2916 cards found
Marshland Hordemaster

Marshland Hordemaster {1}{B}{R}

Creature - Lizard Warlock
Whenever Marshland Hordemaster or another Lizard you control enters, Marshland Hordemaster perpetually gains battle cry.
Whenever Marshland Hordemaster or another Lizard you control dies, target opponent loses 1 life and you gain 1 life.
2/4
  • Alchemy: Bloomburrow
Mary O'Kill

Mary O'Kill {5}{B/R}

Legendary Creature - Human Villain
{1}{B/R}: Switch a Killbot or Mary O'Kill in your hand with one on the battlefield. (If a creature is tapped, the switched creature is tapped. The same is true for untapped, attacking, blocking, enchanted, equipped, and targeted. Any counters on a creature are on the switched creature instead.)
5/5
Masked Bandits (Alchemy)

Masked Bandits (Alchemy) {3}{B}{R}{G}

Creature - Raccoon Rogue
Vigilance
Menace
{1}, Exile Masked Bandits from your hand: Target land gains "{T}: Add {B}, {R}, or {G}" until Masked Bandits is cast from exile. You may cast Masked Bandits for as long as it remains exiled.
5/6
Related card: Masked Bandits
  • Streets of New Capenna
Massacre Totem

Massacre Totem

Artifact
At the beginning of the Horde's first main phase, reveal an additional card from the top of the Horde's library. The Horde casts that card.
Hero's Reward — When Massacre Totem is put into a graveyard from anywhere, put the top seven cards of the Horde's library into its graveyard.
  • Battle the Horde
Master of Winds (Alchemy)

Master of Winds (Alchemy) {2}{U}{U}

Creature - Sphinx Wizard
Flying
When Master of Winds enters, draw two cards, then discard a card.
Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 5/1 or 1/5 until end of turn.
1/5
Related card: Master of Winds
  • Zendikar Rising
Master of the Wild Hunt Avatar

Master of the Wild Hunt Avatar

Vanguard
{2}{G}: Create a green creature token that's a 2/2 Wolf, a 2/3 Antelope with forestwalk, a 3/2 Cat with shroud, or a 4/4 Rhino with trample, chosen at random.
Hand size bonus: +1
Life bonus: +3
  • Magic Online Avatars
Masterful Ninja

Masterful Ninja {2}{B}

Creature - Troll Ninja
Haste
Reveal Masterful Ninja from your hand: Masterful Ninja is on the battlefield and in your hand until end of turn.
{1}{B}: Masterful Ninja gets +1/+1 until end of turn.
1/1
Math is for Blockers

Math is for Blockers {4}{R}{R}

Sorcery
Damage can't be prevented this turn.
Creatures you control have double strike, trample, and must attack if able until end of turn.
  • Unknown Event
Mathise, Surge Channeler

Mathise, Surge Channeler {2}{U}

Legendary Creature - Human Elf Shaman
Whenever you cast an instant or sorcery spell with mana value 3 or greater, roll a d20.
1-9 | Each player draws a card.
10-19 | You draw a card.
20 | Copy that spell. You may choose new targets for the copy.
1/1
May Civilization Collapse

May Civilization Collapse

Scheme
When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, that player sacrifices two lands of their choice. If the player chooses others, each of your other opponents sacrifices a land of their choice.
"This should halt the spread of your insolence."
  • Archenemy Schemes
May of the Machine

May of the Machine {2}{B}

Sorcery
Destroy target creature or planeswalker. If today's date is May 6th, scry 1. If today's date is May 7th, fateseal 1. (To fateseal 1, look at the top card of an opponent's library. You may put that card on the bottom of their library.)
  • Unknown Event
Mayael the Anima Avatar

Mayael the Anima Avatar

Vanguard
At the beginning of your upkeep, reveal the top card of your library. If it's a creature card with power 5 or greater, put it into your hand. Otherwise, you may put it on the bottom of your library.
Hand size bonus: +1
Life bonus: +5
  • Magic Online Avatars
Maître Tree

Maître Tree {2}{G}

Creature - Tree
Tempting offer — When Maître Tree enters the battlefield, create a token from the menu. Each opponent may also create a token from the menu. For each opponent who does, you create a token of the same type.
• Treasure
• Food
• 1/1 green Squirrel
• 3/3 green Beast
0/2
  • Unknown Event
Meandered Towershell

Meandered Towershell {G}

Enchantment - Aura
Enchant creature
Enchanted creature has islandwalk and "Whenever this creature attacks, exile it and Meandered Towershell. Return it to the battlefield under your control tapped and attacking at the beginning of the declare attackers step on your next turn, then return Meandered Towershell to the battlefield under its owner's control attached to that creature."
  • Mystery Booster 2
Meat Locker

Meat Locker {2}{U}

Enchantment - Room
When you unlock this door, tap up to one target creature and put two stun counters on it.
Card has other part: Drowned Diner
  • Duskmourn: House of Horror
Meddling Kids

Meddling Kids {2}{W}{U}

Creature - Human Child
As Meddling Kids enters, choose a word with four or more letters.
Spells with the chosen word in their text box can't be cast.
These kids know their four-letter words.
2/3
  • Unhinged
Meet and Greet "Sisay"

Meet and Greet "Sisay" {R}{G}

Legendary Creature - Elf Performer
Whenever you cast a spell, choose one —
• Flavor — Meet and Greet "Sisay" gets +1/+1 until end of turn for each line of flavor text that spell has.
• History — Create a Treasure token if that spell doesn't share an expansion symbol with a permanent you control or a card in your graveyard.
1/1
Megaflora Jungle

Megaflora Jungle

Plane - Gargantikar
Each creature with mana value 2 or less gets +2/+2.
Whenever chaos ensues, create a 1/1 green Insect creature token with flying named Butterfly.
  • March of the Machine Commander
Melira's Snacks

Melira's Snacks {2}

Artifact - Food
Poison Tolerance +3 (It takes three additional poison counters for you to lose the game to poison.)
When Melira's Snacks enters the battlefield, draw a card.
{2}, {T}, Sacrifice Melira's Snacks: You gain 3 life.
  • Unknown Event
Melt Through

Melt Through {R}

Instant
Melt Through deals 2 damage to any target. If it's a creature, it perpetually gains "As long as this creature is on the battlefield, damage isn't removed from it during cleanup steps."
  • Alchemy: The Brothers' War
Memnarchitect

Memnarchitect {1}{U}

Creature - Vedalken Artificer
Spells you cast have affinity for artifact creatures that weren't originally artifact creatures. (They cost {1} less to cast for each artifact creature you control that wasn't originally an artifact creature.)
{1}{U}{U}: Target permanent becomes an artifact in addition to its other types.
1/4
  • Unknown Event
Memory Bank

Memory Bank {1}{U}

Sorcery
Draw a card.
Bank (If you cast Memory Bank from your hand, exile it until the end of the match. You may cast it from exile during another game this match. It still counts toward your deck minimum.)
Memory Test

Memory Test

Artifact - Attraction
When Memory Test enters, target opponent exiles cards from the bottom of their library until they exile five nonland cards, then turns those nonland cards face down.
Visit — Name the exiled face-down cards, then look at them. If you named them correctly, turn them face up, then claim the prize!
Prize — Create three 1/1 red Balloon creature tokens with flying, then sacrifice Memory Test and open an Attraction.
Attraction Lights: 4, 6
Memory Vampire

Memory Vampire {4}{U}{B}

Creature - Vampire Detective
Flying
Whenever Memory Vampire deals combat damage to a player, any number of target players each mill that many cards. Then you may collect evidence 9. When you do, you may cast target nonland card from defending player's graveyard without paying its mana cost.
4/4
  • Ravnica: Clue Edition
Menagerie Curator

Menagerie Curator {1}{G}

Creature - Human Citizen
{T}: Add one mana of any one color. Spend this mana only to cast a creature spell.
Whenever you cast a creature spell that doesn't share a creature type with a creature card in your library, draw a card.
1/3
  • Alchemy: New Capenna