Whenever you cast a noncreature spell, put a lore counter on Scroll of the Masters. {3}, {T}: Target creature you control gets +1/+1 until end of turn for each lore counter on Scroll of the Masters.
{3}, {T}: Choose a number greater than 0 and a color. Target opponent reveals their hand. If that opponent reveals exactly the chosen number of cards of the chosen color, you draw a card.
Equipped creature gets +2/+2. Whenever a creature dealt damage by equipped creature this turn dies, return that card to the battlefield under your control. Attach Scythe of the Wretched to that creature. Equip {4}
"Today a seashell fell from the empty sky here in Kinymu, a hundred leagues from the sea. I'm torn—shall I carve a woman or a bird?" —Isel, master carver
Imprint — When Semblance Anvil enters the battlefield, you may exile a nonland card from your hand. Spells you cast that share a card type with the exiled card cost {2} less to cast.
{1}: Look at the top three cards of your library, then put them back in any order. {T}: Draw a card, then put Sensei's Divining Top on top of its owner's library.
Whenever an instant or sorcery spell is cast during your turn, Sentinel Tower deals damage to any target equal to 1 plus the number of instant and sorcery spells cast before that spell this turn.
The built-in obstacles force competitors to think three moves ahead.
Serrated Arrows enters the battlefield with three arrowhead counters on it. At the beginning of your upkeep, if there are no arrowhead counters on Serrated Arrows, sacrifice it. {T}, Remove an arrowhead counter from Serrated Arrows: Put a -1/-1 counter on target creature.
Whenever Serum Tank or another artifact enters the battlefield, put a charge counter on Serum Tank. {3}, {T}, Remove a charge counter from Serum Tank: Draw a card.