15093 cards found
Woodcaller Automaton

Woodcaller Automaton {10}

Artifact Creature - Construct
Prototype {2}{G}{G} — 3/3
When Woodcaller Automaton enters, if you cast it, untap target land you control. It becomes a Treefolk creature with haste and base power and toughness equal to Woodcaller Automaton's power and toughness. It's still a land.
8/8
Woodcloaker

Woodcloaker {5}{G}

Creature - Elf
Morph {2}{G}{G}
When Woodcloaker is turned face up, target creature gains trample until end of turn.
3/3
  • Scourge
Woodcutter's Grit

Woodcutter's Grit {2}{G}

Instant
Target creature you control gets +3/+3 and gains hexproof until end of turn.
The magic used by Kessigers is known for its practical applications.
  • Eldritch Moon
Wooded Bastion

Wooded Bastion

Land
{T}: Add {C}.
{G/W}, {T}: Add {G}{G}, {G}{W}, or {W}{W}.
The elves of Wilt-Leaf Wood continually expand the palisade surrounding the sanctuary. They hope to one day enclose the entire forest within its walls.
Wooden Sphere

Wooden Sphere {1}

Artifact
Whenever a player casts a green spell, you may pay {1}. If you do, you gain 1 life.
Strengthened by a thousand limbs.
Wooden Stake

Wooden Stake {2}

Artifact - Equipment
Equipped creature gets +1/+0.
Whenever equipped creature blocks or becomes blocked by a Vampire, destroy that creature. It can't be regenerated.
Equip {1}
Woodfall Primus

Woodfall Primus {5}{G}{G}{G}

Creature - Treefolk Shaman
Trample
When Woodfall Primus enters, destroy target noncreature permanent.
Persist
6/6
Woodland Bellower

Woodland Bellower {4}{G}{G}

Creature - Beast
When Woodland Bellower enters, you may search your library for a nonlegendary green creature card with mana value 3 or less, put it onto the battlefield, then shuffle.
6/5
  • Magic Origins
Woodland Cemetery

Woodland Cemetery

Land
Woodland Cemetery enters tapped unless you control a Swamp or a Forest.
{T}: Add {B} or {G}.
"They never found the body of young Josu, or that of his murderous sister."
—"The Fall of the House of Vess"
Woodland Druid

Woodland Druid {G}

Creature - Human Druid
What is a tree? Slow hard thought. What is a flower? Swift soft flesh. What is a druid? Both.
1/2
  • Odyssey
Woodland Guidance

Woodland Guidance {3}{G}

Sorcery
Return target card from your graveyard to your hand. Clash with an opponent. If you win, untap all Forests you control.
Exile Woodland Guidance.
  • Lorwyn
Woodland Patrol

Woodland Patrol {2}{G}

Creature - Human Scout
Vigilance
Each had seen friends and family taken by the corruption, so each carried an axe at the other's request.
3/2
  • Eldritch Moon
Woodland Sleuth

Woodland Sleuth {3}{G}

Creature - Human Scout
Morbid — When Woodland Sleuth enters, if a creature died this turn, return a creature card at random from your graveyard to your hand.
"Whatever did this is near. Death reversion has not yet occurred. Be alert!"
2/3
  • Innistrad
Woodland Stream

Woodland Stream

Land
Woodland Stream enters tapped.
{T}: Add {G} or {U}.
Waterways carve their routes through the land to reflect the paths the aether streams cut through the clouds.
Woodland Wanderer

Woodland Wanderer {3}{G}

Creature - Elemental
Vigilance, trample
Converge — Woodland Wanderer enters with a +1/+1 counter on it for each color of mana spent to cast it.
"The elements understand better than anyone that actions speak louder than words."
—Gideon Jura
2/2
Woodlot Crawler

Woodlot Crawler {U}{B}

Creature - Insect
Forestwalk
Protection from green
"We learned something from the Simic. Unfortunately for them."
—Nefara, Dimir agent
2/1
  • Dragon's Maze
Woodlurker Mimic

Woodlurker Mimic {1}{B/G}

Creature - Shapeshifter
Whenever you cast a spell that's both black and green, Woodlurker Mimic has base power and toughness 4/5 until end of turn and gains wither until end of turn.
A mimic's disguise fools its victims just long enough to draw them within range of its venomous tentacles.
2/1
  • Eventide
Woodweaver's Puzzleknot

Woodweaver's Puzzleknot {2}

Artifact
When Woodweaver's Puzzleknot enters, you gain 3 life and get {E}{E}{E}.
{2}{G}, Sacrifice Woodweaver's Puzzleknot: You gain 3 life and get {E}{E}{E}.
Woodwraith Corrupter

Woodwraith Corrupter {3}{B}{B}{G}

Creature - Elemental Horror
{1}{B}{G}, {T}: Target Forest becomes a 4/4 black and green Elemental Horror creature. It's still a land.
"Its darkened sap penetrates natural fibers and spreads its own genes. Emulation experiments are underway."
—Simic research notes
3/6
  • Ravnica: City of Guilds
Woodwraith Strangler

Woodwraith Strangler {2}{B}{G}

Creature - Plant Zombie
Exile a creature card from your graveyard: Regenerate Woodwraith Strangler.
"Nothing could be more natural than roots sucking nourishment from the dead."
—Savra
2/2
  • Ravnica: City of Guilds
Woolly Loxodon

Woolly Loxodon {5}{G}{G}

Creature - Elephant Warrior
Morph {5}{G}
Even among the hardiest warriors of the Temur, loxodons are respected for their adaptation to the mountain snows.
6/7
Woolly Mammoths

Woolly Mammoths {1}{G}{G}

Creature - Elephant
Woolly Mammoths has trample as long as you control a snow land.
"Mammoths may be good to ride on, but they're certainly bad to fall off of!"
—Disa the Restless, journal entry
3/2
Woolly Razorback

Woolly Razorback {2}{W}{W}

Creature - Boar Beast
Woolly Razorback enters with three ice counters on it.
As long as Woolly Razorback has an ice counter on it, prevent all combat damage it would deal and it has defender.
Whenever Woolly Razorback blocks, remove an ice counter from it.
7/7
  • Coldsnap
Woolly Thoctar

Woolly Thoctar {R}{G}{W}

Creature - Beast
One of the most ferocious and deadly gargantuans, the thoctar never sees its worshippers, but it often awakens surrounded by gifts and sacrifices.
5/4
Word of Seizing

Word of Seizing {3}{R}{R}

Instant
Split second
Untap target permanent and gain control of it until end of turn. It gains haste until end of turn.
"Obey!"