4681 cards found
Generous Plunderer

Generous Plunderer {1}{R}

Creature - Human Rogue
Menace
At the beginning of your upkeep, you may create a Treasure token. When you do, target opponent creates a tapped Treasure token.
Whenever Generous Plunderer attacks, it deals damage to defending player equal to the number of artifacts they control.
2/2
Generous Visitor

Generous Visitor {G}

Creature - Spirit
Whenever you cast an enchantment spell, put a +1/+1 counter on target creature.
It is said that one must modestly refuse a gift three times before accepting it to show humility before the kami.
1/1
  • Kamigawa: Neon Dynasty
Geology Enthusiast

Geology Enthusiast {3}{U}{U}

Creature - Human Artificer
At the beginning of your end step, create a tapped Powerstone token.
{6}: Draw a card and put a +1/+1 counter on Geology Enthusiast.
2/5
Related card: Geology Enthusiast (Alchemy)
Geology Enthusiast (Alchemy)

Geology Enthusiast (Alchemy) {2}{U}{U}

Creature - Human Artificer
Vigilance
At the beginning of your end step, create a tapped Powerstone token.
{5}: Draw a card and put a +1/+1 counter on Geology Enthusiast.
3/4
Related card: Geology Enthusiast
  • The Brothers' War
Geometric Weird

Geometric Weird {R}

Creature - Weird
At the beginning of each end step, you may have Geometric Weird's base power and toughness each become equal to the greatest number of spells and abilities from different sources that were on the stack simultaneously that turn.
1/1
Geralf, the Fleshwright

Geralf, the Fleshwright {2}{U}

Legendary Creature - Human Warlock
Whenever you cast a spell during your turn other than your first spell that turn, create a 2/2 blue and black Zombie Rogue creature token.
Whenever a Zombie enters the battlefield under your control, put a +1/+1 counter on it for each other Zombie that entered the battlefield under your control this turn.
2/3
  • Outlaws of Thunder Junction Promos 50p 50s
  • Outlaws of Thunder Junction 50 287
Getaway Car

Getaway Car {3}

Artifact - Vehicle
Haste
Whenever Getaway Car attacks or blocks, return up to one target creature that crewed it this turn to its owner's hand.
Crew 1
For those who need to make a quick departure without attracting undue attention.
4/3
Geyser Drake

Geyser Drake {2}{U}

Creature - Drake
Flying
As long as it's not your turn, spells you cast cost {1} less to cast.
As mating season approaches, drakes dive through scalding geysers, revealing the brightly colored scales hidden beneath layers of dust.
2/3
  • Outlaws of Thunder Junction
Ghalma the Shaper

Ghalma the Shaper {1}{W}{W}

Legendary Creature - Elephant Artificer
Vigilance
Whenever Ghalma the Shaper attacks, conjure a card named Tempered Steel into your hand, then create a 1/1 colorless Myr artifact creature token.
3/3
Related card: Tempered Steel
  • Alchemy: Phyrexia
Ghalma's Warden

Ghalma's Warden {3}{W}

Creature - Elephant Soldier
Metalcraft — Ghalma's Warden gets +2/+2 as long as you control three or more artifacts.
A special unit guards the loxodon artificer known as Ghalma the Shaper. They are armed and armored in her finest works of silver and steel.
2/4
  • Scars of Mirrodin
Ghalta, Primal Hunger

Ghalta, Primal Hunger {10}{G}{G}

Legendary Creature - Elder Dinosaur
This spell costs {X} less to cast, where X is the total power of creatures you control.
Trample
The earth walks, strongest of all.
12/12
Related card: Scalespeaker Shepherd
Ghastbark Twins

Ghastbark Twins {5}{G}{G}

Creature - Treefolk
Trample
Ghastbark Twins can block an additional creature each combat.
They grow closer with every passing season.
7/7
  • Core Set 2019
Ghen, Arcanum Weaver

Ghen, Arcanum Weaver {R}{W}{B}

Legendary Creature - Human Wizard
{R}{W}{B}, {T}, Sacrifice an enchantment: Return target enchantment card from your graveyard to the battlefield.
"Any apprentice with a spellbook and two sticks can churn out a fireball. This is different. This is art."
2/3
Ghired, Conclave Exile

Ghired, Conclave Exile {2}{R}{G}{W}

Legendary Creature - Human Shaman
When Ghired, Conclave Exile enters the battlefield, create a 4/4 green Rhino creature token with trample.
Whenever Ghired attacks, populate. The token enters the battlefield tapped and attacking.
2/5
Ghired, Mirror of the Wilds

Ghired, Mirror of the Wilds {R}{G}{W}

Legendary Creature - Human Shaman
Haste
Nontoken creatures you control have "{T}: Create a token that's a copy of target token you control that entered the battlefield this turn."
"The Conclave was soft. The Clans were trapped beasts. Here in this untamed wilderness, nature can truly roam free."
3/3
  • Outlaws of Thunder Junction Promos 205p 205s
  • Outlaws of Thunder Junction 205 351
Ghitu Amplifier

Ghitu Amplifier {1}{R}

Creature - Human Wizard
Kicker {2}{U}
When Ghitu Amplifier enters the battlefield, if it was kicked, return target creature an opponent controls to its owner's hand.
Whenever you cast an instant or sorcery spell, Ghitu Amplifier gets +2/+0 until end of turn.
1/2
  • Dominaria United
Ghitu Embercoiler

Ghitu Embercoiler {1}{R}

Creature - Human Wizard
Prowess
At the beginning of your precombat main phase, you may discard a card. If you do, seek a card with greater mana value and exile it. Until the end of your next turn, you may play the exiled card.
2/2
  • Alchemy: Dominaria
Ghor-Clan Rampager

Ghor-Clan Rampager {2}{R}{G}

Creature - Beast
Trample
Bloodrush{R}{G}, Discard Ghor-Clan Rampager: Target attacking creature gets +4/+4 and gains trample until end of turn.
"The Simic come from the cold slow depths. How could they understand the fire in a wild heart?"
—Kroshkar, Gruul shaman
4/4
Ghost Council of Orzhova

Ghost Council of Orzhova {W}{W}{B}{B}

Legendary Creature - Spirit
When Ghost Council of Orzhova enters the battlefield, target opponent loses 1 life and you gain 1 life.
{1}, Sacrifice a creature: Exile Ghost Council of Orzhova. Return it to the battlefield under its owner's control at the beginning of the next end step.
4/4
Ghost Ship

Ghost Ship {2}{U}{U}

Creature - Spirit
Flying
{U}{U}{U}: Regenerate Ghost Ship.
Going down with the ship is just the beginning.
2/4
Related card: Malach of the Dawn
Ghost Tactician

Ghost Tactician {4}{W}

Creature - Spirit Spellshaper
{W}, {T}, Discard a card: Creatures you control get +1/+0 until end of turn.
Its ethereal hand confers a lifetime of experience with combat and steel.
2/5
  • Planar Chaos
Ghost of Ramirez DePietro

Ghost of Ramirez DePietro {2}{U}

Legendary Creature - Spirit Pirate
Ghost of Ramirez DePietro can't be blocked by creatures with toughness 3 or greater.
Whenever Ghost of Ramirez DePietro deals combat damage to a player, choose up to one target card in a graveyard that was discarded or put there from a library this turn. Put that card into its owner's hand.
Partner
2/3
Ghost-Lit Redeemer

Ghost-Lit Redeemer {W}

Creature - Spirit
{W}, {T}: You gain 2 life.
Channel{1}{W}, Discard Ghost-Lit Redeemer: You gain 4 life.
1/1
  • Saviors of Kamigawa
Ghost-Lit Stalker

Ghost-Lit Stalker {B}

Creature - Spirit
{4}{B}, {T}: Target player discards two cards. Activate only as a sorcery.
Channel{5}{B}{B}, Discard Ghost-Lit Stalker: Target player discards four cards. Activate only as a sorcery.
1/1
Ghostflame Sliver

Ghostflame Sliver {B}{R}

Creature - Sliver
All Slivers are colorless.
"This breed is on the cusp of evolution. It burns away the markings that connect it to a queen that no longer heeds its call. It seeks a new master. Perhaps I can give it one."
—Freyalise
2/2