, you may put target card from your graveyard on top of your library.
2/2
  • Eventide
Harvest Gwyllion

Harvest Gwyllion {2}{W/B}{W/B}

Creature - Hag
Wither
She speaks only in vile epithets, spitting out curses and obscenities that harm others just by the hearing.
2/4
  • Eventide
Hearthfire Hobgoblin

Hearthfire Hobgoblin {R/W}{R/W}{R/W}

Creature - Goblin Soldier
Double strike
Hobgoblins are best left alone. They sharpen their farm implements far more than is necessary for their work in the fields.
2/2
Heartmender

Heartmender {2}{G/W}{G/W}

Creature - Elemental
At the beginning of your upkeep, remove a -1/-1 counter from each creature you control.
Persist
2/2
  • Shadowmoor
Helm of the Ghastlord

Helm of the Ghastlord {3}{U/B}

Enchantment - Aura
Enchant creature
As long as enchanted creature is blue, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, draw a card."
As long as enchanted creature is black, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, that player discards a card."
  • Shadowmoor
Hobgoblin Dragoon

Hobgoblin Dragoon {2}{R/W}

Creature - Goblin Knight
Flying, first strike
The faeries snickered at first. A common hob in Oona's skies? But his lance ended their mockery, and now the sound of a cicada's wings brings a shudder to the faerie heart.
1/2
  • Eventide
Hogaak, Arisen Necropolis

Hogaak, Arisen Necropolis {5}{B/G}{B/G}

Legendary Creature - Avatar
You can't spend mana to cast this spell.
Convoke, delve
You may cast Hogaak, Arisen Necropolis from your graveyard.
Trample
8/8
  • Modern Horizons
How to Keep an Izzet Mage Busy

How to Keep an Izzet Mage Busy {U/R}

Sorcery
Return How to Keep an Izzet Mage Busy to its owner's hand.
  • Mystery Booster Playtest Cards
Huatli, the Sun's Heart

Huatli, the Sun's Heart {2}{G/W}

Legendary Planeswalker - Huatli
Each creature you control assigns combat damage equal to its toughness rather than its power.
[–3]: You gain life equal to the greatest toughness among creatures you control.
Loyalty:
7
Immortal Servitude

Immortal Servitude {X}{W/B}{W/B}{W/B}

Sorcery
Return each creature card with converted mana cost X from your graveyard to the battlefield.
"The fine print of countless contracts has ensured we are never defenseless."
—Teysa Karlov, Grand Envoy of Orzhov
  • Gatecrash
Impromptu Raid

Impromptu Raid {3}{R/G}

Enchantment
{2}{R/G}: Reveal the top card of your library. If it isn't a creature card, put it into your graveyard. Otherwise, put that card onto the battlefield. That creature gains haste. Sacrifice it at the beginning of the next end step.
For the Scuzzback gang, it's always "raid o'clock."
  • Shadowmoor
Incubation

Incubation {G/U}

Sorcery
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Card has other part: Incongruity
  • Ravnica Allegiance
Inkfathom Infiltrator

Inkfathom Infiltrator {U/B}{U/B}

Creature - Merfolk Rogue
Inkfathom Infiltrator can't block and can't be blocked.
No one can navigate the dank maze of Shadowmoor's rivers better than the cruel and covetous merrows. They use the currents to steal—and to steal away.
2/1
  • Shadowmoor