4956 cards found
Fertile Imagination

Fertile Imagination {2}{G}{G}

Sorcery
Choose a card type. Target opponent reveals their hand. Create two 1/1 green Saproling creature tokens for each card of the chosen type revealed this way.
  • Dissension
Festering March

Festering March {3}{B}{B}

Sorcery
Creatures your opponents control get -1/-1 until end of turn. Exile Festering March with three time counters on it.
Suspend 3—{2}{B}
  • Future Sight
Festering Wound

Festering Wound {1}{B}

Enchantment - Aura
Enchant creature
At the beginning of your upkeep, you may put an infection counter on Festering Wound.
At the beginning of the upkeep of enchanted creature's controller, Festering Wound deals X damage to that player, where X is the number of infection counters on Festering Wound.
  • Urza's Destiny
Festival

Festival {W}

Instant
Cast this spell only during an opponent's upkeep.
Creatures can't attack this turn.
Only after the townsfolk had drawn us into their merry celebration did we discover that their holiday rituals held a deeper purpose.
  • The Dark
Festival of Trokin

Festival of Trokin {W}

Sorcery
You gain 2 life for each creature you control.
Everyone loves a good sale.
  • Portal Second Age
Festival of the Guildpact

Festival of the Guildpact {X}{W}

Instant
Prevent the next X damage that would be dealt to you this turn.
Draw a card.
Everyone knows that violence at the Festival brings the worst of luck, so for at least one day a year arms are laid down in favor of brimming goblets.
  • Ravnica: City of Guilds
Fetid Horror

Fetid Horror {3}{B}

Creature - Shade Horror
{B}: Fetid Horror gets +1/+1 until end of turn.
"Of the six who went down the Uuserk Trail to scout ahead, one returned. She clawed at her eyes and nostrils and sobbed with horror. I was curious about what she saw, but we chose another path."
—Scout Ekemet, final journal
1/2
  • Mirage
Fever Charm

Fever Charm {R}

Instant
Choose one —
• Target creature gains haste until end of turn.
• Target creature gets +2/+0 until end of turn.
• Fever Charm deals 3 damage to target Wizard creature.
  • Onslaught
Fevered Convulsions

Fevered Convulsions {B}{B}

Enchantment
{2}{B}{B}: Put a -1/-1 counter on target creature.
"Tell me again why you failed to capture Gerrard, you worthless pile of spine."
—Volrath, to Greven
  • Tempest
Fickle Efreet

Fickle Efreet {3}{R}

Creature - Efreet
Whenever Fickle Efreet attacks or blocks, flip a coin at end of combat. If you lose the flip, an opponent gains control of Fickle Efreet.
Flame chooses its own course.
5/2
  • Prophecy
Fiddlehead Kami

Fiddlehead Kami {4}{G}

Creature - Spirit
Whenever you cast a Spirit or Arcane spell, regenerate Fiddlehead Kami.
"Like a riddle, it unwinds. Like a green wind, it reaches out. Like a sudden guilt, it seizes."
—Snow Fur, kitsune poet
3/3
  • Saviors of Kamigawa
Field Surgeon

Field Surgeon {1}{W}

Creature - Human Cleric
Tap an untapped creature you control: Prevent the next 1 damage that would be dealt to target creature this turn.
Commanders order soldiers to attack. Field surgeons order them to heal. Both are obeyed without question.
1/1
  • Urza's Destiny
Field of Reality

Field of Reality {2}{U}

Enchantment - Aura
Enchant creature
Enchanted creature can't be blocked by Spirits.
{1}{U}: Return Field of Reality to its owner's hand.
"The scholars of the Minamo School understood the veil between their world and that of the kami. Moreover, they knew how to exploit it."
—Observations of the Kami War
  • Champions of Kamigawa
Fiery Mantle

Fiery Mantle {1}{R}

Enchantment - Aura
Enchant creature
{R}: Enchanted creature gets +1/+0 until end of turn.
When Fiery Mantle is put into a graveyard from the battlefield, return Fiery Mantle to its owner's hand.
  • Urza's Saga
Fight or Flight

Fight or Flight {3}{W}

Enchantment
At the beginning of combat on each opponent's turn, separate all creatures that player controls into two piles. Only creatures in the pile of their choice can attack this turn.
  • Invasion
Fighting Chance

Fighting Chance {R}

Instant
For each blocking creature, flip a coin. If you win the flip, prevent all combat damage that would be dealt by that creature this turn.
A stroke of luck can smite an army.
  • Exodus
Figure of Destiny Avatar

Figure of Destiny Avatar

Vanguard
{X}: Put a +1/+1 counter on target creature with fewer than X +1/+1 counters on it.
Hand size bonus: +0
Life bonus: +3
  • Magic Online Avatars
Filthy Cur

Filthy Cur {1}{B}

Creature - Dog
Whenever Filthy Cur is dealt damage, you lose that much life.
Some things even fleas won't bite.
2/2
  • Odyssey
Final Punishment

Final Punishment {3}{B}{B}

Sorcery
Target player loses life equal to the damage already dealt to that player this turn.
The pain of a lifetime—every scrape, illness, and bruise—condensed into a single moment.
Final Strike

Final Strike {2}{B}{B}

Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Final Strike deals damage to target opponent or planeswalker equal to the sacrificed creature's power.
  • Portal
Fire Ants

Fire Ants {2}{R}

Creature - Insect
{T}: Fire Ants deals 1 damage to each other creature without flying.
Visitors to Shiv fear the dragons, the goblins, or the viashino. Natives fear the ants.
2/1
Fire Bowman

Fire Bowman {R}

Creature - Human Soldier Archer
Sacrifice Fire Bowman: It deals 1 damage to any target. Activate only during your turn, before attackers are declared.
1/1
  • Portal Three Kingdoms
Fire Snake

Fire Snake {4}{R}

Creature - Snake
When Fire Snake dies, destroy target land.
The snake's final thrashings only spread the fire within it.
3/1
  • Portal
Fire Whip

Fire Whip {1}{R}

Enchantment - Aura
Enchant creature you control
Enchanted creature has "{T}: This creature deals 1 damage to any target."
Sacrifice Fire Whip: Fire Whip deals 1 damage to any target.
Fire and Brimstone

Fire and Brimstone {3}{W}{W}

Instant
Fire and Brimstone deals 4 damage to target player who attacked this turn and 4 damage to you.
  • The Dark