421 cards found
Fists of the Demigod

Fists of the Demigod {1}{B/R}

Enchantment - Aura
Enchant creature
As long as enchanted creature is black, it gets +1/+1 and has wither.
As long as enchanted creature is red, it gets +1/+1 and has first strike.
  • Shadowmoor
Flame Javelin

Flame Javelin {2/R}{2/R}{2/R}

Instant
Flame Javelin deals 4 damage to any target.
Gyara Spearhurler would have been renowned for her deadly accuracy, if it weren't for her deadly accuracy.
Flotsam

Flotsam {1}{G/U}

Instant
Mill three cards. Investigate.
Card has other part: Jetsam
  • Murders at Karlov Manor
Flower

Flower {G/W}

Sorcery
Search your library for a basic Forest or Plains card, reveal it, put it into your hand, then shuffle.
Card has other part: Flourish
  • Guilds of Ravnica
Footlight Fiend

Footlight Fiend {B/R}

Creature - Devil
When Footlight Fiend dies, it deals 1 damage to any target.
"This footlight's broken. Get me a stagehand!"
—Judith
1/1
Fossil Find

Fossil Find {R/G}

Sorcery
Return a card at random from your graveyard to your hand, then reorder your graveyard as you choose.
"Some secrets want to be revealed. They burst through the soil of their own accord."
—Dindun of Kulrath Mine
  • Shadowmoor
Fractal Summoning

Fractal Summoning {X}{G/U}{G/U}

Sorcery - Lesson
Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it.
"Fractals are just pseudo-dimensional manifestations of asynchronous biosymmetries. It's really quite simple."
—Kianne, Quandrix dean
  • Strixhaven: School of Mages
Fracturing Gust

Fracturing Gust {2}{G/W}{G/W}{G/W}

Instant
Destroy all artifacts and enchantments. You gain 2 life for each permanent destroyed this way.
Elvish dawnhands test a relic's worthiness before collecting it for the safehold. If it can't stand up to a stiff breeze, it's left behind.
Fresh-Faced Recruit

Fresh-Faced Recruit {1}{R/W}

Creature - Human Soldier
As long as it's your turn, Fresh-Faced Recruit has first strike.
"Hold on to your ideals. They'll be tested more than your armor or the edge of your blade."
—Tajic
2/1
Frostburn Weird

Frostburn Weird {U/R}{U/R}

Creature - Weird
{U/R}: Frostburn Weird gets +1/-1 until end of turn.
Many chemisters are oblivious to the innumerable machinations of their guild, instead focusing obsessively on creating the perfect weird.
1/4
Fulminator Mage

Fulminator Mage {1}{B/R}{B/R}

Creature - Elemental Shaman
Sacrifice Fulminator Mage: Destroy target nonbasic land.
"Unsafe Terrain Ahead—Turn Back"
—Sign near the former location of Pyrtagh Cairn
2/2
Furious Spinesplitter

Furious Spinesplitter {2}{R/G}{R/G}

Creature - Ogre Warrior
Trample
At the beginning of your end step, put a +1/+1 counter on Furious Spinesplitter for each opponent that was dealt damage this turn.
The Gruul believe the best way to protect Ravnica's wilderness is to destroy civilization and all who defend it.
3/3
  • Ravnica: Clue Edition
Fuss

Fuss {2}{R/W}

Instant
Put a +1/+1 counter on each attacking creature you control.
Card has other part: Bother
  • Murders at Karlov Manor
Gaze of the Gorgon

Gaze of the Gorgon {3}{B/G}

Instant
Regenerate target creature. At this turn's next end of combat, destroy all creatures that blocked or were blocked by it this turn.
Even the dead give way to the mineral gaze of the gorgon.
  • Ravnica: City of Guilds
Ghastlord of Fugue

Ghastlord of Fugue {U/B}{U/B}{U/B}{U/B}{U/B}

Creature - Spirit Avatar
Ghastlord of Fugue can't be blocked.
Whenever Ghastlord of Fugue deals combat damage to a player, that player reveals their hand. You choose a card from it. That player exiles that card.
"He is a ghost that has never known life."
—The Seer's Parables
4/4
Giant Ambush Beetle

Giant Ambush Beetle {3}{B/G}{R}

Creature - Insect
Haste
When Giant Ambush Beetle enters the battlefield, you may have target creature block it this turn if able.
It waits with absolute stillness. One might think it a statue if it weren't occasionally seen chewing on its victims.
4/3
  • Alara Reborn
Giant Solifuge

Giant Solifuge {2}{R/G}{R/G}

Creature - Insect
Trample; haste; shroud
"We respect all lifeforms, but this one we respect from a distance."
—Mandor, Selesnya ranger
4/1
Giantbaiting

Giantbaiting {2}{R/G}

Sorcery
Create a 4/4 red and green Giant Warrior creature token with haste. Exile it at the beginning of the next end step.
Conspire
Gift of Orzhova

Gift of Orzhova {1}{W/B}{W/B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has flying and lifelink.
"Remember by whose gift you ascend."
—Milana, Orzhov prelate
Gift of the Deity

Gift of the Deity {4}{B/G}

Enchantment - Aura
Enchant creature
As long as enchanted creature is black, it gets +1/+1 and has deathtouch.
As long as enchanted creature is green, it gets +1/+1 and all creatures able to block it do so.
  • Eventide
Gilder Bairn

Gilder Bairn {1}{G/U}{G/U}

Creature - Ouphe
{2}{G/U}, {Q}: Double the number of each kind of counter on target permanent.
Do the glowing trinkets show it the way home, or do they set a twisted path for someone else to follow?
1/3
Glamer Spinners

Glamer Spinners {4}{W/U}

Creature - Faerie Wizard
Flash
Flying
When Glamer Spinners enters the battlefield, attach all Auras enchanting target permanent to another permanent with the same controller.
2/4
  • Shadowmoor
Gleancrawler

Gleancrawler {3}{B/G}{B/G}{B/G}

Creature - Insect Horror
Trample
At the beginning of your end step, return to your hand all creature cards in your graveyard that were put there from the battlefield this turn.
6/6
Glen Elendra Liege

Glen Elendra Liege {1}{U/B}{U/B}{U/B}

Creature - Faerie Knight
Flying
Other blue creatures you control get +1/+1.
Other black creatures you control get +1/+1.
Those who displease Oona soon learn the extent of the armies she commands.
2/3
Godhead of Awe

Godhead of Awe {W/U}{W/U}{W/U}{W/U}{W/U}

Creature - Spirit Avatar
Flying
Other creatures have base power and toughness 1/1.
"What she saw crawling upon this world repulsed her. Yet she could not tear her gaze away."
—The Seer's Parables
4/4
  • Shadowmoor