10558 cards found
Chromatic Lantern

Chromatic Lantern {3}

Artifact
Lands you control have "{T}: Add one mana of any color."
{T}: Add one mana of any color.
By guild tradition, any puddle of multicolored light on the cobblestones can serve as neutral ground.
Chrome Host Seedshark

Chrome Host Seedshark {2}{U}

Creature - Phyrexian Shark
Flying
Whenever you cast a noncreature spell, incubate X, where X is that spell's mana value.
2/4
  • March of the Machine Promos 51p 51s
  • March of the Machine 51 350
Chrome Mox

Chrome Mox {0}

Artifact
Imprint — When Chrome Mox enters, you may exile a nonartifact, nonland card from your hand.
{T}: Add one mana of any of the exiled card's colors.
Chromescale Drake

Chromescale Drake {6}{U}{U}{U}

Creature - Drake
Affinity for artifacts
Flying
When Chromescale Drake enters, reveal the top three cards of your library. Put all artifact cards revealed this way into your hand and the rest into your graveyard.
3/4
  • Darksteel
Chromeshell Crab

Chromeshell Crab {4}{U}

Creature - Crab Beast
Morph {4}{U}
When Chromeshell Crab is turned face up, you may exchange control of target creature you control and target creature an opponent controls.
3/3
Chromium

Chromium {2}{W}{W}{U}{U}{B}{B}

Legendary Creature - Elder Dragon
Flying
Rampage 2
At the beginning of your upkeep, sacrifice Chromium unless you pay {W}{U}{B}.
7/7
Chronatog

Chronatog {1}{U}

Creature - Atog
{0}: Chronatog gets +3/+3 until end of turn. You skip your next turn. Activate only once each turn.
For the chronatog, there is no meal like the present.
1/2
  • Visions
Chronatog Avatar

Chronatog Avatar

Vanguard
You have no maximum hand size.
{0}: Draw three cards. You skip your next turn. Activate only once each turn.
Hand size bonus: -1
Life bonus: +1
  • Magic Online Avatars
Chronicler of Worship

Chronicler of Worship {1}{G}

Creature - Human Monk
When Chronicler of Worship enters the battlefield, put a random Shrine card from among the top seven cards of your library into your hand. It perpetually gains "This spell costs {1} less to cast." Then shuffle.
{T}: Add one mana of any color.
1/1
  • Alchemy: Kamigawa
Chronobot

Chronobot {2}

Artifact Creature - Construct
When Chronobot enters, switch upkeep steps with target opponent for as long as it remains on the battlefield. (You take your upkeep on their turn, and they take their upkeep on your turn.)
2/2
Chronomancer

Chronomancer {1}{B}

Artifact Creature - Necron Wizard
Flying
Atomic Transmutation{1}, {T}, Sacrifice another artifact: Draw a card.
Unearth {2}{B}
1/1
  • Warhammer 40,000 Commander 32 32★
Chronosavant

Chronosavant {5}{W}

Creature - Giant
{1}{W}: Return Chronosavant from your graveyard to the battlefield tapped. You skip your next turn.
"In my dreams, I hear the voices of my future selves who have died in times yet to come. I use that knowledge to avoid those dark futures and continue my search for peace."
5/5
  • Time Spiral
Chronozoa

Chronozoa {3}{U}

Creature - Illusion
Flying
Vanishing 3
When Chronozoa dies, if it had no time counters on it, create two tokens that are copies of it.
3/3
  • Planar Chaos
Chthonian Nightmare

Chthonian Nightmare {1}{B}

Enchantment
When Chthonian Nightmare enters, you get {E}{E}{E}.
Pay X {E}, Sacrifice a creature, Return Chthonian Nightmare to its owner's hand: Return target creature card with mana value X from your graveyard to the battlefield. Activate only as a sorcery.
Cinder Glade

Cinder Glade

Land - Mountain Forest
({T}: Add {R} or {G}.)
Cinder Glade enters tapped unless you control two or more basic lands.
On the volcanic continent of Akoum, bizarre vegetation clusters around gas vents, and jagged mountain peaks rise high into the air.
Cindervines

Cindervines {R}{G}

Enchantment
Whenever an opponent casts a noncreature spell, Cindervines deals 1 damage to that player.
{1}, Sacrifice Cindervines: Destroy target artifact or enchantment. Cindervines deals 2 damage to that permanent's controller.
Circle of Despair

Circle of Despair {1}{W}{B}

Enchantment
{1}, Sacrifice a creature: The next time a source of your choice would deal damage to any target this turn, prevent that damage.
"Life is a resource that should belong only to the strong."
—Shauku, Endbringer
  • Mirage
Circle of Dreams Druid

Circle of Dreams Druid {G}{G}{G}

Creature - Elf Druid
{T}: Add {G} for each creature you control.
The realms protected by druids of the Circle of Dreams are gleaming, fruitful places, where dream and reality blur together and the weary can find rest.
2/1
Circle of Flame

Circle of Flame {1}{R}

Enchantment
Whenever a creature without flying attacks you or a planeswalker you control, Circle of Flame deals 1 damage to that creature.
"Which do you think is a better deterrent: a moat of water or one of fire?"
—Chandra Nalaar
Circle of Protection: Art

Circle of Protection: Art {1}{W}

Enchantment
As Circle of Protection: Art enters, choose an artist.
{1}{W}: The next time a source of your choice with art by the chosen artist would deal damage to you this turn, prevent that damage.
{1}{W}: Return Circle of Protection: Art to its owner's hand.
Circle of Protection: Red

Circle of Protection: Red {1}{W}

Enchantment
{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Circle of Solace

Circle of Solace {3}{W}

Enchantment
As Circle of Solace enters, choose a creature type.
{1}{W}: The next time a creature of the chosen type would deal damage to you this turn, prevent that damage.
  • Onslaught
Circu, Dimir Lobotomist

Circu, Dimir Lobotomist {2}{U}{B}

Legendary Creature - Human Wizard
Whenever you cast a blue spell, exile the top card of target player's library.
Whenever you cast a black spell, exile the top card of target player's library.
Your opponents can't cast spells with the same name as a card exiled with Circu, Dimir Lobotomist.
2/3
Circular Logic

Circular Logic {2}{U}

Instant
Counter target spell unless its controller pays {1} for each card in your graveyard.
Madness {U}
OBEY THE LAW, THE LAW IS TO OBEY
OBEY THE LAW, THE LAW IS TO OBEY
Citadel Siege

Citadel Siege {2}{W}{W}

Enchantment
As Citadel Siege enters, choose Khans or Dragons.
• Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.
• Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls.