848 cards found
Cloak of the Philosopher

Cloak of the Philosopher

Hero Artifact - Equipment
Equipped creature gets +1/+1.
{2}: Untap equipped creature.
Equip {2}
  • Journey into Nyx Hero's Path
Clock of DOOOOOOOOOOOOM!

Clock of DOOOOOOOOOOOOM! {4}

Artifact
{4}, {T}: Move the CRANK! counter to your Contraption deck's next sprocket and crank any number of that sprocket's Contraptions.
"Perhaps you believe, even in these final moments, that you will be saved. But doom has no snooze button, you fools!"
—Baron Von Count
  • Unstable
Clocknapper

Clocknapper {3}{U}{U}

Creature - Human Spy
When Clocknapper enters the battlefield, choose beginning phase, precombat main phase, combat phase, postcombat main phase, or ending phase. Steal that phase from target player during their next turn. (That phase occurs as though it's your turn instead.)
2/2
Cogmentor

Cogmentor {1}

Artifact Creature - Gnome Rigger
Flying
{4}: Reassemble target Contraption you control. (Move it onto another one of your sprockets.)
"Cogs on cats / Cogs on dogs / Cogs on hats / And cogs on cogs."
—Song of the Cogmentor
1/1
  • Unstable
Collectigull

Collectigull {2}{W}

Creature - Bird
Flying, protection from common
Whenever Collectigull attacks, reveal the top card of your library. If it's a Booster Fun card, you may put it into your hand.
1/1
Card has other part: Only the Best
  • 2019 Heroes of the Realm
Collector Protector

Collector Protector {3}{W}{W}

Creature - Human Gamer
{W}, Give an opponent a nonland card you own from outside the game: Prevent the next 1 damage that would be dealt to you or Collector Protector this turn.
"Here—have a Mudhole."
2/5
  • Unhinged
Command the Chaff

Command the Chaff {4}{U}{U}

Instant
Look at target opponent's sideboard. You may cast a card from that sideboard without paying its mana cost.
Exile Command the Chaff.
Common Courtesy

Common Courtesy {2}{U}{U}

Enchantment
Whenever a player casts a spell without asking your permission while casting it, counter that spell.
When a player asks you permission to cast a spell and you refuse, counter that spell and sacrifice Common Courtesy.
"You didn't say the Magic word."
Common Iguana

Common Iguana {1}{R}

Host Creature - Lizard
When this creature enters the battlefield, you may discard a card. If you do, draw a card.
1/3
Consuming Rage

Consuming Rage

Sorcery
Whenever a Minotaur attacks this turn, it gets +2/+0 until end of turn. Destroy that creature at end of combat.
  • Battle the Horde
Contraption Cannon

Contraption Cannon {4}

Artifact
{2}, Sacrifice Contraption Cannon: It deals damage to any target equal to the number of Contraptions you control.
Common side effects include headaches, ringing in ears, and excessive smithereens. In some cases, a small hole in space-time may develop.
  • Unstable
Control Win Condition

Control Win Condition {4}{U}{U}

Creature - Whale
This spell can't be countered.
Shroud
Control Win Condition's power and toughness are each equal to the number of turns you've taken this game. (If this is in your deck, please keep track of your turns. This means you, Mark.)
*/*
Corrupted Key

Corrupted Key {B}

Artifact - Key
As long as Corrupted Key is tapped, creatures you control have menace and deathtouch.
Cover the Spot

Cover the Spot

Artifact - Attraction
Visit — Drop three cards you own from outside the game one at a time onto the playing area from a height of at least one foot (about 0.3 meters). If those cards completely cover Cover the Spot, claim the prize!
Prize — You get {TK}{TK}{TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Cover the Spot, then open an Attraction.
Attraction Lights: 2, 3, 4, 6
Crafty Octopus

Crafty Octopus {2}{U}

Host Creature - Octopus Rigger
When this creature enters the battlefield, this creature assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
1/3
  • Unstable
Cramped Bunker

Cramped Bunker {4}{R}{G}

Enchantment
At the beginning of each opponent's upkeep, that player moves a permanent they control to touch Cramped Bunker and no other permanents. If the player can't, destroy each permanent they control that isn't touching Cramped Bunker, then sacrifice it.
Creature Guy

Creature Guy {3}{G}

Creature - Beast
Gotcha — If an opponent says "creature" or "guy," you may say "Gotcha!" When you do, return Creature Guy from your graveyard to your hand.
There once was a player named Quinn, . . .
3/3
  • Unhinged
Crow Storm

Crow Storm {2}{U}

Sorcery
Create a 1/2 blue Bird creature token with flying named Storm Crow.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Storm crow lonely, boon for a birder.
Storm crows together, likely a murder.
Related card: Storm Crow
  • Unstable
Curious Killbot

Curious Killbot {2}

Artifact Creature - Killbot
"whirrrr . . . beep . . . click . . . click?"
2/1
  • Unstable
Curse of the Fire Penguin

Curse of the Fire Penguin {4}{R}{R}

Enchantment - Aura
Enchant creature
Curse of the Fire Penguin consumes and confuses enchanted creature.
Card has other part: Curse of the Fire Penguin Creature
  • Unhinged
Curse of the Fire Penguin Creature

Curse of the Fire Penguin Creature

Creature - Penguin
(Curse of the Fire Penguin Creature keeps color and mana cost of Curse of the Fire Penguin when flipped)
Trample
When this creature dies, return Curse of the Fire Penguin to the battlefield.
6/5
Card has other part: Curse of the Fire Penguin
  • Unhinged
Cyclopean Titan

Cyclopean Titan {4}{B}{B}{B}{B}

Creature - Zombie Giant
When Cyclopean Titan dies, two target lands become Swamps. Exile Cyclopean Titan.
{3}, {T}: Tap target creature, then return Cyclopean Titan to its owner's hand.
8/4
D00-DL, Caricaturist

D00-DL, Caricaturist {6}

Legendary Artifact Creature - Robot
When D00-DL, Caricaturist enters the battlefield, create a 4/4 colorless Sketch creature token, which you have fifteen seconds to draw. The token has flying if it has wings in its art. The same is true for first strike and a sword, vigilance and a shield, menace and mean eyes, trample and horns, deathtouch and claws, lifelink and fangs, and haste and footwear.
1/1
Dance of Flame

Dance of Flame

Enchantment
Whenever a Reveler attacks, Dance of Flame deals 1 damage to each player.
  • Defeat a God
Dance of Panic

Dance of Panic

Enchantment
As long as five or more Revelers are on the battlefield, all Revelers have haste and attack each turn if able.
  • Defeat a God