11127 cards found
Chandra, Fire Artisan

Chandra, Fire Artisan {2}{R}{R}

Legendary Planeswalker - Chandra
Whenever one or more loyalty counters are removed from Chandra, Fire Artisan, she deals that much damage to target opponent or planeswalker.
[+1]: Exile the top card of your library. You may play it this turn.
[–7]: Exile the top seven cards of your library. You may play them this turn.
Loyalty:
4
Chandra, Legacy of Fire

Chandra, Legacy of Fire {4}{R}

Legendary Planeswalker - Chandra
At the beginning of your end step, Chandra, Legacy of Fire deals X damage to each opponent, where X is the number of planeswalkers you control.
[+1]: Add {R} for each planeswalker you control.
[0]: Remove a loyalty counter from each of any number of permanents you control. Exile that many cards from the top of your library. You may play them this turn.
Loyalty:
3
  • Commander Masters
Change of Fortune

Change of Fortune {3}{R}

Sorcery
Discard your hand, then draw a card for each card you've discarded this turn.
"We cannot escape change, but with faith and fortitude, we can mold it to our liking."
—Marel, Dawnhart witch
Change of Plans

Change of Plans {X}{1}{U}

Instant
Each of X target creatures you control connive. You may have any number of them phase out.
Changeling Outcast

Changeling Outcast {B}

Creature - Shapeshifter
Changeling
Changeling Outcast can't block and can't be blocked.
A mercurial face sows distrust. Distrust reaps a lonely life.
1/1
Channel

Channel {G}{G}

Sorcery
Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {C}.
Channeler Initiate

Channeler Initiate {1}{G}

Creature - Human Druid
When Channeler Initiate enters, put three -1/-1 counters on target creature you control.
{T}, Remove a -1/-1 counter from Channeler Initiate: Add one mana of any color.
3/4
Chaos Defiler

Chaos Defiler {3}{B}{R}

Artifact Creature - Demon Construct
Trample
Battle Cannon — When Chaos Defiler enters or dies, for each opponent, choose a nonland permanent that player controls. Destroy one of them chosen at random.
5/4
  • Warhammer 40,000 Commander 110 110★
Chaos Dragon

Chaos Dragon {1}{R}{R}

Creature - Dragon
Flying, haste
Chaos Dragon attacks each combat if able.
At the beginning of combat on your turn, each player rolls a d20. If one or more opponents had the highest result, Chaos Dragon can't attack those players or planeswalkers they control this combat.
4/4
  • Commander Legends: Battle for Baldur's Gate
  • Forgotten Realms Commander 30 299
Chaos Harlequin

Chaos Harlequin {2}{R}{R}

Creature - Human
{R}: Exile the top card of your library. If that card is a land card, Chaos Harlequin gets -4/-0 until end of turn. Otherwise, Chaos Harlequin gets +2/+0 until end of turn.
2/4
  • Alliances
Chaos Imps

Chaos Imps {4}{R}{R}

Creature - Imp
Flying
Unleash
Chaos Imps has trample as long as it has a +1/+1 counter on it.
6/5
  • Return to Ravnica
Chaos Lord

Chaos Lord {4}{R}{R}{R}

Creature - Human
First strike
At the beginning of your upkeep, target opponent gains control of Chaos Lord if the number of permanents is even.
Chaos Lord can attack as though it had haste unless it entered this turn.
7/7
  • Ice Age
Chaos Maw

Chaos Maw {5}{R}{R}

Creature - Hellion
When Chaos Maw enters, it deals 3 damage to each other creature.
The food chain doesn't end at sandwurms.
6/6
Chaos Moon

Chaos Moon {3}{R}

Enchantment
At the beginning of each upkeep, count the number of permanents. If the number is odd, until end of turn, red creatures get +1/+1 and whenever a player taps a Mountain for mana, that player adds an additional {R}. If the number is even, until end of turn, red creatures get -1/-1 and if a player taps a Mountain for mana, that Mountain produces colorless mana instead of any other type.
  • Ice Age
Chaos Mutation

Chaos Mutation {3}{U}{R}

Instant
Exile any number of target creatures controlled by different players. For each creature exiled this way, its controller reveals cards from the top of their library until they reveal a creature card, puts that card onto the battlefield, then puts the rest on the bottom of their library in a random order.
  • Warhammer 40,000 Commander 111 111★
Chaos Orb

Chaos Orb {2}

Artifact
{1}, {T}: If Chaos Orb is on the battlefield, flip Chaos Orb onto the battlefield from a height of at least one foot. If Chaos Orb turns over completely at least once during the flip, destroy all nontoken permanents it touches. Then destroy Chaos Orb.
Chaos Wand

Chaos Wand {3}

Artifact
{4}, {T}: Target opponent exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of that library in a random order.
Chaos Warp

Chaos Warp {2}{R}

Instant
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Chaoslace

Chaoslace {R}

Instant
Target spell or permanent becomes red.
Chaosphere

Chaosphere {2}{R}

World Enchantment
Creatures with flying can block only creatures with flying.
Creatures without flying have reach.
"I dance the nothing dance, / Feet in the air, knives in the ground."
—Femeref chant
  • Mirage
Chaotic Goo

Chaotic Goo {2}{R}{R}

Creature - Ooze
Chaotic Goo enters with three +1/+1 counters on it.
At the beginning of your upkeep, you may flip a coin. If you win the flip, put a +1/+1 counter on Chaotic Goo. If you lose the flip, remove a +1/+1 counter from Chaotic Goo.
0/0
Chaotic Transformation

Chaotic Transformation {5}{R}

Sorcery
Exile up to one target artifact, up to one target creature, up to one target enchantment, up to one target planeswalker, and/or up to one target land. For each permanent exiled this way, its controller reveals cards from the top of their library until they reveal a card that shares a card type with it, puts that card onto the battlefield, then shuffles.
Char

Char {2}{R}

Instant
Char deals 4 damage to any target and 2 damage to you.
Izzet mages often acquire their magic reagents from dubious sources, so the potency of their spells is never predictable.
Charged Conjuration

Charged Conjuration {3}{R}

Enchantment
At the beginning of your upkeep, instant and sorcery cards in your hand perpetually gain "This spell costs {1} less to cast."
Sacrifice this enchantment: Conjure a card of your choice from Charged Conjuration's spellbook into your hand. Activate only as a sorcery.
Related cards: Empty the Warrens Galvanic Relay Grapeshot
  • Alchemy: Bloomburrow
Charging Cinderhorn

Charging Cinderhorn {3}{R}

Creature - Elemental Ox
Haste
At the beginning of each player's end step, if no creatures attacked this turn, put a fury counter on Charging Cinderhorn. Then Charging Cinderhorn deals damage equal to the number of fury counters on it to that player.
4/2