18933 cards found
Shadowheart, Cleric of Trickery

Shadowheart, Cleric of Trickery {1}{U}{B}

Legendary Creature - Human Elf Cleric
Deathtouch
At the beginning of your end step, Shadowheart, Cleric of Trickery deals 1 damage to each player.
Whenever you lose life during your turn, draw a card.
4/4
Related cards: Shadowheart, Cleric of Graves Shadowheart, Cleric of Order Shadowheart, Cleric of Twilight Shadowheart, Cleric of War Shadowheart, Sharran Cleric
  • Alchemy Horizons: Baldur's Gate
Shadowheart, Cleric of Twilight

Shadowheart, Cleric of Twilight {1}{B}{G}

Legendary Creature - Human Elf Cleric
Deathtouch
Shadowheart, Cleric of Twilight can't be blocked by creatures with power 2 or less.
At the beginning of your end step, Shadowheart deals 1 damage to each player.
Whenever you lose life during your turn, put a +1/+1 counter on Shadowheart.
4/4
Related cards: Shadowheart, Cleric of Graves Shadowheart, Cleric of Order Shadowheart, Cleric of Trickery Shadowheart, Cleric of War Shadowheart, Sharran Cleric
  • Alchemy Horizons: Baldur's Gate
Shadowheart, Cleric of War

Shadowheart, Cleric of War {1}{B}{R}

Legendary Creature - Human Elf Cleric
Deathtouch
At the beginning of your end step, Shadowheart, Cleric of War deals 1 damage to each player.
Whenever you lose life during your turn, Shadowheart deals that much damage to each opponent.
4/4
Related cards: Shadowheart, Cleric of Graves Shadowheart, Cleric of Order Shadowheart, Cleric of Trickery Shadowheart, Cleric of Twilight Shadowheart, Sharran Cleric
  • Alchemy Horizons: Baldur's Gate
Shadowheart, Dark Justiciar

Shadowheart, Dark Justiciar {3}{B}

Legendary Creature - Human Elf Cleric
{1}{B}, {T}, Sacrifice another creature: Draw X cards, where X is that creature's power.
Choose a Background
"Shar's will shall be done. As sure as night will fall."
3/4
  • Battle for Baldur's Gate Promos
  • Commander Legends: Battle for Baldur's Gate 146 392 499
Shadowmage Infiltrator

Shadowmage Infiltrator {1}{U}{B}

Creature - Human Wizard
Fear
Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card.
1/3
Shadows' Lair
Grasping Shadows

Shadows' Lair

Land - Cave
{T}: Add {B}.
{B}, {T}, Remove a dread counter from Shadows' Lair: You draw a card and you lose 1 life.
The shadows make no mark upon the flesh. It is the mind they claw and strangle.
Card has other part: Grasping Shadows
  • The Lost Caverns of Ixalan
Shadows' Verdict

Shadows' Verdict {3}{B}{B}

Sorcery
Exile all creatures and planeswalkers with mana value 3 or less from the battlefield and all creature and planeswalker cards with mana value 3 or less from all graveyards.
The shadows of death fall over everyone in the end.
Shadrix Silverquill

Shadrix Silverquill {3}{W}{B}

Legendary Creature - Elder Dragon
Flying, double strike
At the beginning of combat on your turn, you may choose two. Each mode must target a different player.
• Target player creates a 2/1 white and black Inkling creature token with flying.
• Target player draws a card and loses 1 life.
• Target player puts a +1/+1 counter on each creature they control.
2/5
Shady Informant

Shady Informant {3}{B}{R}

Creature - Ogre Rogue
When Shady Informant dies, it deals 2 damage to any target.
Disguise {2}{B/R}{B/R}
Rakdos snitches rarely survive to get stitches.
4/2
  • Murders at Karlov Manor
Shady Traveler
Stalking Predator

Shady Traveler {2}{B}

Creature - Human Werewolf
Menace
Daybound
The stranger spoke to no one, and the townspeople gladly returned the favor.
2/3
Card has other part: Stalking Predator
Shaggy Camel

Shaggy Camel {3}{W}

Host Creature - Camel
When this creature enters the battlefield, creatures you control get +1/+1 until end of turn.
3/3
  • Unstable
Shagrat, Loot Bearer

Shagrat, Loot Bearer {2}{B}{R}

Legendary Creature - Orc Soldier
Whenever Shagrat, Loot Bearer attacks, attach up to one target Equipment to it. Then amass Orcs X, where X is the number of Equipment attached to Shagrat.
4/4
Shah of Naar Isle

Shah of Naar Isle {3}{R}

Creature - Efreet
Trample
Echo {0}
When Shah of Naar Isle's echo cost is paid, each opponent may draw up to three cards.
6/6
  • Future Sight
Shake the Foundations

Shake the Foundations {2}{R}

Instant
Shake the Foundations deals 1 damage to each creature without flying.
Draw a card.
A threefold calamity with a single will.
  • Rivals of Ixalan
Shakedown Heavy

Shakedown Heavy {2}{B}

Creature - Ogre Warrior
Menace
Whenever Shakedown Heavy attacks, defending player may have you draw a card. If they do, untap Shakedown Heavy and remove it from combat.
"Look, we both get what we want. I get your Halo. You get to keep your kneecaps."
6/4
Shalai and Hallar

Shalai and Hallar {1}{R}{G}{W}

Legendary Creature - Angel Elf
Flying, vigilance
Whenever one or more +1/+1 counters are put on a creature you control, Shalai and Hallar deals that much damage to target opponent.
Between the angel's blade and the elf's bow, few Phyrexians made it as far as Llanowar's canopy.
3/3
  • March of the Machine Commander 10 96
Shalai's Acolyte

Shalai's Acolyte {4}{W}

Creature - Angel
Kicker {1}{G}
Flying
If Shalai's Acolyte was kicked, it enters the battlefield with two +1/+1 counters on it.
Armed by Multani, she protected the forest from above.
3/4
  • Dominaria United
Shalai, Voice of Plenty

Shalai, Voice of Plenty {3}{W}

Legendary Creature - Angel
Flying
You, planeswalkers you control, and other creatures you control have hexproof.
{4}{G}{G}: Put a +1/+1 counter on each creature you control.
3/4
Shaleskin Bruiser

Shaleskin Bruiser {6}{R}

Creature - Beast
Trample
Whenever Shaleskin Bruiser attacks, it gets +3/+0 until end of turn for each other attacking Beast.
Its only predators are the elements.
4/4
  • Onslaught
Shaleskin Plower

Shaleskin Plower {3}{R}

Creature - Beast
Morph {4}{R}
When Shaleskin Plower is turned face up, destroy target land.
3/2
  • Legions
Shaman of Forgotten Ways

Shaman of Forgotten Ways {2}{G}

Creature - Human Shaman
{T}: Add two mana in any combination of colors. Spend this mana only to cast creature spells.
Formidable{9}{G}{G}, {T}: Each player's life total becomes the number of creatures they control. Activate only if creatures you control have total power 8 or greater.
2/3
  • Dragons of Tarkir
Shaman of Spring

Shaman of Spring {3}{G}

Creature - Elf Shaman
When Shaman of Spring enters the battlefield, draw a card.
Some shamanic sects advocate the different seasons, each working to preserve nature's cycles.
2/2
  • Magic 2015
Shaman of the Great Hunt

Shaman of the Great Hunt {3}{R}

Creature - Orc Shaman
Haste
Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on it.
Ferocious{2}{G/U}{G/U}: Draw a card for each creature you control with power 4 or greater.
4/2
Shaman of the Pack

Shaman of the Pack {1}{B}{G}

Creature - Elf Shaman
When Shaman of the Pack enters the battlefield, target opponent loses life equal to the number of Elves you control.
To the elves, her spear is a compass; to the boggarts, a harbinger of doom.
3/2
Shaman's Trance

Shaman's Trance {2}{R}

Instant
Other players can't play lands or cast spells from their graveyards this turn. You may play lands and cast spells from other players' graveyards this turn as though those cards were in your graveyard.
  • Judgment