14831 cards found
Wildwood Geist

Wildwood Geist {4}{G}

Creature - Spirit
Wildwood Geist gets +2/+2 as long as it's your turn.
The geists that dwell in the deep forests of Kessig are as untamable as the woods themselves.
3/3
  • Avacyn Restored
Wildwood Rebirth

Wildwood Rebirth {1}{G}

Instant
Return target creature card from your graveyard to your hand.
In Ravnica, there are maladies far more difficult to treat than death.
  • Gatecrash
Wildwood Scourge

Wildwood Scourge {X}{G}

Creature - Hydra
Wildwood Scourge enters the battlefield with X +1/+1 counters on it.
Whenever one or more +1/+1 counters are put on another non-Hydra creature you control, put a +1/+1 counter on Wildwood Scourge.
0/0
Wildwood Tracker

Wildwood Tracker {G}

Creature - Elf Warrior
Whenever Wildwood Tracker attacks or blocks, if you control another non-Human creature, Wildwood Tracker gets +1/+1 until end of turn.
"This one was wearing shoes made of glass. She'll be no ordinary prey."
1/1
  • Throne of Eldraine
Will of the All-Hunter

Will of the All-Hunter {1}{W}

Instant
Target creature gets +2/+2 until end of turn. If it's blocking, instead put two +1/+1 counters on it.
Cycling {2}
"It's Snapdax. You'd have a better chance of breaching a wall with a slice of bread."
—Krek, daysquad captain
  • Ikoria: Lair of Behemoths
Will of the Naga

Will of the Naga {4}{U}{U}

Instant
Delve
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
The charm of a naga is undeniable.
  • Fate Reforged
Will, Scion of Peace

Will, Scion of Peace {1}{W}{U}

Legendary Creature - Human Wizard
Vigilance
{T}: Spells you cast this turn that are white and/or blue cost {X} less to cast, where X is the amount of life you gained this turn. Activate only as a sorcery.
"It's easy to cry 'For glory!' and charge those who disagree with you. But it takes finesse to turn enemies into allies rather than corpses."
2/4
  • Wilds of Eldraine 218 302
  • Wilds of Eldraine Promos 218p 218s
Will-Forged Golem

Will-Forged Golem {6}

Artifact Creature - Golem
Convoke
The modular nature of the automaton's design makes assembly perfectly intuitive.
4/4
  • Magic 2015
Will-o'-the-Wisp

Will-o'-the-Wisp {B}

Creature - Spirit
Flying
{B}: Regenerate Will-o'-the-Wisp.
0/1
Willbender

Willbender {1}{U}

Creature - Human Wizard
Morph {1}{U}
When Willbender is turned face up, change the target of target spell or ability with a single target.
1/2
Willbreaker

Willbreaker {3}{U}{U}

Creature - Human Wizard
Whenever a creature an opponent controls becomes the target of a spell or ability you control, gain control of that creature for as long as you control Willbreaker.
"Master your mind, or I shall master it for you."
2/3
Willing

Willing {1}{W}{B}

Instant
Creatures you control gain deathtouch and lifelink until end of turn.
Fuse
Card has other part: Ready
  • Dragon's Maze
Willow Geist

Willow Geist {G}

Creature - Treefolk Spirit
Trample
Whenever one or more cards leave your graveyard, put a +1/+1 counter on Willow Geist.
When Willow Geist dies, you gain life equal to its power.
Die beneath a tree, wake up a part of it.
1/1
Willow Satyr

Willow Satyr {2}{G}{G}

Creature - Satyr
You may choose not to untap Willow Satyr during your untap step.
{T}: Gain control of target legendary creature for as long as you control Willow Satyr and Willow Satyr remains tapped.
1/1
Willow-Wind

Willow-Wind {4}{U}

Creature - Elemental
Flying
When Willow-Wind enters the battlefield, scry 2.
The branches of the willow began to sway violently. Frodo called for help, but he could hardly hear his own voice: it was blown away from him by the willow-wind and drowned in a clamor of leaves.
3/4
  • The Lord of the Rings: Tales of Middle-earth 76 527
Wilt

Wilt {1}{G}

Instant
Destroy target artifact or enchantment.
Cycling {2}
Nothing returns from the nightmare nests of Indatha unscathed.
  • Ikoria: Lair of Behemoths
Wilt-Leaf Cavaliers

Wilt-Leaf Cavaliers {G/W}{G/W}{G/W}

Creature - Elf Knight
Vigilance
Every elf in Shadowmoor is charged from birth with a terrible duty: to strike back against the ugliness and darkness, even though they are all around and seemingly without end.
3/4
Wilt-Leaf Liege

Wilt-Leaf Liege {1}{G/W}{G/W}{G/W}

Creature - Elf Knight
Other green creatures you control get +1/+1.
Other white creatures you control get +1/+1.
If a spell or ability an opponent controls causes you to discard Wilt-Leaf Liege, put it onto the battlefield instead of putting it into your graveyard.
4/4
Wind Dancer

Wind Dancer {1}{U}

Creature - Faerie
Flying
{T}: Target creature gains flying until end of turn.
"Take my hand and dance to the music of the winds."
1/1
Wind Drake

Wind Drake {2}{U}

Creature - Drake
Flying
Drakes prowl the skies of Kaladesh, waiting for the perfect moment to strike.
2/2
Wind Spirit

Wind Spirit {4}{U}

Creature - Elemental Spirit
Flying
Menace
" . . . When the trees bow down their heads, The wind is passing by."
—Christina Rossetti,
"Who Has Seen the Wind?"
3/2
Wind Strider

Wind Strider {4}{U}

Creature - Merfolk Wizard
Flash
Flying
"Currents are currents, whether in sea or sky."
3/3
Wind Zendikon

Wind Zendikon {U}

Enchantment - Aura
Enchant land
Enchanted land is a 2/2 blue Elemental creature with flying. It's still a land.
When enchanted land dies, return that card to its owner's hand.
  • Worldwake
Wind-Scarred Crag

Wind-Scarred Crag

Land
Wind-Scarred Crag enters the battlefield tapped.
When Wind-Scarred Crag enters the battlefield, you gain 1 life.
{T}: Add {R} or {W}.
Serra was a symbol of hope to Dominaria, so Norn defiled her temples with monuments to Phyrexia.
Windborn Muse

Windborn Muse {3}{W}

Creature - Spirit
Flying
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
"Her voice is justice, clear and relentless."
—Akroma, angelic avenger
2/3