2265 cards found
Ponder

Ponder {U}

Sorcery
Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
Dungeon Master's Guide, 4th Edition (2008)
Related card: Tome of Gadwick
Porcelain Gallery

Porcelain Gallery {4}{W}{W}

Enchantment - Room
Creatures you control have base power and toughness each equal to the number of creatures you control.
Card has other part: Dollmaker's Shop
  • Duskmourn: House of Horror Promos 4pb 4sb
  • Duskmourn: House of Horror 4b 335b
Port Razer

Port Razer {3}{R}{R}

Creature - Orc Pirate
Whenever Port Razer deals combat damage to a player, untap each creature you control. After this phase, there is an additional combat phase.
Port Razer can't attack a player it has already attacked this turn.
"We're taking back what's ours. And a little bit of what's yours."
4/4
Portent of Calamity

Portent of Calamity {X}{U}

Sorcery
Reveal the top X cards of your library. For each card type, you may exile a card of that type from among them. Put the rest into your graveyard. You may cast a spell from among the exiled cards without paying its mana cost if you exiled four or more cards this way. Then put the rest of the exiled cards into your hand.
  • Bloomburrow Promos 66p 66s
  • Bloomburrow 66 306
Possession Engine

Possession Engine {3}{U}{U}

Artifact - Vehicle
When this Vehicle enters, gain control of target creature an opponent controls for as long as you control this Vehicle. That creature can't attack or block for as long as you control this Vehicle.
Crew 3
Take it for a spin. That's not a request.
5/5
Powerbalance

Powerbalance {R}{R}

Enchantment
Whenever an opponent casts a spell, you may reveal the top card of your library. If you do, you may cast that card without paying its mana cost if the two spells have the same mana value.
Preordain

Preordain {U}

Sorcery
Scry 2, then draw a card.
Related card: Tome of Gadwick
Preposterous Proportions

Preposterous Proportions {5}{G}{G}

Sorcery
Creatures you control get +10/+10 and gain vigilance until end of turn.
"I think you mean giant lemures, a type of malevolent spirit that . . . OH GODS, WHAT IS THAT?!"
—Uriah the Smug, last words
Primal Command

Primal Command {3}{G}{G}

Sorcery
Choose two —
• Target player gains 7 life.
• Put target noncreature permanent on top of its owner's library.
• Target player shuffles their graveyard into their library.
• Search your library for a creature card, reveal it, put it into your hand, then shuffle.
Primal Might

Primal Might {X}{G}

Sorcery
Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control.
Colossal Cactusfolk Credits Training Regimen
Primal Prayers

Primal Prayers {2}{G}{G}

Enchantment
When Primal Prayers enters, you get {E}{E}.
You may cast creature spells with mana value 3 or less by paying {E} rather than paying their mana costs. If you cast a spell this way, you may cast it as though it had flash.
Primal Vigor

Primal Vigor {4}{G}
(Bast's Blessing)

Enchantment
If one or more tokens would be created, twice that many of those tokens are created instead.
If one or more +1/+1 counters would be put on a creature, twice that many +1/+1 counters are put on that creature instead.
"With Bast's strength, I will defend this land."
Prime Speaker Zegana

Prime Speaker Zegana {2}{G}{G}{U}{U}

Legendary Creature - Merfolk Wizard
Prime Speaker Zegana enters with X +1/+1 counters on it, where X is the greatest power among other creatures you control.
When Prime Speaker Zegana enters, draw cards equal to its power.
1/1
Primordial Hydra

Primordial Hydra {X}{G}{G}

Creature - Hydra
Primordial Hydra enters with X +1/+1 counters on it.
At the beginning of your upkeep, double the number of +1/+1 counters on Primordial Hydra.
Primordial Hydra has trample as long as it has ten or more +1/+1 counters on it.
0/0
Prince Imrahil the Fair

Prince Imrahil the Fair {W}{U}

Legendary Creature - Human Noble
Whenever you draw your second card each turn, create a 1/1 white Human Soldier creature token.
2/2
  • The Lord of the Rings: Tales of Middle-earth 219 431 670
Prince of Thralls

Prince of Thralls {4}{U}{B}{B}{R}

Creature - Demon
Whenever a permanent an opponent controls is put into a graveyard, put that card onto the battlefield under your control unless that opponent pays 3 life.
"Rise from the dead and kneel to your lord."
7/7
Related card: Demon's Herald
Prismatic Ending

Prismatic Ending {X}{W}

Sorcery
Converge — Exile target nonland permanent if its mana value is less than or equal to the number of colors of mana spent to cast this spell.
Sagas sing of realms long forgotten, shattered by doomskars and cleaved violently from the World Tree.
Prismatic Omen

Prismatic Omen {1}{G}

Enchantment
Lands you control are every basic land type in addition to their other types.
"There would be time later to mourn the lost, to weep for their fallen homes and lost treasures. But for now, they breathed in the untainted air and allowed themselves to hope again."
—Last Stand of the Realm
Prismatic Vista

Prismatic Vista

Land
{T}, Pay 1 life, Sacrifice Prismatic Vista: Search your library for a basic land card, put it onto the battlefield, then shuffle.
When Kellan let his eyes wander to the horizon, he saw a land whose destiny was as uncertain as his own.
Privileged Position

Privileged Position {2}{G/W}{G/W}{G/W}

Enchantment
Other permanents you control have hexproof.
There's no better defense than simply being out of reach.
Prodigal Sorcerer

Prodigal Sorcerer {2}{U}
(Tim the Enchanter)

Creature - Human Wizard
{T}: Prodigal Sorcerer deals 1 damage to any target.
"There are some who call me . . . Tim."
1/1
Related card: Prodigal Pyromancer
Professional Face-Breaker

Professional Face-Breaker {2}{R}

Creature - Human Warrior
Menace
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token.
Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn.
2/3
Professor Onyx

Professor Onyx {4}{B}{B}

Legendary Planeswalker - Liliana
Magecraft — Whenever you cast or copy an instant or sorcery spell, each opponent loses 2 life and you gain 2 life.
[+1]: You lose 1 life. Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
[–3]: Each opponent sacrifices a creature with the greatest power among creatures that player controls.
[–8]: Each opponent may discard a card. If they don't, they lose 3 life. Repeat this process six more times.
Loyalty:
5
Promising Stairs

Promising Stairs {2}{U}

Enchantment - Room
At the beginning of your upkeep, surveil 1. You win the game if there are eight or more different names among unlocked doors of Rooms you control.
Card has other part: Central Elevator
  • Duskmourn: House of Horror Promos 44pb 44sb
  • Duskmourn: House of Horror 44b 336b
Prop Room

Prop Room {2}{W}

Enchantment - Room
Untap each creature you control during each other player's untap step.
Card has other part: Dazzling Theater
  • Duskmourn: House of Horror Promos 3pb 3sb
  • Duskmourn: House of Horror 3b 334b