646 cards found
Crumble

Crumble {G}

Instant
Destroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its mana value.
"Ashes and dust; dust and ashes.
Hope it works before it smashes."
—Argivian children's rhyme
Related card: Golgothian Sylex
Crusade

Crusade {W}{W}

Enchantment
White creatures get +1/+1.
Crystal Rod

Crystal Rod {1}

Artifact
Whenever a player casts a blue spell, you may pay {1}. If you do, you gain 1 life.
Polished by a thousand waves.
Cuombajj Witches

Cuombajj Witches {B}{B}

Creature - Human Wizard
{T}: This creature deals 1 damage to any target and 1 damage to any target of an opponent's choice.
1/3
Related card: City in a Bottle
Cursed Land

Cursed Land {2}{B}{B}

Enchantment - Aura
Enchant land
At the beginning of the upkeep of enchanted land's controller, this Aura deals 1 damage to that player.
Cursed Rack

Cursed Rack {4}

Artifact
As this artifact enters, choose an opponent.
The chosen player's maximum hand size is four.
Ashnod invented several torture techniques that could make victims even miles away beg for mercy as if the End had come.
Related card: Golgothian Sylex
Cyclone

Cyclone {2}{G}{G}

Enchantment
At the beginning of your upkeep, put a wind counter on this enchantment, then sacrifice this enchantment unless you pay {G} for each wind counter on it. If you pay, this enchantment deals damage equal to the number of wind counters on it to each creature and each player.
Related card: City in a Bottle
Cyclopean Mummy

Cyclopean Mummy {1}{B}

Creature - Zombie
When this creature dies, exile it.
The ritual of plucking out an eye to gain future sight is but a curse that enables the living to see their own deaths.
2/1
Cyclopean Tomb

Cyclopean Tomb {4}

Artifact
{2}, {T}: Put a mire counter on target non-Swamp land. That land is a Swamp for as long as it has a mire counter on it. Activate only during your upkeep.
When this artifact is put into a graveyard from the battlefield, at the beginning of each of your upkeeps for the rest of the game, remove all mire counters from a land that a mire counter was put onto with this artifact but that a mire counter has not been removed from with this artifact.
D'Avenant Archer

D'Avenant Archer {2}{W}

Creature - Human Soldier Archer
{T}: This creature deals 1 damage to target attacking or blocking creature.
Avenant's archers are also trained as poets, so that each arrow is guided by a fragment of verse.
1/2
Damping Field

Damping Field {2}{W}

Enchantment
Players can't untap more than one artifact during their untap steps.
Eventually, mages learned to harness the power of natural damping fields and use it for their own ends.
Related card: Golgothian Sylex
  • Antiquities
Dancing Scimitar

Dancing Scimitar {4}

Artifact Creature - Spirit
Flying
A blade that has never known sheath, a hilt that has never known hand.
1/5
Related card: City in a Bottle
Dandân

Dandân {U}{U}

Creature - Fish
This creature can't attack unless defending player controls an Island.
When you control no Islands, sacrifice this creature.
"Catch good today. Start replacing crew tomorrow."
—Faysal al-Mousa, fisher captain, log
4/1
Related card: City in a Bottle
Dark Ritual

Dark Ritual {B}

Instant
Add {B}{B}{B}.
"Eye of twilight, give us sight.
Take our offer, give us might.
Make our power tears of night."
Darkness

Darkness {B}

Instant
Prevent all combat damage that would be dealt this turn.
"If I must die, I will encounter darkness as a bride, / And hug it in mine arms."
—William Shakespeare,
Measure for Measure
Darkpact

Darkpact {B}{B}{B}

Sorcery
Remove this card from your deck before playing if you're not playing for ante.
You own target card in the ante. Exchange that card with the top card of your library.
Death Ward

Death Ward {W}

Instant
Regenerate target creature.
Deathgrip

Deathgrip {B}{B}

Enchantment
{B}{B}: Counter target green spell.
"Every forest is carpeted with the corpses of a thousand trees."
—Baron Sengir to Autumn Willow
Deathlace

Deathlace {B}

Instant
Target spell or permanent becomes black.
Demonic Attorney

Demonic Attorney {1}{B}{B}

Sorcery
Remove this card from your deck before playing if you're not playing for ante.
Each player antes the top card of their library.
Demonic Hordes

Demonic Hordes {3}{B}{B}{B}

Creature - Demon
{T}: Destroy target land.
At the beginning of your upkeep, unless you pay {B}{B}{B}, tap this creature and sacrifice a land of an opponent's choice.
Created to destroy Dominia, Demons can sometimes be bent to a more focused purpose.
5/5
Demonic Tutor

Demonic Tutor {1}{B}

Sorcery
Search your library for a card, put that card into your hand, then shuffle.
Related card: Key to the Archive
Desert

Desert

Land - Desert
{T}: Add {C}.
{T}: This land deals 1 damage to target attacking creature. Activate only during the end of combat step.
Related card: City in a Bottle
Desert Nomads

Desert Nomads {2}{R}

Creature - Human Nomad
Desertwalk
Prevent all damage that would be dealt to this creature by Deserts.
2/2
Related card: City in a Bottle
  • Arabian Nights
Desert Twister

Desert Twister {4}{G}{G}

Sorcery
Destroy target permanent.
The magical dust clouds Mercadian mages use to traverse the plane generate storms that devastate the surrounding terrain. But as long as the storms don't touch the mountain, the nobles simply don't care.
Related card: City in a Bottle