554 cards found
Doomed Necromancer

Doomed Necromancer {2}{B}

Creature - Human Cleric Mercenary
{B}, {T}, Sacrifice Doomed Necromancer: Return target creature card from your graveyard to the battlefield.
"His sacrifice shall not be forgotten. Now toss his body over there with the others."
—Phage the Untouchable
2/2
Drain Life

Drain Life {X}{1}{B}

Sorcery
Spend only black mana on X.
Drain Life deals X damage to any target. You gain life equal to the damage dealt, but not more life than the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.
Dread of Night

Dread of Night {B}

Enchantment
White creatures get -1/-1.
"These moonless, foreign skies keep me in thrall. Dark whispers echo in the night, and I cannot resist."
—Selenia, dark angel
Duress

Duress {B}

Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
"Change your mind, or I'll change it for you."
Dust Bowl

Dust Bowl

Land
{T}: Add {C}.
{3}, {T}, Sacrifice a land: Destroy target nonbasic land.
Dwarven Catapult

Dwarven Catapult {X}{R}

Instant
Dwarven Catapult deals X damage divided evenly, rounded down, among all creatures target opponent controls.
"Often greatly outnumbered in battle, Dwarves relied on catapults as one means of damaging a large army."
—Sarpadian Empires, vol. IV
Dwarven Miner

Dwarven Miner {1}{R}

Creature - Dwarf
{2}{R}, {T}: Destroy target nonbasic land.
"Fetch the pestridder, Paka—we've got dwarves in the rutabagas!"
—Jamul, Femeref farmer
1/2
Dwarven Ruins

Dwarven Ruins

Land
Dwarven Ruins enters the battlefield tapped.
{T}: Add {R}.
{T}, Sacrifice Dwarven Ruins: Add {R}{R}.
Dwarven Thaumaturgist

Dwarven Thaumaturgist {2}{R}

Creature - Dwarf Shaman
{T}: Switch target creature's power and toughness until end of turn.
1/2
Related card: Merfolk Thaumaturgist
Dystopia

Dystopia {1}{B}{B}

Enchantment
Cumulative upkeep—Pay 1 life.
At the beginning of each player's upkeep, that player sacrifices a green or white permanent.
Earthquake

Earthquake {X}{R}

Sorcery
Earthquake deals X damage to each creature without flying and each player.
Ebon Stronghold

Ebon Stronghold

Land
Ebon Stronghold enters the battlefield tapped.
{T}: Add {B}.
{T}, Sacrifice Ebon Stronghold: Add {B}{B}.
Ebony Charm

Ebony Charm {B}

Instant
Choose one —
• Target opponent loses 1 life and you gain 1 life.
• Exile up to three target cards from a single graveyard.
• Target creature gains fear until end of turn.
  • World Championship Decks 1997
  • Mirage
Elfhame Palace

Elfhame Palace

Land
Elfhame Palace enters the battlefield tapped.
{T}: Add {G} or {W}.
The elfhames are the closest thing to "civilization" the elves allow themselves.
Elkin Bottle

Elkin Bottle {3}

Artifact
{3}, {T}: Exile the top card of your library. Until the beginning of your next upkeep, you may play that card.
Elvish Archers

Elvish Archers {1}{G}

Creature - Elf Archer
First strike
I tell you, there was so many arrows flying about you couldn't hardly see the sun. So I says to young Angus, "Well, at least now we're fighting in the shade!"
2/1
Elvish Lyrist

Elvish Lyrist {G}

Creature - Elf
{G}, {T}, Sacrifice Elvish Lyrist: Destroy target enchantment.
Bring the spear of ancient briar;
Bring the torch to light the pyre.
Bring the one who trod our ground;
Bring the spade to dig his mound.
1/1
Emerald Charm

Emerald Charm {G}

Instant
Choose one —
• Untap target permanent.
• Destroy target non-Aura enchantment.
• Target creature loses flying until end of turn.
Empyrial Armor

Empyrial Armor {1}{W}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each card in your hand.
"An angel appeared in the smoldering skies above the fray, her clothes as flames, her armor as fire."
—"Hymn of Angelfire"
Energy Field

Energy Field {1}{U}

Enchantment
Prevent all damage that would be dealt to you by sources you don't control.
When a card is put into your graveyard from anywhere, sacrifice Energy Field.
Energy Flux

Energy Flux {2}{U}

Enchantment
All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {2}."
Karn said nothing—he just grasped the powerstone and squeezed tightly. The wild flashing ceased.
Related card: Golgothian Sylex
Energy Storm

Energy Storm {1}{W}

Enchantment
Cumulative upkeep {1}
Prevent all damage that would be dealt by instant and sorcery spells.
Creatures with flying don't untap during their controllers' untap steps.
Engineered Plague

Engineered Plague {2}{B}

Enchantment
As Engineered Plague enters the battlefield, choose a creature type.
All creatures of the chosen type get -1/-1.
A single germ can kill more soldiers than ten thousand blades.
Enlightened Tutor

Enlightened Tutor {W}

Instant
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
"I do not teach. I simply reveal."
—Daudi, Femeref tutor
Entomb

Entomb {B}

Instant
Search your library for a card, put that card into your graveyard, then shuffle.
A grave is the safest place to store ill-gotten treasures.