883 cards found
Cinder Glade

Cinder Glade

Land - Mountain Forest
({T}: Add {R} or {G}.)
Cinder Glade enters the battlefield tapped unless you control two or more basic lands.
On the volcanic continent of Akoum, bizarre vegetation clusters around gas vents, and jagged mountain peaks rise high into the air.
Circle of Dreams Druid

Circle of Dreams Druid {G}{G}{G}

Creature - Elf Druid
{T}: Add {G} for each creature you control.
The realms protected by druids of the Circle of Dreams are gleaming, fruitful places, where dream and reality blur together and the weary can find rest.
2/1
Circle of the Moon Druid

Circle of the Moon Druid {2}{G}

Creature - Human Elf Druid
Bear Form — As long as it's your turn, Circle of the Moon Druid is a Bear with base power and toughness 4/2.
Druids of the Circle of the Moon are fierce guardians of nature who haunt the deepest parts of the wilderness.
2/4
Citadel Siege

Citadel Siege {2}{W}{W}

Enchantment
As Citadel Siege enters the battlefield, choose Khans or Dragons.
• Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.
• Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls.
Clattering Skeletons

Clattering Skeletons {3}{B}

Creature - Skeleton
When Clattering Skeletons dies, venture into the dungeon.
Those who die in the dungeon become its guardians.
4/3
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation
  • Adventures in the Forgotten Realms 93 312
Claws of Wirewood

Claws of Wirewood {3}{G}

Sorcery
Claws of Wirewood deals 3 damage to each creature with flying and each player.
Cycling {2}
They say the forest has eyes. They never mention its claws.
Clay Golem

Clay Golem {4}

Artifact Creature - Golem
{6}, Roll a d8: Monstrosity X, where X is the result.
Berserk — When Clay Golem becomes monstrous, destroy target permanent.
4/4
  • Forgotten Realms Commander
Cleric Class

Cleric Class {W}

Enchantment - Class
If you would gain life, you gain that much life plus 1 instead.
{3}{W}: Level 2
Whenever you gain life, put a +1/+1 counter on target creature you control.
{4}{W}: Level 3
When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness.
Related card: Faithful Disciple
  • Adventures in the Forgotten Realms
Clever Conjurer

Clever Conjurer {2}{U}

Creature - Gnome Wizard
Mage Hand{T}: Untap target permanent not named Clever Conjurer. Activate only as a sorcery.
"I'm always happy to lend a hand!"
2/3
Cloister Gargoyle

Cloister Gargoyle {2}{W}

Artifact Creature - Gargoyle
When Cloister Gargoyle enters the battlefield, venture into the dungeon.
As long as you've completed a dungeon, Cloister Gargoyle gets +3/+0 and has flying.
0/4
Related cards: Cloister Gargoyle (Alchemy) Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation Undercity
Cloister Gargoyle (Alchemy)

Cloister Gargoyle (Alchemy) {1}{W}

Artifact Creature - Gargoyle
When Cloister Gargoyle enters the battlefield, venture into the dungeon.
As long as you've completed a dungeon, Cloister Gargoyle gets +3/+0 and has flying.
0/3
Related cards: Cloister Gargoyle Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation Undercity
  • Adventures in the Forgotten Realms
Cloudblazer

Cloudblazer {3}{W}{U}

Creature - Human Scout
Flying
When Cloudblazer enters the battlefield, you gain 2 life and draw two cards.
All the aether charts in the world can't compete with the trained eye of a talented scout.
2/2
Cloudform

Cloudform {1}{U}{U}

Enchantment
When Cloudform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Cloudform to it.
Enchanted creature has flying and hexproof.
Clutch of Undeath

Clutch of Undeath {3}{B}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3 as long as it's a Zombie. Otherwise, it gets -3/-3.
The hand of death recognizes its own.
  • Scourge
Coast Watcher

Coast Watcher {1}{U}

Creature - Bird Soldier
Flying, protection from green
The aven came to fear the forest's clawing branches, but the watchers quickly renewed their courage.
1/1
  • Scourge
Cold-Eyed Selkie

Cold-Eyed Selkie {1}{G/U}{G/U}

Creature - Merfolk Rogue
Islandwalk
Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.
She follows the old tributaries built when merrows still shaped the tides.
1/1
Collateral Damage

Collateral Damage {R}

Instant
As an additional cost to cast this spell, sacrifice a creature.
Collateral Damage deals 3 damage to any target.
It is much easier to create fire than to contain it.
Colossal Majesty

Colossal Majesty {2}{G}

Enchantment
At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.
"Might doesn't just build empires. It protects them."
—Inti, Sun Empire knight
Colossus Hammer

Colossus Hammer {1}

Artifact - Equipment
Equipped creature gets +10/+10 and loses flying.
Equip {8}
"There's only one way to be sure it's really dead."
Related card: Arms Scavenger
Command Tower

Command Tower

Land
{T}: Add one mana of any color in your commander's color identity.
"Approach my tower on bended knee or depart from it as ash upon the wind."
—Gadwick, the Wizened
Related card: Tower Winder
Commander's Sphere

Commander's Sphere {3}

Artifact
{T}: Add one mana of any color in your commander's color identity.
Sacrifice Commander's Sphere: Draw a card.
With the right tool, nothing is impossible.
Commune with Lava

Commune with Lava {X}{R}{R}

Instant
Exile the top X cards of your library. Until the end of your next turn, you may play those cards.
Atarka conquered Qadat, the Fire Rim, long ago, winning over its efreet with a promise to spread the glory of fire to all the world.
Compelled Duel

Compelled Duel {1}{G}

Sorcery
Target creature gets +3/+3 until end of turn and must be blocked this turn if able.
"You might be four times my size, but I will not be ignored!"
  • Adventures in the Forgotten Realms
Component Pouch

Component Pouch {3}

Artifact
{T}, Remove a component counter from Component Pouch: Add two mana of different colors.
{T}: Roll a d20.
1—9 | Put a component counter on Component Pouch.
10—20 | Put two component counters on Component Pouch.
Consuming Vapors

Consuming Vapors {3}{B}

Sorcery
Target player sacrifices a creature. You gain life equal to that creature's toughness.
Rebound