18933 cards found
Slinn Voda, the Rising Deep

Slinn Voda, the Rising Deep {6}{U}{U}

Legendary Creature - Leviathan
Kicker {1}{U}
When Slinn Voda, the Rising Deep enters the battlefield, if it was kicked, return all creatures to their owners' hands except for Merfolk, Krakens, Leviathans, Octopuses, and Serpents.
8/8
Slippery Bogbonder

Slippery Bogbonder {3}{G}

Creature - Human Druid
Flash
Hexproof
When Slippery Bogbonder enters the battlefield, put a hexproof counter on target creature. Then move any number of counters from among creatures you control onto that creature.
3/3
Slippery Scoundrel

Slippery Scoundrel {2}{U}

Creature - Human Pirate
Ascend
As long as you have the city's blessing, Slippery Scoundrel has hexproof and can't be blocked.
"I'd rather be caught red-handed than leave empty-handed!"
2/2
  • Rivals of Ixalan
Slipstream Eel

Slipstream Eel {5}{U}{U}

Creature - Fish Beast
Slipstream Eel can't attack unless defending player controls an Island.
Cycling {1}{U}
"It's a fine way to travel, if you don't mind the smell."
6/6
Slipstream Serpent

Slipstream Serpent {7}{U}

Creature - Serpent
Slipstream Serpent can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Slipstream Serpent.
Morph {5}{U}
6/6
Sliptide Serpent

Sliptide Serpent {4}{U}{U}

Creature - Serpent
{3}{U}: Return Sliptide Serpent to its owner's hand.
It's futile to fight something you can see only in the corner of your eye.
4/4
  • Nemesis
Slith Ascendant

Slith Ascendant {1}{W}{W}

Creature - Slith
Flying
Whenever Slith Ascendant deals combat damage to a player, put a +1/+1 counter on it.
Instinctively drawn to the light of its "mother-sun," each slith follows that sun's path around Mirrodin.
1/1
Slith Strider

Slith Strider {1}{U}{U}

Creature - Slith
Whenever Slith Strider becomes blocked, draw a card.
Whenever Slith Strider deals combat damage to a player, put a +1/+1 counter on it.
A slith's form and function are determined by the color of the sun under which it's born.
1/1
Slithermuse

Slithermuse {2}{U}{U}

Creature - Elemental
When Slithermuse leaves the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.
Evoke {3}{U}
3/3
  • Morningtide
Slitherwisp

Slitherwisp {U}{B}{B}

Creature - Elemental Nightmare
Flash
Whenever you cast another spell that has flash, you draw a card and each opponent loses 1 life.
Fear is its habitat, sanity its prey.
3/2
Slithery Stalker

Slithery Stalker {1}{B}{B}

Creature - Nightmare Horror
Swampwalk
When Slithery Stalker enters the battlefield, exile target green or white creature an opponent controls.
When Slithery Stalker leaves the battlefield, return the exiled card to the battlefield under its owner's control.
1/1
  • Torment
Sliv-Mizzet, Hivemind

Sliv-Mizzet, Hivemind {2}{U}{U}{R}{R}

Legendary Creature - Dragon Sliver
Slivers you control have flying and "Whenever you draw a card, this creature deals 1 damage to any target" and "{T}: Draw a card."
(^17S)180° = (Z->)90°
4/4
Slivdrazi Monstrosity

Slivdrazi Monstrosity {C}{W}{U}{B}{R}{G}

Legendary Creature - Sliver Eldrazi
Eldrazi you control are Slivers in addition to their other types.
Slivers you control have devoid and annihilator 1.
{3}: Create a 1/1 colorless Eldrazi Sliver creature token. It has "Sacrifice this creature: Add {C}."
8/8
Sliver Construct

Sliver Construct {3}

Artifact Creature - Sliver Construct
Slivers destroy those who come close to the Skep, the central hive. Shards of torn metal litter the ground as a warning to any artificers inquisitive about the hive's inner workings.
2/2
  • Magic 2014
Sliver Gravemother

Sliver Gravemother {W}{U}{B}{R}{G}

Legendary Creature - Sliver
The "legend rule" doesn't apply to Slivers you control.
Each Sliver creature card in your graveyard has encore {X}, where X is its mana value.
Encore {5}
6/6
Sliver Hivelord

Sliver Hivelord {W}{U}{B}{R}{G}

Legendary Creature - Sliver
Sliver creatures you control have indestructible.
"This is the source, the line unbroken since the calamity that brought such monsters to our shores."
—Hastric, Thunian scout
5/5
Sliver Legion

Sliver Legion {W}{U}{B}{R}{G}

Legendary Creature - Sliver
All Sliver creatures get +1/+1 for each other Sliver on the battlefield.
Hidden within the clicking, chittering swarm is a unique mind, still young, but growing more aware as time passes.
7/7
Sliver Overlord

Sliver Overlord {W}{U}{B}{R}{G}

Legendary Creature - Sliver Mutant
{3}: Search your library for a Sliver card, reveal that card, put it into your hand, then shuffle.
{3}: Gain control of target Sliver.
The end of evolution.
7/7
Sliver Queen

Sliver Queen {W}{U}{B}{R}{G}

Legendary Creature - Sliver
{2}: Create a 1/1 colorless Sliver creature token.
Her children are ever part of her.
7/7
Slobad, Iron Goblin

Slobad, Iron Goblin {2}{R}

Legendary Creature - Phyrexian Goblin Artificer
{T}, Sacrifice an artifact: Add an amount of {R} equal to the sacrificed artifact's mana value. Spend this mana only to cast artifact spells or activate abilities of artifacts.
Once he fought to save Mirrodin. Now he fights to remake it.
3/3
  • Phyrexia: All Will Be One Promos 149p 149s
  • Phyrexia: All Will Be One 149 311 448
Slogurk, the Overslime

Slogurk, the Overslime {1}{G}{U}

Legendary Creature - Ooze
Trample
Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Slogurk, the Overslime.
Remove three +1/+1 counters from Slogurk: Return it to its owner's hand.
When Slogurk leaves the battlefield, return up to three target land cards from your graveyard to your hand.
3/3
Sloppity Bilepiper

Sloppity Bilepiper {3}{B}

Creature - Demon
Jolly Gutpipes{2}, {T}, Sacrifice a creature: The next creature spell you cast this turn has cascade.
3/3
  • Warhammer 40,000 Commander 59 59★
Slow Motion

Slow Motion {2}{U}

Enchantment - Aura
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, that player sacrifices that creature unless they pay {2}.
When Slow Motion is put into a graveyard from the battlefield, return Slow Motion to its owner's hand.
  • Urza's Legacy
Sludge Monster

Sludge Monster {3}{U}{U}

Creature - Horror
Whenever Sludge Monster enters the battlefield or attacks, put a slime counter on up to one other target creature.
Non-Horror creatures with slime counters on them lose all abilities and have base power and toughness 2/2.
Tracking it isn't the hard part.
5/5
Sludge Strider

Sludge Strider {1}{W}{U}{B}

Artifact Creature - Insect
Whenever another artifact enters the battlefield under your control or another artifact you control leaves the battlefield, you may pay {1}. If you do, target player loses 1 life and you gain 1 life.
Underneath the cities of Esper are cycles of life unseen by those who feed them.
3/3