1935 cards found
Seshiro's Living Legacy
Tales of Master Seshiro

Seshiro's Living Legacy

Enchantment Creature - Snake Warrior
(Color indicator: Seshiro's Living Legacy is green)
Vigilance, haste
"In times of strife, the foolish make a fist while the wise make a friend."
—First Address of Seshiro the Anointed as Broodmaster of the Orochi Colonies
5/5
Card has other part: Tales of Master Seshiro
  • Kamigawa: Neon Dynasty
Shadowblood Ridge

Shadowblood Ridge

Land
{1}, {T}: Add {B}{R}.
Gnolls make offerings to sinister forces in the shadow-drenched chasms.
Shadows' Lair
Grasping Shadows

Shadows' Lair

Land - Cave
{T}: Add {B}.
{B}, {T}, Remove a dread counter from Shadows' Lair: You draw a card and you lose 1 life.
The shadows make no mark upon the flesh. It is the mind they claw and strangle.
Card has other part: Grasping Shadows
  • The Lost Caverns of Ixalan
Shadowy Backstreet

Shadowy Backstreet

Land - Plains Swamp
({T}: Add {W} or {B}.)
Shadowy Backstreet enters the battlefield tapped.
When Shadowy Backstreet enters the battlefield, surveil 1.
  • Murders at Karlov Manor Promos 268p 268s
  • Murders at Karlov Manor 268 330
Shambling Vent

Shambling Vent

Land
Shambling Vent enters the battlefield tapped.
{T}: Add {W} or {B}.
{1}{W}{B}: Shambling Vent becomes a 2/3 white and black Elemental creature with lifelink until end of turn. It's still a land.
Shattered Sanctum

Shattered Sanctum

Land
Shattered Sanctum enters the battlefield tapped unless you control two or more other lands.
{T}: Add {W} or {B}.
The Quietus Cult holds their grim ceremonies in the dark places where unburied dead litter the ground.
Shatterskull, the Hammer Pass
Shatterskull Smashing

Shatterskull, the Hammer Pass

Land
As Shatterskull, the Hammer Pass enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.
{T}: Add {R}.
"The safest way across the Skyfangs is to fly. Shatterskull Pass is a pretty distant second."
—Samila, Murasa Expeditionary House
Card has other part: Shatterskull Smashing
Shefet Dunes

Shefet Dunes

Land - Desert
{T}: Add {C}.
{T}, Pay 1 life: Add {W}.
{2}{W}{W}, {T}, Sacrifice a Desert: Creatures you control get +1/+1 until end of turn. Activate only as a sorcery.
Shelldock Isle

Shelldock Isle

Land
Hideaway 4
Shelldock Isle enters the battlefield tapped.
{T}: Add {U}.
{U}, {T}: You may play the exiled card without paying its mana cost if a library has twenty or fewer cards in it.
Sheltered Thicket

Sheltered Thicket

Land - Mountain Forest
({T}: Add {R} or {G}.)
Sheltered Thicket enters the battlefield tapped.
Cycling {2}
Sheltered Valley

Sheltered Valley

Land
If Sheltered Valley would enter the battlefield, instead sacrifice each other permanent named Sheltered Valley you control, then put Sheltered Valley onto the battlefield.
At the beginning of your upkeep, if you control three or fewer lands, you gain 1 life.
{T}: Add {C}.
  • Alliances
Shimmerdrift Vale

Shimmerdrift Vale

Snow Land
Shimmerdrift Vale enters the battlefield tapped.
As Shimmerdrift Vale enters the battlefield, choose a color.
{T}: Add one mana of the chosen color.
Reflections from the wind-sculpted snow gleam with every color of the rainbow.
Shimmering Grotto

Shimmering Grotto

Land
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
Untold riches await those who forsake the bustling world to search the secret, silent places.
Shineshadow Snarl

Shineshadow Snarl

Land
As Shineshadow Snarl enters the battlefield, you may reveal a Plains or Swamp card from your hand. If you don't, Shineshadow Snarl enters the battlefield tapped.
{T}: Add {W} or {B}.
A flickering beacon of righteous corruption.
Shinka, the Bloodsoaked Keep

Shinka, the Bloodsoaked Keep

Legendary Land
{T}: Add {R}.
{R}, {T}: Target legendary creature gains first strike until end of turn.
The glow from within looks inviting, but woe awaits whomever finds out who stokes the fire or what simmers in the pot.
Shipwreck Marsh

Shipwreck Marsh

Land
Shipwreck Marsh enters the battlefield tapped unless you control two or more other lands.
{T}: Add {U} or {B}.
The bones of doomed ships jut out from the muck while the bones of their sailors molder below.
Shire Terrace

Shire Terrace

Land
{T}: Add {C}.
{1}, {T}, Sacrifice Shire Terrace: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Everything looked fresh, and the new green of Spring was shimmering in the fields.
Shiv

Shiv

Plane - Dominaria
All creatures have "{R}: This creature gets +1/+0 until end of turn."
Whenever chaos ensues, create a 5/5 red Dragon creature token with flying.
Shivan Gorge

Shivan Gorge

Legendary Land
{T}: Add {C}.
{2}{R}, {T}: Shivan Gorge deals 1 damage to each opponent.
Both forge and pyre.
Shivan Oasis

Shivan Oasis

Land
Shivan Oasis enters the battlefield tapped.
{T}: Add {R} or {G}.
Only the hardiest explorers survive to eat the fruit.
Shivan Reef

Shivan Reef

Land
{T}: Add {C}.
{T}: Add {U} or {R}. Shivan Reef deals 1 damage to you.
The boiling seas around Shiv provided a welcome layer of protection for the reclaimed Mana Rig.
Shizo, Death's Storehouse

Shizo, Death's Storehouse

Legendary Land
{T}: Add {B}.
{B}, {T}: Target legendary creature gains fear until end of turn.
Centuries ago, Shizo was a verdant field of wildflowers. After 891 samurai died in a single battle on its grasses, it became a haunted moor.
Shrine of the Forsaken Gods

Shrine of the Forsaken Gods

Land
{T}: Add {C}.
{T}: Add {C}{C}. Spend this mana only to cast colorless spells. Activate only if you control seven or more lands.
The gods known to the merfolk as Ula, Emeria, and Cosi were nothing more than false memories of a monstrous trinity: the Eldrazi titans Ulamog, Emrakul, and Kozilek.
Sidar Kondo

Sidar Kondo

Vanguard
{3}: Target creature gets +3/+3 until end of turn.
Kondo served as guardian to the infant Gerrard and raised him alongside his own son, Vuel. He taught both boys to be strong and to lead, but whereas Gerrard became a champion of honor, Vuel's bitterness led him to become an equally devastating force of malice.
Hand size bonus: -1
Life bonus: +12
  • Vanguard Series
Silent Clearing

Silent Clearing

Land
{T}, Pay 1 life: Add {W} or {B}.
{1}, {T}, Sacrifice Silent Clearing: Draw a card.
The expedition's end began the marsh's story.