7363 cards found
Alesha, Who Smiles at Death

Alesha, Who Smiles at Death {2}{R}

Legendary Creature - Human Warrior
First strike
Whenever Alesha, Who Smiles at Death attacks, you may pay {W/B}{W/B}. If you do, return target creature card with power 2 or less from your graveyard to the battlefield tapped and attacking.
"Greet death with sword in hand."
3/2
Alexander Clamilton

Alexander Clamilton {2}{U}

Legendary Creature - Clamfolk Advisor Rebel
Whenever you cast a wordy spell, scry 2. (A spell is wordy if it has four or more lines of rules text.)
{1}{R}, {T}: Choose target creature you don't control. Reveal the top card of your library. Alexander Clamilton gets +X/+0 until end of turn, where X is the number of lines of rules text of the revealed card. Alexander Clamilton fights that creature.
0/4
Alhammarret, High Arbiter

Alhammarret, High Arbiter {5}{U}{U}

Legendary Creature - Sphinx
Flying
As Alhammarret, High Arbiter enters the battlefield, each opponent reveals their hand. You choose the name of a nonland card revealed this way.
Your opponents can't cast spells with the chosen name.
5/5
Alharu, Solemn Ritualist

Alharu, Solemn Ritualist {4}{W}

Legendary Creature - Human Monk
When Alharu, Solemn Ritualist enters the battlefield, put a +1/+1 counter on each of up to two other target creatures.
Whenever a nontoken creature you control with a +1/+1 counter on it dies, create a 1/1 white Spirit creature token with flying.
Partner
3/3
Alibou, Ancient Witness

Alibou, Ancient Witness {3}{R}{W}

Legendary Artifact Creature - Golem
Other artifact creatures you control have haste.
Whenever one or more artifact creatures you control attack, Alibou, Ancient Witness deals X damage to any target and you scry X, where X is the number of tapped artifacts you control.
4/5
Aligned Hedron Network

Aligned Hedron Network {4}

Artifact
When Aligned Hedron Network enters the battlefield, exile all creatures with power 5 or greater until Aligned Hedron Network leaves the battlefield.
The last hedron slotted into place, locking Ulamog in an infinite loop of binding energy.
Alistair, the Brigadier

Alistair, the Brigadier {1}{G}{W}{U}

Legendary Creature - Human Soldier
Whenever you cast a historic spell, create a 1/1 white Soldier creature token.
Whenever Alistair attacks, you may pay {8}. If you do, creatures you control get +X/+X until end of turn, where X is the number of historic permanents you control.
3/3
All Is Dust

All Is Dust {7}

Tribal Sorcery - Eldrazi
Each player sacrifices all permanents they control that are one or more colors.
"The emergence of the Eldrazi isn't necessarily a bad thing, as long as you've already lived a fulfilling and complete life without regrets."
—Javad Nasrin, Ondu relic hunter
All That Glitters

All That Glitters {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.
Sooner or later, the House always wins.
Related cards: Faithful Disciple Giant Secrets Stormkeld Curator
All Will Be One

All Will Be One {3}{R}{R}

Enchantment
Whenever you put one or more counters on a permanent or player, All Will Be One deals that much damage to target opponent, creature an opponent controls, or planeswalker an opponent controls.
  • Phyrexia: All Will Be One Promos 118p 118s
  • Phyrexia: All Will Be One 118 352
All of History, All at Once

All of History, All at Once {2}{U}{U}

Sorcery
Time travel.
Storm
All-Seeing Arbiter

All-Seeing Arbiter {4}{U}{U}

Creature - Avatar
Flying
Whenever All-Seeing Arbiter enters the battlefield or attacks, draw two cards, then discard a card.
Whenever you discard a card, target creature an opponent controls gets -X/-0 until your next turn, where X is the number of different mana values among cards in your graveyard.
5/4
Allosaurus Rider

Allosaurus Rider {5}{G}{G}

Creature - Elf Warrior
You may exile two green cards from your hand rather than pay this spell's mana cost.
Allosaurus Rider's power and toughness are each equal to 1 plus the number of lands you control.
1+*/1+*
Allosaurus Shepherd

Allosaurus Shepherd {G}

Creature - Elf Shaman
This spell can't be countered.
Green spells you control can't be countered.
{4}{G}{G}: Until end of turn, each Elf creature you control has base power and toughness 5/5 and becomes a Dinosaur in addition to its other creature types.
1/1
Allure of the Unknown

Allure of the Unknown {3}{B}{R}

Sorcery
Reveal the top six cards of your library. An opponent exiles a nonland card from among them, then you put the rest into your hand. That opponent may cast the exiled card without paying its mana cost.
The light of hope blinded Pantor to the ills of the world.
Ally Encampment

Ally Encampment

Land
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast an Ally spell.
{1}, {T}, Sacrifice Ally Encampment: Return target Ally you control to its owner's hand.
Almost Perfect

Almost Perfect {4}{G}{W}

Enchantment - Aura
Enchant creature
Enchanted creature has base power and toughness 9/10 and has indestructible.
An incomplete suit of power armor is still a suit of power armor.
Alms Collector

Alms Collector {3}{W}

Creature - Cat Cleric
Flash
If an opponent would draw two or more cards, instead you and that player each draw a card.
"There is no justice when some profit and others go without."
3/4
Alora, Merry Thief

Alora, Merry Thief {2}{U}

Legendary Creature - Halfling Rogue
Whenever you attack, up to one target attacking creature can't be blocked this turn. Return that creature to its owner's hand at the beginning of the next end step.
Choose a Background
3/2
  • Commander Legends: Battle for Baldur's Gate 55 381 481
Alpha Deathclaw

Alpha Deathclaw {4}{B}{G}

Creature - Lizard Mutant
Menace, trample
When Alpha Deathclaw enters the battlefield or becomes monstrous, destroy target permanent.
{5}{B}{G}: Monstrosity 4.
6/6
Alpha Guard

Alpha Guard {1}{G}

Creature - Elf Employee
When Alpha Guard enters the battlefield, choose a letter.
{T}: Untap another target permanent whose name starts with the chosen letter.
"Whimsy overflow in sector G! The gremlins are rampaging and the beetles are on fire!"
1/2
  • Unfinity 129 415
Alpine Moon

Alpine Moon {R}

Enchantment
As Alpine Moon enters the battlefield, choose a nonbasic land card name.
Lands your opponents control with the chosen name lose all land types and abilities, and they gain "{T}: Add one mana of any color."
"A rare and fascinating phenomenon."
—Tamiyo
Alquist Proft, Master Sleuth

Alquist Proft, Master Sleuth {1}{W}{U}

Legendary Creature - Human Detective
Vigilance
When Alquist Proft, Master Sleuth enters the battlefield, investigate.
{X}{W}{U}{U}, {T}, Sacrifice a Clue: You draw X cards and gain X life.
3/3
Alrund's Epiphany

Alrund's Epiphany {5}{U}{U}

Sorcery
Create two 1/1 blue Bird creature tokens with flying. Take an extra turn after this one. Exile Alrund's Epiphany.
Foretell {4}{U}{U}
Related card: Alrund's Epiphany (Alchemy)
Alrund, God of the Cosmos
Hakka, Whispering Raven

Alrund, God of the Cosmos {3}{U}{U}

Legendary Creature - God
Alrund gets +1/+1 for each card in your hand and each foretold card you own in exile.
At the beginning of your end step, choose a card type, then reveal the top two cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order.
1/1
Card has other part: Hakka, Whispering Raven
Related card: Alrund, God of the Cosmos (Alchemy)