4937 cards found
Feeding Frenzy

Feeding Frenzy {2}{B}

Instant
Target creature gets -X/-X until end of turn, where X is the number of Zombies on the battlefield.
It wasn't as much a strategy as a dim instinct to drown their prey.
  • Onslaught
Feint

Feint {R}

Instant
Tap all creatures blocking target attacking creature. Prevent all combat damage that would be dealt this turn by that creature and each creature blocking it.
  • Legends
Femeref Archers

Femeref Archers {2}{G}

Creature - Human Archer
{T}: This creature deals 4 damage to target attacking creature with flying.
"Bet you can't put it through the eye."
"Left or right?"
2/2
Femeref Enchantress

Femeref Enchantress {G}{W}

Creature - Human Druid
Whenever an enchantment is put into a graveyard from the battlefield, draw a card.
"Then she spread a fine dust over the land, like a butterfly shaking its wing."
—"The Enchantress," Femeref tale
1/2
  • Visions
Femeref Healer

Femeref Healer {1}{W}

Creature - Human Cleric
{T}: Prevent the next 1 damage that would be dealt to any target this turn.
"Faith is my shield, and hope is my armor; I am vulnerable only to myself."
—Asmira, Holy Avenger
1/1
  • Mirage
Femeref Knight

Femeref Knight {2}{W}

Creature - Human Knight
Flanking
{W}: This creature gains vigilance until end of turn.
"I will return / with lizard skins for your sandals. Paint your eyes black and wait for me."
—"Love Song of Night and Day"
2/2
  • Mirage
Femeref Scouts

Femeref Scouts {2}{W}

Creature - Human Scout
"The days before the war were filled with strange portents: scouts and herders spoke of villages reduced to ash, of farmers taken from their fields, and of foul beasts roaming the plains in packs. I know, for I spoke to them all."
—Hakim, Loreweaver
1/4
  • Mirage
Fen Stalker

Fen Stalker {3}{B}

Creature - Nightstalker
This creature has fear as long as you control no untapped lands.
As silent as a shadow, and just as hard to flee.
3/2
  • Prophecy
Fencer's Magemark

Fencer's Magemark {2}{R}

Enchantment - Aura
Enchant creature
Creatures you control that are enchanted get +1/+1 and have first strike.
"The first blow is the most important. It often negates the need for a second."
—Agrus Kos
  • Guildpact
Fend Off

Fend Off {1}{W}

Instant
Prevent all combat damage that would be dealt by target creature this turn.
Cycling {2}
The best defense is to not get hit.
  • Urza's Destiny
Feral Deceiver

Feral Deceiver {3}{G}

Creature - Spirit
{1}: Look at the top card of your library.
{2}: Reveal the top card of your library. If it's a land card, this creature gets +2/+2 and gains trample until end of turn. Activate only once each turn.
3/2
  • Champions of Kamigawa
Feral Instinct

Feral Instinct {1}{G}

Instant
Target creature gets +1/+1 until end of turn.
Draw a card at the beginning of the next turn's upkeep.
"If a rhino's head is lower than its shoulders, trust me—it is not praying."
—Mwani, Mtenda herder
  • Visions
Feral Lightning

Feral Lightning {3}{R}{R}{R}

Sorcery
Create three 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step.
They moved like apes, but a thousand times swifter, prying into every corner, leaving pawprints of ash.
  • Salvat 2005 I2 I50
  • Saviors of Kamigawa
Ferocious Charge

Ferocious Charge {2}{G}

Instant
Target creature gets +4/+4 until end of turn. Scry 2.
  • Fifth Dawn
Ferocity

Ferocity {1}{G}

Enchantment - Aura
Enchant creature
Whenever enchanted creature blocks or becomes blocked, you may put a +1/+1 counter on it.
"You lot go on ahead. I'll keep killing them until it sticks."
—Tahngarth
  • Mercadian Masques
Feroz's Ban

Feroz's Ban {6}

Artifact
Creature spells cost {2} more to cast.
Feroz is gone, but what remains is his final gift to his people: the right to be left alone.
Related card: Apocalypse Chime
Ferropede

Ferropede {3}

Artifact Creature - Insect
This creature can't be blocked.
Whenever this creature deals combat damage to a player, you may remove a counter from target permanent.
1/1
  • Fifth Dawn
Fertile Imagination

Fertile Imagination {2}{G}{G}

Sorcery
Choose a card type. Target opponent reveals their hand. Create two 1/1 green Saproling creature tokens for each card of the chosen type revealed this way.
  • Dissension
  • Salvat 2005 J2 J38
Festering March

Festering March {3}{B}{B}

Sorcery
Creatures your opponents control get -1/-1 until end of turn. Exile Festering March with three time counters on it.
Suspend 3—{2}{B}
  • Future Sight
Festering Wound

Festering Wound {1}{B}

Enchantment - Aura
Enchant creature
At the beginning of your upkeep, you may put an infection counter on this Aura.
At the beginning of the upkeep of enchanted creature's controller, this Aura deals X damage to that player, where X is the number of infection counters on this Aura.
  • Urza's Destiny
Festival

Festival {W}

Instant
Cast this spell only during an opponent's upkeep.
Creatures can't attack this turn.
Only after the townsfolk had drawn us into their merry celebration did we discover that their holiday rituals held a deeper purpose.
  • The Dark
Festival of Trokin

Festival of Trokin {W}

Sorcery
You gain 2 life for each creature you control.
Everyone loves a good sale.
  • Portal Second Age
Festival of the Guildpact

Festival of the Guildpact {X}{W}

Instant
Prevent the next X damage that would be dealt to you this turn.
Draw a card.
Everyone knows that violence at the Festival brings the worst of luck, so for at least one day a year arms are laid down in favor of brimming goblets.
  • Ravnica: City of Guilds
Fetid Horror

Fetid Horror {3}{B}

Creature - Shade Horror
{B}: This creature gets +1/+1 until end of turn.
"Of the six who went down the Uuserk Trail to scout ahead, one returned. She clawed at her eyes and nostrils and sobbed with horror. I was curious about what she saw, but we chose another path."
—Scout Ekemet, final journal
1/2
  • Mirage
Fever Charm

Fever Charm {R}

Instant
Choose one —
• Target creature gains haste until end of turn.
• Target creature gets +2/+0 until end of turn.
• Fever Charm deals 3 damage to target Wizard creature.
  • Onslaught