876 cards found
Cultivator of Blades

Cultivator of Blades {3}{G}{G}

Creature - Elf Artificer
Fabricate 2
Whenever Cultivator of Blades attacks, you may have other attacking creatures get +X/+X until end of turn, where X is Cultivator of Blades's power.
1/1
Cut

Cut {1}{R}

Sorcery
Cut deals 4 damage to target creature.
Card has other part: Ribbons
Dakkon, Shadow Slayer

Dakkon, Shadow Slayer {W}{U}{B}

Legendary Planeswalker - Dakkon
Dakkon, Shadow Slayer enters the battlefield with a number of loyalty counters on him equal to the number of lands you control.
[+1]: Surveil 2.
[–3]: Exile target creature.
[–6]: You may put an artifact card from your hand or graveyard onto the battlefield.
Loyalty:
0
Damnation

Damnation {2}{B}{B}

Sorcery
Destroy all creatures. They can't be regenerated.
Related card: Wrath of God
Dance of Many

Dance of Many {U}{U}
(Dance Battle)

Enchantment
When Dance of Many enters the battlefield, create a token that's a copy of target nontoken creature.
When Dance of Many leaves the battlefield, exile the token.
When the token leaves the battlefield, sacrifice Dance of Many.
At the beginning of your upkeep, sacrifice Dance of Many unless you pay {U}{U}.
Danitha Capashen, Paragon

Danitha Capashen, Paragon {2}{W}
(Neave Blacktalon)

Legendary Creature - Human Knight
First strike, vigilance, lifelink
Aura and Equipment spells you cast cost {1} less to cast.
Neave Blacktalon is a single-minded hunter and slayer of the enemy's most powerful lords.
2/2
Dark Confidant

Dark Confidant {1}{B}

Creature - Human Wizard
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
2/1
Dark Depths

Dark Depths

Legendary Snow Land
Dark Depths enters the battlefield with ten ice counters on it.
{3}: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
Dark Ritual

Dark Ritual {B}

Instant
Add {B}{B}{B}.
Darksteel Citadel

Darksteel Citadel

Artifact Land
Indestructible
{T}: Add {C}.
Darksteel Colossus

Darksteel Colossus {11}

Artifact Creature - Golem
Trample, indestructible
If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead.
11/11
Dauthi Voidwalker

Dauthi Voidwalker {B}{B}

Creature - Dauthi Rogue
Shadow
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
{T}, Sacrifice Dauthi Voidwalker: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
3/2
Dawn of a New Age

Dawn of a New Age {1}{W}

Enchantment
Dawn of a New Age enters the battlefield with a hope counter on it for each creature you control.
At the beginning of your end step, remove a hope counter from Dawn of a New Age. If you do, draw a card. Then if Dawn of a New Age has no hope counters on it, sacrifice it and you gain 4 life.
Daxos, Blessed by the Sun

Daxos, Blessed by the Sun {W}{W}

Legendary Enchantment Creature - Demigod
Daxos's toughness is equal to your devotion to white.
Whenever another creature you control enters the battlefield or dies, you gain 1 life.
2/*
Day of Judgment

Day of Judgment {2}{W}{W}

Sorcery
Destroy all creatures.
Related card: Key to the Archive
Deafening Silence

Deafening Silence {W}

Enchantment
Each player can't cast more than one noncreature spell each turn.
Death Baron

Death Baron {1}{B}{B}

Creature - Zombie Wizard
Skeletons you control and other Zombies you control get +1/+1 and have deathtouch.
2/2
Deathcap Glade

Deathcap Glade

Land
Deathcap Glade enters the battlefield tapped unless you control two or more other lands.
{T}: Add {B} or {G}.
Deathless Angel

Deathless Angel {4}{W}{W}

Creature - Angel
Flying
{W}{W}: Target creature gains indestructible until end of turn.
5/7
Deathrite Shaman

Deathrite Shaman {B/G}

Creature - Elf Shaman
{T}: Exile target land card from a graveyard. Add one mana of any color.
{B}, {T}: Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.
{G}, {T}: Exile target creature card from a graveyard. You gain 2 life.
1/2
Decimate

Decimate {2}{R}{G}

Sorcery
Destroy target artifact, target creature, target enchantment, and target land.
"There is no sweeter sound than the deafening thunder of utter destruction."
—Kamahl, Pit Fighter
Decree of Pain

Decree of Pain {6}{B}{B}

Sorcery
Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way.
Cycling {3}{B}{B}
When you cycle Decree of Pain, all creatures get -2/-2 until end of turn.
Deeproot Champion

Deeproot Champion {1}{G}

Creature - Merfolk Shaman
Whenever you cast a noncreature spell, put a +1/+1 counter on Deeproot Champion.
1/1
Defense of the Heart

Defense of the Heart {3}{G}

Enchantment
At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle.
Demon of Catastrophes

Demon of Catastrophes {2}{B}{B}

Creature - Demon
As an additional cost to cast this spell, sacrifice a creature.
Flying, trample
6/6