2129 cards found
Sacred Foundry

Sacred Foundry

Land - Mountain Plains
({T}: Add {R} or {W}.)
As Sacred Foundry enters, you may pay 2 life. If you don't, it enters tapped.
"You will not be trained here. You will be forged."
—Commander Yaszen
Sacred Peaks

Sacred Peaks

Land - Mountain Plains
({T}: Add {R} or {W}.)
Sacred Peaks enters tapped.
Everyone is welcome in the floating Serran cities, though few but the most faithful attempt the ascent.
Safe Haven

Safe Haven

Land
{2}, {T}: Exile target creature you control.
At the beginning of your upkeep, you may sacrifice Safe Haven. If you do, return each card exiled with Safe Haven to the battlefield under its owner's control.
Sakashima the Impostor Avatar

Sakashima the Impostor Avatar

Vanguard
{2}: Choose a creature you control. It becomes a copy of target creature except for its name.
Hand size bonus: +0
Life bonus: +1
  • Magic Online Avatars
Salt Flats

Salt Flats

Land
Salt Flats enters tapped.
{T}: Add {C}.
{T}: Add {W} or {B}. Salt Flats deals 1 damage to you.
Salt Marsh

Salt Marsh

Land
Salt Marsh enters tapped.
{T}: Add {U} or {B}.
Only death breeds in stagnant water.
—Urborg saying
Saltcrusted Steppe

Saltcrusted Steppe

Land
{T}: Add {C}.
{1}, {T}: Put a storage counter on Saltcrusted Steppe.
{1}, Remove X storage counters from Saltcrusted Steppe: Add X mana in any combination of {G} and/or {W}.
Sanctum of Eternity

Sanctum of Eternity

Land
{T}: Add {C}.
{2}, {T}: Return target commander you own from the battlefield to your hand. Activate only during your turn.
Come and rest here, beyond the constraints of space and time.
  • Commander 2019
Sanctum of Serra

Sanctum of Serra

Plane - Serra’s Realm
When you planeswalk away from Sanctum of Serra, destroy all nonland permanents.
Whenever chaos ensues, you may have your life total become 20.
Sanctum of Ugin

Sanctum of Ugin

Land
{T}: Add {C}.
Whenever you cast a colorless spell with mana value 7 or greater, you may sacrifice Sanctum of Ugin. If you do, search your library for a colorless creature card, reveal it, put it into your hand, then shuffle.
Sanctum of the Sun
Azor's Gateway

Sanctum of the Sun

Legendary Land
{T}: Add X mana of any one color, where X is your life total.
As soon as Jace laid eyes on the great sphinx's chamber, the shards of memory began sliding into place.
Card has other part: Azor's Gateway
Sand Silos

Sand Silos

Land
Sand Silos enters tapped.
You may choose not to untap Sand Silos during your untap step.
At the beginning of your upkeep, if Sand Silos is tapped, put a storage counter on it.
{T}, Remove any number of storage counters from Sand Silos: Add {U} for each storage counter removed this way.
Sandsteppe Citadel

Sandsteppe Citadel

Land
Sandsteppe Citadel enters tapped.
{T}: Add {W}, {B}, or {G}.
That which endures, survives.
Sandstone Bridge

Sandstone Bridge

Land
Sandstone Bridge enters tapped.
When Sandstone Bridge enters, target creature gets +1/+1 and gains vigilance until end of turn.
{T}: Add {W}.
Sandstone Needle

Sandstone Needle

Land
Sandstone Needle enters tapped with two depletion counters on it.
{T}, Remove a depletion counter from Sandstone Needle: Add {R}{R}. If there are no depletion counters on Sandstone Needle, sacrifice it.
  • Mercadian Masques
Sandstorm Verge

Sandstorm Verge

Land - Desert
{T}: Add {C}.
{3}, {T}: Target creature can't block this turn. Activate only as a sorcery.
"Ever been caught out in a storm like that? Think of it like drowning, but all the water is knives."
—Annie Flash
  • Outlaws of Thunder Junction
Sandswirl Wanderglyph
Unstable Glyphbridge

Sandswirl Wanderglyph

Artifact Creature - Golem
(Color indicator: Sandswirl Wanderglyph is white)
Flying
Whenever an opponent casts a spell during their turn, they can't attack you or planeswalkers you control this turn.
Each opponent who attacked you or a planeswalker you control this turn can't cast spells.
5/3
Card has other part: Unstable Glyphbridge
  • The Lost Caverns of Ixalan 41b 358b
Sanguine Morass
Bloodsoaked Insight

Sanguine Morass

Land
Sanguine Morass enters tapped.
{T}: Add {B} or {R}.
All who enter the bog despair, for the first thing it steals is hope.
Card has other part: Bloodsoaked Insight
  • Modern Horizons 3
Sap Sucker

Sap Sucker

Artifact - Contraption
Whenever you crank Sap Sucker, add {G}. Until end of turn, you don't lose this mana as steps and phases end.
  • Unstable
Saprazzan Cove

Saprazzan Cove

Land
Saprazzan Cove enters tapped.
{T}: Put a storage counter on Saprazzan Cove.
{T}, Remove any number of storage counters from Saprazzan Cove: Add {U} for each storage counter removed this way.
  • Mercadian Masques
Saprazzan Skerry

Saprazzan Skerry

Land
Saprazzan Skerry enters tapped with two depletion counters on it.
{T}, Remove a depletion counter from Saprazzan Skerry: Add {U}{U}. If there are no depletion counters on Saprazzan Skerry, sacrifice it.
Sapseep Forest

Sapseep Forest

Land - Forest
({T}: Add {G}.)
Sapseep Forest enters tapped.
{G}, {T}: You gain 1 life. Activate only if you control two or more green permanents.
Sassy Gremlin Blood

Sassy Gremlin Blood

Stickers
{TK}{TK} — Whenever this creature attacks, create a Treasure token.
{TK}{TK}{TK}{TK}{TK}{3}: Target creature gains flying until end of turn.
{TK}{TK} — 3/2
{TK}{TK}{TK}{TK}{TK}{TK} — 10/10
  • Unfinity Sticker Sheets
Savage Lands

Savage Lands

Land
Savage Lands enters tapped.
{T}: Add {B}, {R}, or {G}.
Jund is a world as cruel as those who call it home. Their brutal struggles scar the land even as it carves them in its image, a vicious circle spiraling out of control.
Savage Packmate
Child of the Pack

Savage Packmate

Creature - Werewolf
(Color indicator: Savage Packmate is red and green)
Trample
Other creatures you control get +1/+0.
Nightbound
Her claws are another matter.
5/5
Card has other part: Child of the Pack