Enchant creature As long as enchanted creature is black, it gets +1/+1 and has wither. As long as enchanted creature is red, it gets +1/+1 and has first strike.
Ghastlord of Fugue can't be blocked. Whenever Ghastlord of Fugue deals combat damage to a player, that player reveals their hand. You choose a card from it. That player exiles that card.
"He is a ghost that has never known life." —The Seer's Parables
Enchant creature As long as enchanted creature is black, it gets +1/+1 and has deathtouch. As long as enchanted creature is green, it gets +1/+1 and all creatures able to block it do so.
Trample At the beginning of your end step, return to your hand all creature cards in your graveyard that were put there from the battlefield this turn.