161 cards found
Serra's Hymn

Serra's Hymn {W}

Enchantment
At the beginning of your upkeep, you may put a verse counter on Serra's Hymn.
Sacrifice Serra's Hymn: Prevent the next X damage that would be dealt this turn to any number of targets, divided as you choose, where X is the number of verse counters on Serra's Hymn.
  • Urza's Saga
Shimmering Mirage

Shimmering Mirage {1}{U}

Instant
Target land becomes the basic land type of your choice until end of turn.
Draw a card.
"Oh, is that all you need? Why didn't you just say so?"
—Reef shaman
  • Apocalypse
Silent Attendant

Silent Attendant {2}{W}

Creature - Human Cleric
{T}: You gain 1 life.
"The answer to life should never be death; it should always be more life, wrapped tight around us like precious silks."
0/2
  • Urza's Saga
Silkwing Scout

Silkwing Scout {2}{U}

Creature - Faerie Scout
Flying
{G}, Sacrifice Silkwing Scout: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
2/1
  • Dissension
Sky Spirit

Sky Spirit {1}{W}{U}

Creature - Spirit
Flying, first strike
"Like a strain of music: easy to remember but impossible to catch."
—Mirri of the Weatherlight
2/2
Spellstutter Sprite

Spellstutter Sprite {1}{U}

Creature - Faerie Wizard
Flash
Flying
When Spellstutter Sprite enters the battlefield, counter target spell with mana value X or less, where X is the number of Faeries you control.
1/1
Squee's Embrace

Squee's Embrace {R}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
When enchanted creature dies, return that card to its owner's hand.
  • Apocalypse
Starlit Angel

Starlit Angel {3}{W}{W}

Creature - Angel
Flying
To soar as high as hope, to dive as swift as justice.
3/4
Stoneforge Mystic

Stoneforge Mystic {1}{W}

Creature - Kor Artificer
When Stoneforge Mystic enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
{1}{W}, {T}: You may put an Equipment card from your hand onto the battlefield.
1/2
Stream of Unconsciousness

Stream of Unconsciousness {U}

Tribal Instant - Wizard
Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.
Dreams are tempting because one is so powerful in them. Dreams are dangerous because that power is a lie.
  • Morningtide
Strongarm Thug

Strongarm Thug {2}{B}

Creature - Human Mercenary
When Strongarm Thug enters the battlefield, you may return target Mercenary card from your graveyard to your hand.
"No, I insist—let me carry all that heavy jewelry."
1/1
  • Mercadian Masques
Sustaining Spirit

Sustaining Spirit {1}{W}

Creature - Angel Spirit
Cumulative upkeep {1}{W}
Damage that would reduce your life total to less than 1 reduces it to 1 instead.
"Faith is our greatest protector."
—Halvor Arensson, Kjeldoran Priest
0/3
Swamp

Swamp

Basic Land - Swamp
({T}: Add {B}.)
Sylvan Echoes

Sylvan Echoes {G}

Enchantment
Whenever you clash and win, you may draw a card.
It takes a huntmaster's eye to discern the contours of mythical prey.
  • Lorwyn
Taunting Elf

Taunting Elf {G}

Creature - Elf
All creatures able to block Taunting Elf do so.
The safety of the village depends on the beast thinking with its stomach.
0/1
Tectonic Break

Tectonic Break {X}{R}{R}

Sorcery
Each player sacrifices X lands.
Only the foolish and the rich build their houses where the land is thin and the ocean is near.
  • Mercadian Masques
Thornwind Faeries

Thornwind Faeries {1}{U}{U}

Creature - Faerie
Flying
{T}: Thornwind Faeries deals 1 damage to any target.
Guarding the ship is the Thornwinds' first concern. Getting along with the locals ranks fourth or fifth at best.
1/1
Thoughtleech

Thoughtleech {G}{G}

Enchantment
Whenever an Island an opponent controls becomes tapped, you may gain 1 life.
"Their thoughts flow through my mind, and I am healed."
—Fyndhorn elder
Titania

Titania

Vanguard
You may play an additional land on each of your turns.
Voice of the Argoth forest, defender of its creatures, and enforcer of its laws, Titania is literally an aspect of the forest itself. Her power and her very existence are linked to the land: when the forest is healthy, Titania is ascendant. When Argoth suffers, Titania also bleeds.
Hand size bonus: +2
Life bonus: -5
  • Vanguard Series
Transcendence

Transcendence {3}{W}{W}{W}

Enchantment
You don't lose the game for having 0 or less life.
When you have 20 or more life, you lose the game.
Whenever you lose life, you gain 2 life for each 1 life you lost.
  • Torment
Traveler's Cloak

Traveler's Cloak {2}{U}

Enchantment - Aura
Enchant creature
As Traveler's Cloak enters the battlefield, choose a land type.
When Traveler's Cloak enters the battlefield, draw a card.
Enchanted creature has landwalk of the chosen type.
Twiddle

Twiddle {U}

Instant
You may tap or untap target artifact, creature, or land.
Vernal Equinox

Vernal Equinox {3}{G}

Enchantment
Any player may cast creature and enchantment spells as though they had flash.
Vigilant Martyr

Vigilant Martyr {W}

Creature - Human Cleric
Sacrifice Vigilant Martyr: Regenerate target creature.
{W}{W}, {T}, Sacrifice Vigilant Martyr: Counter target spell that targets an enchantment.
1/1
  • Mirage
Vitalizing Cascade

Vitalizing Cascade {X}{G}{W}

Instant
You gain X plus 3 life.
"Water is like breathing—necessary for life."
—Asmira, Holy Avenger
  • Mirage