Multiple decks matching "Innistrad / *": Carnival of Blood (Innistrad), Deathfed (Innistrad), Deathly Dominion (Innistrad), Eldritch Onslaught (Innistrad), Hold The Line (Innistrad), Innistrad Foil Redemption (Innistrad), Innistrad Redemption (Innistrad), Repel the Dark (Innistrad), Spectral Legions (Innistrad)
316 cards found
Gruesome Deformity

Gruesome Deformity {B}

Enchantment - Aura
Enchant creature
Enchanted creature has intimidate.
She wanted to inspire terror wherever she went. The demons happily granted her wish.
  • Innistrad
Gutter Grime

Gutter Grime {4}{G}

Enchantment
Whenever a nontoken creature you control dies, put a slime counter on this enchantment, then create a green Ooze creature token with "This token's power and toughness are each equal to the number of slime counters on Gutter Grime."
Hamlet Captain

Hamlet Captain {1}{G}

Creature - Human Warrior
Whenever this creature attacks or blocks, other Humans you control get +1/+1 until end of turn.
"I would fear this fight, bloodsucker, were I alone."
2/2
Hanweir Watchkeep
Bane of Hanweir

Hanweir Watchkeep {2}{R}

Creature - Human Warrior Werewolf
Defender
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
He scans for wolves, knowing there's one he can never anticipate.
1/5
Card has other part: Bane of Hanweir
Harvest Pyre

Harvest Pyre {1}{R}

Instant
As an additional cost to cast this spell, exile X cards from your graveyard.
Harvest Pyre deals X damage to target creature.
Corpses destroyed by fire form the most destructive geists.
  • Innistrad
Heartless Summoning

Heartless Summoning {1}{B}

Enchantment
Creature spells you cast cost {2} less to cast.
Creatures you control get -1/-1.
"They won't be winning any beauty pageants, but they'll do the trick."
—Enslow, ghoulcaller of Nephalia
Heretic's Punishment

Heretic's Punishment {4}{R}

Enchantment
{3}{R}: Choose any target, then mill three cards. This enchantment deals damage to that permanent or player equal to the greatest mana value among the milled cards.
  • Innistrad
Hinterland Harbor

Hinterland Harbor

Land
This land enters tapped unless you control a Forest or an Island.
{T}: Add {G} or {U}.
In places where the sea meets the trees, it's easy to forget the darkness that rules most of Innistrad.
Hollowhenge Scavenger

Hollowhenge Scavenger {3}{G}{G}

Creature - Elemental
Morbid — When this creature enters, if a creature died this turn, you gain 5 life.
After werewolves slaughtered the citizenry of Hollowhenge, other creatures moved in.
4/5
Homicidal Brute
Civilized Scholar

Homicidal Brute

Creature - Human Mutant
(Color indicator: Homicidal Brute is red)
At the beginning of your end step, if this creature didn't attack this turn, tap this creature, then transform it.
For a moment his basest desires run free, unshackled by reason or conscience.
5/1
Card has other part: Civilized Scholar
  • Innistrad
Honor of the Pure

Honor of the Pure {1}{W}

Enchantment
White creatures you control get +1/+1.
Together the soldiers were like a golden blade, cutting down their enemies and scarring the darkness.
Howlpack Alpha
Mayor of Avabruck

Howlpack Alpha

Creature - Werewolf
(Color indicator: Howlpack Alpha is green)
Each other creature you control that's a Werewolf or a Wolf gets +1/+1.
At the beginning of your end step, create a 2/2 green Wolf creature token.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
3/3
Card has other part: Mayor of Avabruck
Howlpack of Estwald
Villagers of Estwald

Howlpack of Estwald

Creature - Werewolf
(Color indicator: Howlpack of Estwald is green)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
Estwald's citizens don't dislike outsiders—they taste just fine.
4/6
Card has other part: Villagers of Estwald
Hysterical Blindness

Hysterical Blindness {2}{U}

Instant
Creatures your opponents control get -4/-0 until end of turn.
"The panic is amusing, but the real fun comes when the spell passes and the villagers start looking for a scapegoat."
—Ludevic, necro-alchemist
  • Innistrad
Infernal Plunge

Infernal Plunge {R}

Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Add {R}{R}{R}.
"Oh mighty Griselbrand, Scourge of the Heedless World, gladly I consume myself for thee!"
  • Innistrad
Inquisitor's Flail

Inquisitor's Flail {2}

Artifact - Equipment
If equipped creature would deal combat damage, it deals double that damage instead.
If another creature would deal combat damage to equipped creature, it deals double that damage to equipped creature instead.
Equip {2}
  • Innistrad
Insectile Aberration
Delver of Secrets

Insectile Aberration

Creature - Human Insect
(Color indicator: Insectile Aberration is blue)
Flying
"Unfortunately, all my test animals have died or escaped, so I shall be the final subject. I feel no fear. This is a momentous night."
—Laboratory notes, final entry
3/2
Card has other part: Delver of Secrets
Instigator Gang
Wildblood Pack

Instigator Gang {3}{R}

Creature - Human Werewolf
Attacking creatures you control get +1/+0.
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
2/3
Card has other part: Wildblood Pack
  • Innistrad
Intangible Virtue

Intangible Virtue {1}{W}

Enchantment
Creature tokens you control get +1/+1 and have vigilance.
In life, they were a motley crew: farmers, lords, cutpurses, priests. In death, they are united in singular, benevolent purpose.
Into the Maw of Hell

Into the Maw of Hell {4}{R}{R}

Sorcery
Destroy target land. Into the Maw of Hell deals 13 damage to target creature.
Few entrances lead to where demons and devils lurk. Unfortunately, they occasionally open new ones.
  • Innistrad
Invisible Stalker

Invisible Stalker {1}{U}

Creature - Human Rogue
Hexproof
This creature can't be blocked.
"All that concerns me is the vampires' sense of smell and those freezing Nephalian nights."
1/1
Ironfang
Village Ironsmith

Ironfang

Creature - Werewolf
(Color indicator: Ironfang is red)
First strike
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
Each morning, he repairs the front door.
3/1
Card has other part: Village Ironsmith
  • Innistrad
Island

Island

Basic Land - Island
({T}: Add {U}.)
Isolated Chapel

Isolated Chapel

Land
This land enters tapped unless you control a Plains or a Swamp.
{T}: Add {W} or {B}.
Not every church is a place of faith.
Jade Mage

Jade Mage {1}{G}

Creature - Human Shaman
{2}{G}: Create a 1/1 green Saproling creature token.
"We are one with the wild things. Life blooms from our fingertips and nature responds to our summons."
—Jade creed
2/1