4956 cards found
Fault Line

Fault Line {X}{R}{R}

Instant
Fault Line deals X damage to each creature without flying and each player.
We live on the serpent's back.
—Viashino saying
  • Urza's Saga
Fault Riders

Fault Riders {2}{R}

Creature - Human Soldier
Sacrifice a land: Fault Riders gets +2/+0 and gains first strike until end of turn. Activate only once each turn.
They turn geological upheaval into tactical advantage.
2/2
  • Prophecy
Favorable Destiny

Favorable Destiny {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+2 as long as it's white.
Enchanted creature has shroud as long as its controller controls another creature.
  • Mirage
Feast of Flesh

Feast of Flesh {B}

Sorcery
Feast of Flesh deals X damage to target creature and you gain X life, where X is 1 plus the number of cards named Feast of Flesh in all graveyards.
"Starving an army that feeds on its enemies is a sound strategy."
—Garza Zol, plague queen
  • Coldsnap
Feast of Worms

Feast of Worms {3}{G}{G}

Sorcery - Arcane
Destroy target land. If that land was legendary, its controller sacrifices another land.
"The dust beneath our feet was once part of a mighty civilization. Shall we too provide the path for a future generation?"
—Sensei Golden-Tail
  • Champions of Kamigawa
Feast of the Unicorn

Feast of the Unicorn {3}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +4/+0.
"Could there be a fouler act? No doubt the baron knows of one."
—Autumn Willow
Related card: Apocalypse Chime
Feedback Bolt

Feedback Bolt {4}{R}

Instant
Feedback Bolt deals damage to target player or planeswalker equal to the number of artifacts you control.
The path of least resistance is often through your enemies.
  • Fifth Dawn
Feeding Frenzy

Feeding Frenzy {2}{B}

Instant
Target creature gets -X/-X until end of turn, where X is the number of Zombies on the battlefield.
It wasn't as much a strategy as a dim instinct to drown their prey.
  • Onslaught
Feint

Feint {R}

Instant
Tap all creatures blocking target attacking creature. Prevent all combat damage that would be dealt this turn by that creature and each creature blocking it.
  • Legends
Feldon's Cane

Feldon's Cane {1}

Artifact
{T}, Exile Feldon's Cane: Shuffle your graveyard into your library.
Feldon found the first of these canes frozen in the Ronom Glacier.
Related card: Golgothian Sylex
Femeref Archers

Femeref Archers {2}{G}

Creature - Human Archer
{T}: Femeref Archers deals 4 damage to target attacking creature with flying.
"Bet you can't put it through the eye."
"Left or right?"
2/2
Femeref Enchantress

Femeref Enchantress {G}{W}

Creature - Human Druid
Whenever an enchantment is put into a graveyard from the battlefield, draw a card.
"Then she spread a fine dust over the land, like a butterfly shaking its wing."
—"The Enchantress," Femeref tale
1/2
  • Visions
Femeref Healer

Femeref Healer {1}{W}

Creature - Human Cleric
{T}: Prevent the next 1 damage that would be dealt to any target this turn.
"Faith is my shield, and hope is my armor; I am vulnerable only to myself."
—Asmira, Holy Avenger
1/1
  • Mirage
Femeref Knight

Femeref Knight {2}{W}

Creature - Human Knight
Flanking
{W}: Femeref Knight gains vigilance until end of turn.
"I will return / with lizard skins for your sandals. Paint your eyes black and wait for me."
—"Love Song of Night and Day"
2/2
  • Mirage
Femeref Scouts

Femeref Scouts {2}{W}

Creature - Human Scout
"The days before the war were filled with strange portents: scouts and herders spoke of villages reduced to ash, of farmers taken from their fields, and of foul beasts roaming the plains in packs. I know, for I spoke to them all."
—Hakim, Loreweaver
1/4
  • Mirage
Fen Stalker

Fen Stalker {3}{B}

Creature - Nightstalker
Fen Stalker has fear as long as you control no untapped lands.
As silent as a shadow, and just as hard to flee.
3/2
  • Prophecy
Fencer's Magemark

Fencer's Magemark {2}{R}

Enchantment - Aura
Enchant creature
Creatures you control that are enchanted get +1/+1 and have first strike.
"The first blow is the most important. It often negates the need for a second."
—Agrus Kos
  • Guildpact
Fend Off

Fend Off {1}{W}

Instant
Prevent all combat damage that would be dealt by target creature this turn.
Cycling {2}
The best defense is to not get hit.
  • Urza's Destiny
Feral Deceiver

Feral Deceiver {3}{G}

Creature - Spirit
{1}: Look at the top card of your library.
{2}: Reveal the top card of your library. If it's a land card, Feral Deceiver gets +2/+2 and gains trample until end of turn. Activate only once each turn.
3/2
  • Champions of Kamigawa
Feral Instinct

Feral Instinct {1}{G}

Instant
Target creature gets +1/+1 until end of turn.
Draw a card at the beginning of the next turn's upkeep.
"If a rhino's head is lower than its shoulders, trust me—it is not praying."
—Mwani, Mtenda herder
  • Visions
Feral Lightning

Feral Lightning {3}{R}{R}{R}

Sorcery
Create three 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step.
They moved like apes, but a thousand times swifter, prying into every corner, leaving pawprints of ash.
  • Saviors of Kamigawa
Ferocious Charge

Ferocious Charge {2}{G}

Instant
Target creature gets +4/+4 until end of turn. Scry 2.
  • Fifth Dawn
Ferocity

Ferocity {1}{G}

Enchantment - Aura
Enchant creature
Whenever enchanted creature blocks or becomes blocked, you may put a +1/+1 counter on it.
"You lot go on ahead. I'll keep killing them until it sticks."
—Tahngarth
  • Mercadian Masques
Feroz's Ban

Feroz's Ban {6}

Artifact
Creature spells cost {2} more to cast.
Feroz is gone, but what remains is his final gift to his people: the right to be left alone.
Related card: Apocalypse Chime
Ferropede

Ferropede {3}

Artifact Creature - Insect
Ferropede can't be blocked.
Whenever Ferropede deals combat damage to a player, you may remove a counter from target permanent.
1/1
  • Fifth Dawn