6069 cards found
Akroan Phalanx

Akroan Phalanx {3}{W}

Creature - Human Soldier
Vigilance
{2}{R}: Creatures you control get +1/+0 until end of turn.
Shields up, spears out, heels set, hearts firm.
3/3
  • Born of the Gods
Akroan Skyguard

Akroan Skyguard {1}{W}

Creature - Human Soldier
Flying
Heroic — Whenever you cast a spell that targets Akroan Skyguard, put a +1/+1 counter on Akroan Skyguard.
"Trust me. When you have earned a god's favor, you'll know."
1/1
  • Born of the Gods
Akroma's Blessing

Akroma's Blessing {2}{W}

Instant
Choose a color. Creatures you control gain protection from the chosen color until end of turn.
Cycling {W}
The clerics saw her as a divine gift. She saw them only as allies in her war against Phage.
Akroma's Devoted

Akroma's Devoted {3}{W}

Creature - Human Cleric
Cleric creatures have vigilance.
Akroma asked for only one thing from her troops: unwavering, unconditional loyalty.
2/4
  • Legions
Akroma's Vengeance

Akroma's Vengeance {4}{W}{W}

Sorcery
Destroy all artifacts, creatures, and enchantments.
Cycling {3}
"Many must die for the one who should not have perished."
Akroma's Will

Akroma's Will {3}{W}

Instant
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from all colors until end of turn.
Akroma, Angel of Wrath

Akroma, Angel of Wrath {5}{W}{W}{W}

Legendary Creature - Angel
Flying, first strike, vigilance, trample, haste, protection from black and from red
Although she wore Nivea's kind face, her heart held nothing but vengeance.
6/6
Akroma, Vision of Ixidor

Akroma, Vision of Ixidor {5}{W}{W}

Legendary Creature - Angel
Flying, first strike, vigilance, trample
At the beginning of each combat, until end of turn, each other creature you control gets +1/+1 if it has flying, +1/+1 if it has first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, vigilance, and partner.
Partner
6/6
Akron Legionnaire

Akron Legionnaire {6}{W}{W}

Creature - Giant Soldier
Except for creatures named Akron Legionnaire and artifact creatures, creatures you control can't attack.
8/4
Alabaster Dragon

Alabaster Dragon {4}{W}{W}

Creature - Dragon
Flying
When Alabaster Dragon dies, shuffle it into its owner's library.
4/4
Alabaster Host Intercessor

Alabaster Host Intercessor {5}{W}

Creature - Phyrexian Samurai
When Alabaster Host Intercessor enters the battlefield, exile target creature an opponent controls until Alabaster Host Intercessor leaves the battlefield.
Plainscycling {2}
3/4
  • March of the Machine
Alabaster Host Sanctifier

Alabaster Host Sanctifier {1}{W}

Creature - Phyrexian Cleric
Lifelink
"Heliod shines his light on all things, excising the shadows of doubt. Rejoice, for beneath his purifying eyes, Theros is united as one!"
2/2
  • March of the Machine
Alabaster Kirin

Alabaster Kirin {3}{W}

Creature - Kirin
Flying, vigilance
The appearance of a kirin signifies the passing or arrival of an important figure. As word of sightings spread, all the khans took it to mean themselves. Only the shaman Chianul thought of Sarkhan Vol.
2/3
  • Khans of Tarkir
Alabaster Leech

Alabaster Leech {W}

Creature - Leech
White spells you cast cost {W} more to cast.
"Its stones seem to serve a healing function, but removing them intact is an exhausting process."
—Tolarian research notes
1/3
  • Invasion
Alabaster Mage

Alabaster Mage {1}{W}

Creature - Human Wizard
{1}{W}: Target creature you control gains lifelink until end of turn.
"We hold sacred the powers of light and life. Truth and honor are our greatest weapons."
—Alabaster creed
2/1
Alabaster Potion

Alabaster Potion {X}{W}{W}

Instant
Choose one —
• Target player gains X life.
• Prevent the next X damage that would be dealt to any target this turn.
Healing is a matter of time, but it is sometimes also a matter of opportunity.
—D'Avenant proverb
Alabaster Wall

Alabaster Wall {2}{W}

Creature - Wall
Defender
{T}: Prevent the next 1 damage that would be dealt to any target this turn.
Its mortar is mixed with waters straight from the Fountain of Cho.
0/4
  • Mercadian Masques
Alaborn Cavalier

Alaborn Cavalier {2}{W}{W}

Creature - Human Knight
Whenever Alaborn Cavalier attacks, you may tap target creature.
"Course he ran! I wouldn't want to stare down that barrel, either!"
—Alaborn soldier
2/2
Alaborn Grenadier

Alaborn Grenadier {W}{W}

Creature - Human Soldier
Vigilance
"Ever proud, ever vigilant."
—Grenadier motto
2/2
  • Portal Second Age
Alaborn Musketeer

Alaborn Musketeer {1}{W}

Creature - Human Soldier
Reach
Muskets gave the Alaborn army an advantage it had long lacked—air defense.
2/1
Alaborn Trooper

Alaborn Trooper {2}{W}

Creature - Human Soldier
"I dedicate my body to my country And my life to my King."
—Alaborn Soldier's Oath
2/3
Alaborn Veteran

Alaborn Veteran {2}{W}

Creature - Human Knight
{T}: Target creature gets +2/+2 until end of turn. Activate only during your turn, before attackers are declared.
2/2
  • Portal Second Age
Alaborn Zealot

Alaborn Zealot {W}

Creature - Human Soldier
When Alaborn Zealot blocks a creature, destroy that creature and Alaborn Zealot.
1/1
  • Portal Second Age
Alarum

Alarum {1}{W}

Instant
Untap target nonattacking creature. It gets +1/+3 until end of turn.
"One timely cry of warning can save nine of surprise."
—Sidar Jabari
  • Mirage
Alela, Artful Provocateur

Alela, Artful Provocateur {1}{W}{U}{B}

Legendary Creature - Faerie Warlock
Flying, deathtouch, lifelink
Other creatures you control with flying get +1/+0.
Whenever you cast an artifact or enchantment spell, create a 1/1 blue Faerie creature token with flying.
"Rankle's pranks are child's play. My games will topple kingdoms."
2/3