4919 cards found
Feral Deceiver

Feral Deceiver {3}{G}

Creature - Spirit
{1}: Look at the top card of your library.
{2}: Reveal the top card of your library. If it's a land card, this creature gets +2/+2 and gains trample until end of turn. Activate only once each turn.
3/2
  • Champions of Kamigawa
Feral Instinct

Feral Instinct {1}{G}

Instant
Target creature gets +1/+1 until end of turn.
Draw a card at the beginning of the next turn's upkeep.
"If a rhino's head is lower than its shoulders, trust me—it is not praying."
—Mwani, Mtenda herder
  • Visions
Feral Lightning

Feral Lightning {3}{R}{R}{R}

Sorcery
Create three 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step.
They moved like apes, but a thousand times swifter, prying into every corner, leaving pawprints of ash.
  • Salvat 2005 I2 I50
  • Saviors of Kamigawa
Ferocious Charge

Ferocious Charge {2}{G}

Instant
Target creature gets +4/+4 until end of turn. Scry 2.
  • Fifth Dawn
Ferocity

Ferocity {1}{G}

Enchantment - Aura
Enchant creature
Whenever enchanted creature blocks or becomes blocked, you may put a +1/+1 counter on it.
"You lot go on ahead. I'll keep killing them until it sticks."
—Tahngarth
  • Mercadian Masques
Feroz's Ban

Feroz's Ban {6}

Artifact
Creature spells cost {2} more to cast.
Feroz is gone, but what remains is his final gift to his people: the right to be left alone.
Related card: Apocalypse Chime
Ferropede

Ferropede {3}

Artifact Creature - Insect
This creature can't be blocked.
Whenever this creature deals combat damage to a player, you may remove a counter from target permanent.
1/1
  • Fifth Dawn
Fertile Imagination

Fertile Imagination {2}{G}{G}

Sorcery
Choose a card type. Target opponent reveals their hand. Create two 1/1 green Saproling creature tokens for each card of the chosen type revealed this way.
  • Dissension
  • Salvat 2005 J2 J38
Festering March

Festering March {3}{B}{B}

Sorcery
Creatures your opponents control get -1/-1 until end of turn. Exile Festering March with three time counters on it.
Suspend 3—{2}{B}
  • Future Sight
Festering Wound

Festering Wound {1}{B}

Enchantment - Aura
Enchant creature
At the beginning of your upkeep, you may put an infection counter on this Aura.
At the beginning of the upkeep of enchanted creature's controller, this Aura deals X damage to that player, where X is the number of infection counters on this Aura.
  • Urza's Destiny
Festival

Festival {W}

Instant
Cast this spell only during an opponent's upkeep.
Creatures can't attack this turn.
Only after the townsfolk had drawn us into their merry celebration did we discover that their holiday rituals held a deeper purpose.
  • The Dark
Festival of Trokin

Festival of Trokin {W}

Sorcery
You gain 2 life for each creature you control.
Everyone loves a good sale.
  • Portal Second Age
Festival of the Guildpact

Festival of the Guildpact {X}{W}

Instant
Prevent the next X damage that would be dealt to you this turn.
Draw a card.
Everyone knows that violence at the Festival brings the worst of luck, so for at least one day a year arms are laid down in favor of brimming goblets.
  • Ravnica: City of Guilds
Fetid Horror

Fetid Horror {3}{B}

Creature - Shade Horror
{B}: This creature gets +1/+1 until end of turn.
"Of the six who went down the Uuserk Trail to scout ahead, one returned. She clawed at her eyes and nostrils and sobbed with horror. I was curious about what she saw, but we chose another path."
—Scout Ekemet, final journal
1/2
  • Mirage
Fever Charm

Fever Charm {R}

Instant
Choose one —
• Target creature gains haste until end of turn.
• Target creature gets +2/+0 until end of turn.
• Fever Charm deals 3 damage to target Wizard creature.
  • Onslaught
Fevered Convulsions

Fevered Convulsions {B}{B}

Enchantment
{2}{B}{B}: Put a -1/-1 counter on target creature.
"Tell me again why you failed to capture Gerrard, you worthless pile of spine."
—Volrath, to Greven
  • Tempest
Fickle Efreet

Fickle Efreet {3}{R}

Creature - Efreet
Whenever this creature attacks or blocks, flip a coin at end of combat. If you lose the flip, an opponent gains control of this creature.
Flame chooses its own course.
5/2
  • Prophecy
Fiddlehead Kami

Fiddlehead Kami {4}{G}

Creature - Spirit
Whenever you cast a Spirit or Arcane spell, regenerate this creature.
"Like a riddle, it unwinds. Like a green wind, it reaches out. Like a sudden guilt, it seizes."
—Snow Fur, kitsune poet
3/3
  • Saviors of Kamigawa
Field Surgeon

Field Surgeon {1}{W}

Creature - Human Cleric
Tap an untapped creature you control: Prevent the next 1 damage that would be dealt to target creature this turn.
Commanders order soldiers to attack. Field surgeons order them to heal. Both are obeyed without question.
1/1
  • Urza's Destiny
Field of Reality

Field of Reality {2}{U}

Enchantment - Aura
Enchant creature
Enchanted creature can't be blocked by Spirits.
{1}{U}: Return this Aura to its owner's hand.
"The scholars of the Minamo School understood the veil between their world and that of the kami. Moreover, they knew how to exploit it."
—Observations of the Kami War
  • Champions of Kamigawa
Fiery Mantle

Fiery Mantle {1}{R}

Enchantment - Aura
Enchant creature
{R}: Enchanted creature gets +1/+0 until end of turn.
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
  • Urza's Saga
Fight or Flight

Fight or Flight {3}{W}

Enchantment
At the beginning of combat on each opponent's turn, separate all creatures that player controls into two piles. Only creatures in the pile of their choice can attack this turn.
  • Invasion
Fighting Chance

Fighting Chance {R}

Instant
For each blocking creature, flip a coin. If you win the flip, prevent all combat damage that would be dealt by that creature this turn.
A stroke of luck can smite an army.
  • Exodus
Figure of Destiny Avatar

Figure of Destiny Avatar

Vanguard
{X}: Put a +1/+1 counter on target creature with fewer than X +1/+1 counters on it.
Hand size bonus: +0
Life bonus: +3
  • Magic Online Avatars
Filthy Cur

Filthy Cur {1}{B}

Creature - Dog
Whenever this creature is dealt damage, you lose that much life.
Some things even fleas won't bite.
2/2
  • Odyssey