19008 cards found
Sluiceway Scorpion

Sluiceway Scorpion {2}{B}{G}

Creature - Scorpion
Deathtouch
Scavenge {1}{B}{G}
2/2
  • Return to Ravnica
Slum Reaper

Slum Reaper {3}{B}

Creature - Horror
When Slum Reaper enters the battlefield, each player sacrifices a creature.
It's sent into unguilded districts by the Orzhov to collect the souls of those no one will miss.
4/2
Slumbering Keepguard

Slumbering Keepguard {W}

Creature - Human Knight
Whenever an enchantment enters the battlefield under your control, scry 1.
{2}{W}: Slumbering Keepguard gets +1/+1 until end of turn for each enchantment you control.
Dreams of a realm united gave him strength even in sleep.
1/1
  • Wilds of Eldraine
Slurrk, All-Ingesting

Slurrk, All-Ingesting {5}{G}

Legendary Creature - Ooze
Slurrk, All-Ingesting enters the battlefield with five +1/+1 counters on it.
Whenever Slurrk or another creature you control dies, if it had a +1/+1 counter on it, put a +1/+1 counter on each creature you control that has a +1/+1 counter on it.
Partner
0/0
Sly Requisitioner

Sly Requisitioner {4}{B}

Creature - Human Artificer
Improvise
Whenever a nontoken artifact you control is put into a graveyard from the battlefield, create a 1/1 colorless Servo artifact creature token.
2/2
Sly Spy (a)

Sly Spy (a) {2}{B}

Creature - Human Spy
Whenever Sly Spy deals combat damage to a player, that player reveals their hand. You choose a card from it with the longest name. That player discards that card.
The Agents of S.N.E.A.K.—Serious, Nonstop Espionage and Kidnapping.
2/2
  • Unstable
Sly Spy (b)

Sly Spy (b) {2}{B}

Creature - Human Spy
Whenever Sly Spy deals combat damage to a player, you may destroy target creature facing left in its art. (Creatures without faces don't face anywhere.)
The Agents of S.N.E.A.K.—Silent Ninjas Evading Any Kapture.
2/2
  • Unstable
Sly Spy (c)

Sly Spy (c) {2}{B}

Creature - Human Spy
Whenever Sly Spy deals combat damage to a player, that player loses a finger until Sly Spy leaves the battlefield. (The finger is chosen by its owner and can't roll dice or touch cards.)
The Agents of S.N.E.A.K.—Sinister Nerds Eliminating All Knowledge.
2/2
  • Unstable
Sly Spy (d)

Sly Spy (d) {2}{B}

Creature - Human Spy
Whenever Sly Spy deals combat damage to a player, you may destroy target creature facing right in its art. (Creatures without faces don't face anywhere.)
The Agents of S.N.E.A.K.—Skilled, Notably Efficient Assassin-Kickers.
2/2
  • Unstable
Sly Spy (e)

Sly Spy (e) {2}{B}

Creature - Human Spy
Whenever Sly Spy deals combat damage to a player, that player reveals the top card of their library. Put that card into your hand and you lose life equal to its mana value.
The Agents of S.N.E.A.K.—Spies Nimbly Eluding Adversaries' Knives.
2/2
  • Unstable
Sly Spy (f)

Sly Spy (f) {2}{B}

Creature - Human Spy
Whenever Sly Spy deals combat damage to a player, roll a six-sided die. That player loses life equal to the result.
The Agents of S.N.E.A.K.—Subpar, Notoriously Evil Agent Killers.
2/2
  • Unstable
Smallpox

Smallpox {B}{B}

Sorcery
Each player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land.
Take away a few things, and a rebellion may ensue. Take away everything, and the oppression will be accepted as fate.
Smart Ass

Smart Ass {2}{U}

Creature - Donkey Wizard
Whenever Smart Ass attacks, choose a card name. If defending player has no cards with the chosen name in their hand, they may reveal their hand. If they don't reveal their hand, Smart Ass can't be blocked this turn.
"I don't get it. Why doesn't anybody like me?"
2½/1
  • Unhinged
Smash

Smash {2}{R}

Instant
Destroy target artifact.
Draw a card.
Ravnica's laws protect not its citizens but its industry. Aging equipment is destroyed rather than restored, to bring more money into the factories' coffers.
Smash to Dust

Smash to Dust {1}{R}

Sorcery
Choose one —
• Destroy target artifact.
• Destroy target creature with defender.
• Smash to Dust deals 1 damage to each creature your opponents control.
  • Dominaria United
Smash to Smithereens

Smash to Smithereens {1}{R}

Instant
Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller.
The giant Tarvik dreamed that trinkets and machines caused all the world's woe. When he awoke from his troubled sleep, he took the name Tarvik Relicsmasher.
Smashing Success

Smashing Success {3}{R}

Instant
Destroy target artifact or land. If an artifact is destroyed this way, create a Treasure token.
"Who said there's no profit in destruction?"
—Magda, brazen outlaw
  • Kaldheim
Smell Fear

Smell Fear {1}{G}

Sorcery
Proliferate.
Target creature you control fights up to one target creature you don't control.
"It's fun when they run a little."
—Wasitora, Nekoru queen
Related card: Contagion Dispenser
Smelt

Smelt {R}

Instant
Destroy target artifact.
The creation of new weapons demands the destruction of others.
Smelt-Ward Gatekeepers

Smelt-Ward Gatekeepers {3}{R}

Creature - Human Warrior
When Smelt-Ward Gatekeepers enters the battlefield, if you control two or more Gates, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
2/4
  • Dragon's Maze
Smelt-Ward Ignus

Smelt-Ward Ignus {1}{R}

Creature - Elemental
{2}{R}, Sacrifice Smelt-Ward Ignus: Gain control of target creature with power 3 or less until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery.
"Come in, yes? Is warm!"
2/1
  • Ravnica Allegiance
Smelt-Ward Minotaur

Smelt-Ward Minotaur {2}{R}

Creature - Minotaur Warrior
Whenever you cast an instant or sorcery spell, target creature an opponent controls can't block this turn.
"Don't arrest him—enlist him!"
—Commander Yaszen
2/3
  • Guilds of Ravnica
Smite

Smite {W}

Instant
Destroy target blocked creature.
"Sure, today of all days, he asked to borrow my boots!"
—Darijo, Ivy Street ruffian
Smite the Deathless

Smite the Deathless {1}{R}

Instant
Smite the Deathless deals 3 damage to target creature. That creature loses indestructible until end of turn. If that creature would die this turn, exile it instead.
"No living man am I!"
  • The Lord of the Rings: Tales of Middle-earth 148 599
Smite the Monstrous

Smite the Monstrous {3}{W}

Instant
Destroy target creature with power 4 or greater.
"Darkness always flees from the light, and I am the breaking dawn."
—Kordain, luminarch of Kabira