33163 cards found
Herald of the Fair

Herald of the Fair {2}{W}

Creature - Human
When this creature enters, target creature you control gets +1/+1 until end of turn.
"Welcome, one and all! Right this way! Open your eyes, your ears, and your imaginations to the wonders of the Inventors' Fair!"
3/2
Polygraph Orb

Polygraph Orb {4}{B}

Artifact
When this artifact enters, look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life.
{2}, {T}, Collect evidence 3: Each opponent loses 3 life unless they discard a card or sacrifice a creature.
  • Murders at Karlov Manor
Tyranid Invasion

Tyranid Invasion {3}{G}

Sorcery
Create a number of 3/3 green Tyranid Warrior creature tokens with trample equal to the number of opponents you have.
By the time the Blood Angels descended from the heavens, Phodia was a city transformed. Miles of flesh-filled rivers fed into the central digestion pools and up into the hive fleet above.
  • Warhammer 40,000 Commander 102 102★
Dragon Tempest

Dragon Tempest {1}{R}

Enchantment
Whenever a creature you control with flying enters, it gains haste until end of turn.
Whenever a Dragon you control enters, it deals X damage to any target, where X is the number of Dragons you control.
Song of Freyalise

Song of Freyalise {1}{G}

Enchantment - Saga
I, II — Until your next turn, creatures you control gain "{T}: Add one mana of any color."
III — Put a +1/+1 counter on each creature you control. Those creatures gain vigilance, trample, and indestructible until end of turn.
Final-Sting Faerie

Final-Sting Faerie {3}{B}

Creature - Faerie Assassin
Flying
When this creature enters, destroy target creature that was dealt damage this turn.
Many heroes' last sight is a grin at the other end of a rapier.
2/2
  • Morningtide
Possessed Nomad

Possessed Nomad {2}{W}{W}

Creature - Human Nomad Horror
Vigilance
Threshold — As long as seven or more cards are in your graveyard, this creature gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target white creature."
3/3
  • Torment
Sky Hussar

Sky Hussar {3}{W}{U}

Creature - Human Knight
Flying
When this creature enters, untap all creatures you control.
Forecast — Tap two untapped white and/or blue creatures you control, Reveal this card from your hand: Draw a card.
4/3
The Dead Shall Serve

The Dead Shall Serve

Scheme
When you set this scheme in motion, for each opponent, put up to one target creature card from that player's graveyard onto the battlefield under your control. Each of those creatures attacks its owner each combat if able.
"Tell your old master I said hello."
  • Archenemy Schemes
Salvage Scuttler

Salvage Scuttler {4}{U}

Creature - Crab
Whenever this creature attacks, return an artifact you control to its owner's hand.
A hermit crab goes through many shells in its lifetime, and not all are natural in origin.
4/4
  • Aether Revolt
Dark Dabbling

Dark Dabbling {2}{B}

Instant
Regenerate target creature. Draw a card.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, also regenerate each other creature you control.
Dauthi Warlord

Dauthi Warlord {1}{B}

Creature - Dauthi Soldier
Shadow
Dauthi Warlord's power is equal to the number of creatures on the battlefield with shadow.
*/1
Spectral Rider

Spectral Rider {W}{W}

Creature - Spirit Knight
Intimidate
Never a word. Never a warning. Only the sound of hoofbeats along the crossways, and the screams of the avenged.
2/2
  • Innistrad
Rhonas's Last Stand

Rhonas's Last Stand {G}{G}

Sorcery
Create a 5/4 green Snake creature token. Lands you control don't untap during your next untap step.
Rhonas continued to fight until his last breath and even beyond.
Templar Knight

Templar Knight {1}{W}

Creature - Human Knight
Vigilance
{W}, Tap five untapped attacking creatures you control named Templar Knight: Search your library for a legendary artifact card, put it onto the battlefield, then shuffle.
A deck can have any number of cards named Templar Knight.
3/1
  • Assassin's Creed 10 183
Desiccated Naga

Desiccated Naga {2}{B}

Creature - Zombie Snake
{3}{B}: Target opponent loses 2 life and you gain 2 life. Activate only if you control a Liliana planeswalker.
"The nature of this plane makes it almost too easy for me to command the dead."
—Liliana Vess
3/2
  • Amonkhet
Take Out the Trash

Take Out the Trash {1}{R}

Instant
Take Out the Trash deals 3 damage to target creature or planeswalker. If you control a Raccoon, you may discard a card. If you do, draw a card.
Disgusting. Revolting. Effective.
  • Bloomburrow
Talisman of Resilience

Talisman of Resilience {2}

Artifact
{T}: Add {C}.
{T}: Add {B} or {G}. This artifact deals 1 damage to you.
"The continual rise of the downtrodden is as inevitable as vines usurping a forest."
—Vraska
Rakdos Ickspitter

Rakdos Ickspitter {1}{B}{R}

Creature - Thrull
{T}: This creature deals 1 damage to target creature and that creature's controller loses 1 life.
"Our thrulls dissolve from the inside out in a matter of days. Shoddy work, but they're a scream while they last."
—Uzric, Rakdos guildmage
1/1
  • Dissension
Unexpected Request

Unexpected Request {2}{R}

Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. You may attach an Equipment you control to that creature. If you do, unattach it at the beginning of the next end step.
"I shall hereby do my best to kidnap you!"
  • Final Fantasy
Candy Grapple

Candy Grapple {1}{B}

Instant
Bargain
Target creature gets -3/-3 until end of turn. If this spell was bargained, that creature gets -5/-5 until end of turn instead.
"Don't you mean 'poisonous'? There's no such thing as a venomous—AGGHHH!"
  • Wilds of Eldraine
Stormcloud Spirit

Stormcloud Spirit {3}{U}{U}

Creature - Spirit
Flying
The spirits of all the rivers and oceans came together as an unstoppable force, unleashing their fury as lightning and thunder.
4/4
Unnatural Selection

Unnatural Selection {1}{U}

Enchantment
{1}: Choose a creature type other than Wall. Target creature becomes that type until end of turn.
What nature makes, magic can modify.
Seething Anger

Seething Anger {R}

Sorcery
Buyback {3}
Target creature gets +3/+0 until end of turn.
Lord of the Accursed

Lord of the Accursed {2}{B}

Creature - Zombie
Other Zombies you control get +1/+1.
{1}{B}, {T}: All Zombies gain menace until end of turn.
The Curse of Wandering leaves only hatred.
2/3