4059 cards found
Hammer Jammer

Hammer Jammer {3}{R}

Creature - Goblin Warrior
As Hammer Jammer enters, roll a six-sided die. Hammer Jammer enters with a number of +1/+1 counters on it equal to the result.
Whenever you roll a die, remove all +1/+1 counters from Hammer Jammer, then put a number of +1/+1 counters on it equal to the result.
0/0
  • Unstable
Hammerfest Boomtacular

Hammerfest Boomtacular {3}{R}{R}

Enchantment
Whenever you cast a spell with a Goblin Explosioneers watermark, Hammerfest Boomtacular deals 2 damage to any target.
It's less "music" and more "straightforward hearing damage."
  • Unstable
Hammers of Moradin

Hammers of Moradin {2}{W}

Creature - Dwarf Cleric
Myriad
Whenever Hammers of Moradin attacks, for each opponent, tap up to one target creature that player controls.
3/3
  • Commander Legends: Battle for Baldur's Gate
Hand of Death

Hand of Death {2}{B}

Sorcery
Destroy target nonblack creature.
The touch of death is never gentle.
Handcuffs

Handcuffs {3}{B}{B}

Enchantment
As Handcuffs enters, choose a player.
When the chosen player's hands aren't touching each other, sacrifice Handcuffs and that player sacrifices three permanents.
"That was fun! Now me."
—Gwendlyn Di Corci
  • Unglued
Handy Dandy Clone Machine

Handy Dandy Clone Machine {3}

Artifact
{2}, {T}: Create a 2/2 colorless Homunculus creature token. It must be represented by a unique hand and two fingers at all times, or it ceases to exist.
Early testing failed because the clones were all thumbs.
Hangman

Hangman {B}

Creature - Human Villain
As Hangman enters, secretly note a word with six to eight letters.
{1}: Target player who doesn't control Hangman guesses the noted word or an unguessed letter in that word. If they guess wrong, put a +1/+1 counter on Hangman. Any player may activate this ability.
When a player guesses the noted word or all of its letters, sacrifice Hangman.
1/1
  • Unstable
Hanna

Hanna

Vanguard
Spells you cast cost {1} less to cast.
Educated in Argive and highly knowledgeable in the field of artifacts, this expert navigator of the Weatherlight believes that scholarship does not necessarily lead to understanding. Her diligence in pursuing both is her greatest asset.
Hand size bonus: +1
Life bonus: -5
  • Vanguard Series
Hapato's Might

Hapato's Might {2}{B}

Instant
Target creature gets +X/+0 until end of turn, where X is a number from 0 to 6 chosen at random.
  • Sega Dreamcast Cards
Happy Dead Squirrel

Happy Dead Squirrel

Stickers
{TK}{TK}{T}: Add {C}{C}. Spend this mana only to cast noncreature spells.
{TK}{TK}{TK} — Infect
{TK}{TK} — 3/2
{TK}{TK}{TK}{TK} — 4/7
  • Unfinity Sticker Sheets
Harald Unites the Elves (Alchemy)

Harald Unites the Elves (Alchemy) {2}{B}{G}

Enchantment - Saga
I — Mill five cards. You may put an Elf or Tyvar card from your graveyard onto the battlefield.
II — Put a +1/+1 counter on each Elf you control.
III — Whenever an Elf you control attacks this turn, target creature an opponent controls gets -1/-1 until end of turn.
Related card: Harald Unites the Elves
  • Kaldheim
Harald, King of Skemfar (Alchemy)

Harald, King of Skemfar (Alchemy) {1}{B}{G}

Legendary Creature - Elf Warrior
Menace
When Harald, King of Skemfar enters, look at the top seven cards of your library. You may reveal an Elf, Warrior, or Tyvar card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
3/2
Related card: Harald, King of Skemfar
  • Kaldheim
Hard Hat Area

Hard Hat Area

Artifact - Contraption
Whenever you crank Hard Hat Area, roll two six-sided dice. Hard Hat Area assembles a number of Contraptions equal to the difference between those results. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)
  • Unstable
Hardy of Myra's Marvels

Hardy of Myra's Marvels {2}{G}{G}

Legendary Creature - Elf Performer
As Hardy of Myra's Marvels enters, choose a number.
Whenever you cast a spell with the chosen number of lines of flavor text, put that many +1/+1 counters on target creature.
Partner (You can have two commanders if both have partner.)
4/4
Harmony of Nature

Harmony of Nature {2}{G}

Sorcery
Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way.
Harried Dash

Harried Dash {R}

Sorcery - Adventure
Create a 1/1 white Rabbit creature token. It gains haste until end of turn.
Card has other part: Steady Tortoise
  • Alchemy: Wilds of Eldraine
Harrowing Swarm

Harrowing Swarm {1}{G}

Sorcery
Manifest dread. Then each face-down creature you control gains "This permanent costs {2} less to turn face up" and "When this permanent is turned face up, if it's a creature, put a +1/+1 counter on it."
  • Alchemy: Duskmourn
Hat Trick

Hat Trick {1}{W}

Instant
Target blocking or blocked creature you control gets +1/+1 and gains first strike until end of turn. If it has a hat, it gains double strike until end of turn. If you and that creature each have a hat, the creature gains triple strike until end of turn.
"Behold the power of my hat and the ghosts of two other hats I used to own!"
  • Unfinity 13 299
Haunted House

Haunted House

Artifact - Attraction
Visit — Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of your next end step.
To build Sorin's Haunted Mansion, every detail of Markov Manor was painstakingly recreated, from the floating laser ghosts to the robot space gargoyles.
Attraction Lights: 3, 6
Haunting Wind

Haunting Wind {3}{B}

Enchantment
Whenever an artifact becomes tapped or a player activates an artifact's ability without {T} in its activation cost, Haunting Wind deals 1 damage to that artifact's controller.
These devices lured so many spirits that sometimes entire battlefields would become haunted at once.
Related card: Golgothian Sylex
  • Antiquities
Haywire Mite (Alchemy)

Haywire Mite (Alchemy) {1}

Artifact Creature - Insect
When Haywire Mite dies, you gain 3 life.
{G}, Sacrifice Haywire Mite: Exile target noncreature artifact or noncreature enchantment.
1/2
Related card: Haywire Mite
  • The Brothers' War
Hazduhr the Abbot

Hazduhr the Abbot {3}{W}{W}

Legendary Creature - Human Cleric
{X}, {T}: The next X damage that would be dealt this turn to target white creature you control is dealt to Hazduhr the Abbot instead.
"Soon, Serra will return and choose the Abbot's successor, else we are lost."
—Gulsen, Abbey Matron
2/5
Related card: Apocalypse Chime
  • Homelands
Hazmat Suit (Used)

Hazmat Suit (Used) {3}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+1 and has menace.
Whenever a player's skin or fingernail touches enchanted creature, that player loses 2 life.
  • Unstable
Head Banger

Head Banger

Artifact - Contraption
Whenever you crank Head Banger, target creature must be blocked this turn if able.
  • Unstable
Head to Head

Head to Head {W}

Instant
You and target opponent play Seven Questions with the top card of that player's library. If you win, prevent all damage that would be dealt this turn by a source of your choice. (To play Seven Questions, that player looks at the card, then you ask up to six yes-or-no questions about the card that they answer truthfully. You guess the card's name—that's question seven—then the player reveals the card.)
  • Unhinged