1245 cards found
Calim, Djinn Emperor

Calim, Djinn Emperor {3}{U}{U}{U}

Legendary Creature - Djinn Noble
Flying, ward {2}
Calim's Breath{1}{U}, Discard Calim: Tap up to one target nonland permanent. Draw a card. Then you may exile two other cards named Calim, Djinn Emperor from your graveyard. When you do, return Calim from your graveyard to the battlefield tapped.
When you discard Calim, conjure a card named Calim, Djinn Emperor into your library seventh from the top.
5/6
  • Alchemy Horizons: Baldur's Gate
Camato Scout

Camato Scout {1}{U}{U}

Creature - Merfolk
As Camato Scout enters, choose a basic land type at random. Camato Scout has landwalk of the chosen type.
2/3
  • Sega Dreamcast Cards
Canopy Tactician (Alchemy)

Canopy Tactician (Alchemy) {3}{G}

Creature - Elf Warrior
Other Elves you control get +1/+1.
{T}: Add {G}{G}{G}.
3/4
Related card: Canopy Tactician
  • Kaldheim
Capenna Express (Alchemy)

Capenna Express (Alchemy) {3}{G}

Artifact - Vehicle
Sacrifice a Treasure: Capenna Express becomes an artifact creature until end of turn.
Crew 3
7/7
Related card: Capenna Express
  • Streets of New Capenna
Captain Eberhart

Captain Eberhart {1}{W}

Legendary Creature - Human Soldier
Double strike
Spells cast from among cards you drew this turn cost {1} less to cast.
Spells cast from among cards your opponents drew this turn cost {1} more to cast.
1/2
  • Alchemy: Innistrad
Captivating Crossroads

Captivating Crossroads

Land
During your first three turns of the game, Captivating Crossroads enters tapped if you were the starting player.
As Captivating Crossroads enters, choose a color.
{T}: Add one mana of the chosen color.
  • Alchemy: Wilds of Eldraine
Carnelian Orb of Dragonkind (Alchemy)

Carnelian Orb of Dragonkind (Alchemy) {2}{R}

Artifact
{T}: Add one mana of any color. If that mana is spent on a Dragon creature spell, it gains haste until end of turn.
Related card: Carnelian Orb of Dragonkind
  • Alchemy Horizons: Baldur's Gate
Case of the Lost Witness

Case of the Lost Witness {1}{U}

Enchantment - Case
When this Case enters, conjure four cards named Fblthp, the Lost into your library, then shuffle. Draw a card.
To solve — You control a legendary Homunculus.
Solved — You may look at the top card of your library any time and you may play lands and cast spells from the top of your library.
Related card: Fblthp, the Lost
  • Alchemy: Murders at Karlov Manor
Case of the Market Melee

Case of the Market Melee {1}{R}

Enchantment - Case
When this Case enters, it deals 1 damage to any target.
Damage isn't removed from creatures during cleanup steps.
To solve — Three or more creatures are damaged.
Solved — Whenever you attack with one or more creatures, this Case deals that much damage divided as you choose among any number of targets.
  • Alchemy: Murders at Karlov Manor
Case the Joint (Alchemy)

Case the Joint (Alchemy) {4}{U}

Sorcery
Draw three cards, then look at the top card of each player's library.
Steel doors and iron bars are child's play for an Obscura operative.
Related card: Case the Joint
  • Streets of New Capenna
Cathartic Operation

Cathartic Operation {3}{U}{B}

Instant
Return up to two target creature cards from your graveyard to your hand, then seek two noncreature, nonland cards.
  • Alchemy: Outlaws of Thunder Junction
Catlike Curiosity (Alchemy)
Mischievous Catgeist (Alchemy)

Catlike Curiosity (Alchemy)

Enchantment - Aura
(Color indicator: Catlike Curiosity (Alchemy) is blue)
Enchant creature
Enchanted creature gets +1/+1.
Enchanted creature has "Whenever this creature deals combat damage to a player, draw a card."
If Catlike Curiosity would be put into a graveyard from anywhere, exile it instead.
Card has other part: Mischievous Catgeist (Alchemy)
Related card: Catlike Curiosity
  • Innistrad: Crimson Vow
Caught in a Parallel Universe

Caught in a Parallel Universe

Phenomenon
When you encounter Caught in a Parallel Universe, each player chooses a creature controlled by the player to their left. Each player creates a token that's a copy of the creature they chose, except it has menace.
  • Doctor Who
Cauldron Familiar (Alchemy)

Cauldron Familiar (Alchemy) {B}

Creature - Cat
Cauldron Familiar can't block.
When Cauldron Familiar enters, each opponent loses 1 life and you gain 1 life.
Sacrifice a Food: Return Cauldron Familiar from your graveyard to the battlefield.
1/1
Related card: Cauldron Familiar
  • Throne of Eldraine
Celebrity Fencer (Alchemy)

Celebrity Fencer (Alchemy) {3}{W}

Creature - Elf Druid
Alliance — Whenever another creature enters under your control, put a +1/+1 counter on Celebrity Fencer.
After a brief but memorable incident at her first performance, she was never heckled again.
3/3
Related card: Celebrity Fencer
  • Streets of New Capenna
Celestial Regulator (Alchemy)

Celestial Regulator (Alchemy) {1}{W}{U}

Creature - Angel Advisor
Flying
When Celestial Regulator enters, choose target creature you don't control and tap it. If you control a creature with a counter on it, the chosen creature doesn't untap during its controller's next untap step.
1/4
Related card: Celestial Regulator
  • Streets of New Capenna
Celestial Vault

Celestial Vault {1}{W}

Artifact
{W}, {T}: Draft a card from Celestial Vault's spellbook and exile it face down.
{1}, Sacrifice Celestial Vault: Put each card exiled with Celestial Vault into your hand.
Related cards: Angel of Destiny Angel of Invention Angel of Sanctions Angel of Vitality Angelic Enforcer Emancipation Angel Enduring Angel Resplendent Angel Resplendent Marshal Righteous Valkyrie Segovian Angel Serra Angel Sigardian Savior Stalwart Valkyrie Valkyrie Harbinger Youthful Valkyrie
  • Alchemy: New Capenna
Celestine Reef

Celestine Reef

Plane - Luvion
Creatures without flying or islandwalk can't attack.
Whenever chaos ensues, until a player planeswalks, you can't lose the game and your opponents can't win the game.
Cerise, Slayer of Fear

Cerise, Slayer of Fear {3}{W}{W}

Legendary Creature - Human Cleric Knight
First strike, lifelink
At the beginning of your second main phase, if you gained life this turn, seek a card with the highest mana value among cards in your library with mana value less than or equal to the amount of life you gained this turn.
5/5
  • Alchemy: Wilds of Eldraine
Champions of Tyr

Champions of Tyr {2}{W}{W}

Creature - Angel Knight
Flying
Double team
When Champions of Tyr enters, you get a one-time boon with "When you cast a creature spell, that creature enters the battlefield with your choice of a +1/+1 counter, a flying counter, or a lifelink counter on it."
4/3
  • Alchemy Horizons: Baldur's Gate
Chaos Balor

Chaos Balor {3}{R}{R}

Creature - Demon
Flying
Whenever Chaos Balor attacks or dies, choose two. Each mode must target a different player.
• Target player discards all the cards in their hand, then seeks that many nonland cards.
• Chaos Balor deals 2 damage to target player and they create two Treasure tokens.
• Chaos Balor deals 2 damage to each creature target player controls. Those creatures perpetually get +2/+0.
4/5
  • Alchemy Horizons: Baldur's Gate
Chaos Is My Plaything

Chaos Is My Plaything

Scheme
When you set this scheme in motion, for each opponent, exile target permanent that player controls. Then each player reveals cards from the top of their library until they reveal a permanent card, puts it onto the battlefield, and puts the rest on the bottom of their library in a random order.
  • Duskmourn: House of Horror Commander
Chaotic Aether

Chaotic Aether

Phenomenon
When you encounter Chaotic Aether, each blank roll of the planar die is a {CHAOS} roll until a player planeswalks away from a plane.
Charged Conjuration

Charged Conjuration {3}{R}

Enchantment
At the beginning of your upkeep, instant and sorcery cards in your hand perpetually gain "This spell costs {1} less to cast."
Sacrifice this enchantment: Conjure a card of your choice from Charged Conjuration's spellbook into your hand. Activate only as a sorcery.
Related cards: Empty the Warrens Galvanic Relay Grapeshot
  • Alchemy: Bloomburrow
Chitinous Crawler

Chitinous Crawler {2}{B}{B}

Creature - Insect Horror
At the beginning of combat on your turn, choose target creature card in your graveyard. Conjure a duplicate of it into your graveyard.
Descend 8 — Exile a permanent card from your graveyard: You may play it. Activate only as a sorcery and only if there are eight or more permanent cards in your graveyard.
4/4
Related card: Glimmer Hoarder
  • Alchemy: Ixalan