33504 cards found
Brudiclad, Telchor Engineer

Brudiclad, Telchor Engineer {4}{U}{R}

Legendary Artifact Creature - Phyrexian Artificer
Creature tokens you control have haste.
At the beginning of combat on your turn, create a 2/1 blue Phyrexian Myr artifact creature token. Then you may choose a token you control. If you do, each other token you control becomes a copy of that token.
4/4
Grenzo's Ruffians

Grenzo's Ruffians {2}{R}{R}

Creature - Goblin
Melee
Whenever this creature deals combat damage to an opponent, it deals that much damage to each other opponent.
2/2
  • Conspiracy: Take the Crown
Manglehorn

Manglehorn {2}{G}

Creature - Beast
When this creature enters, you may destroy target artifact.
Artifacts your opponents control enter tapped.
"Rely too much on your weapons and watch your dreams shatter in your hands."
—Rhonas, god of strength
2/2
Sundering Stroke

Sundering Stroke {6}{R}

Sorcery
Sundering Stroke deals 7 damage divided as you choose among one, two, or three targets. If at least seven red mana was spent to cast this spell, instead Sundering Stroke deals 7 damage to each of those permanents and/or players.
  • Throne of Eldraine Promos 144p 144s
  • Throne of Eldraine 144 366
Feywild Trickster

Feywild Trickster {2}{U}

Creature - Gnome Warlock
Whenever you roll one or more dice, create a 1/1 blue Faerie Dragon creature token with flying.
Unlike most warlocks, those who make pacts with archfey are drawn to pranks and whimsy moreso than death and darkness.
2/2
  • Adventures in the Forgotten Realms
Spring Splasher

Spring Splasher {1}{U}

Creature - Frog Beast
Whenever this creature attacks, target creature defending player controls gets -3/-0 until end of turn.
It once escaped a cook's pot. Now it fears neither heat nor human.
2/1
  • Outlaws of Thunder Junction
Rotting Giant

Rotting Giant {1}{B}

Creature - Zombie Giant
Whenever this creature attacks or blocks, sacrifice it unless you exile a card from your graveyard.
Wracked with rot, it wrecks and ruins.
3/3
  • Odyssey
Stronghold Rats

Stronghold Rats {2}{B}

Creature - Rat
Shadow
Whenever this creature deals combat damage to a player, each player discards a card.
In the stronghold's dungeons, the shadows hide in the vermin.
2/1
Zof Shade

Zof Shade {3}{B}

Creature - Shade
{2}{B}: This creature gets +2/+2 until end of turn.
Shades are drawn to places of power, often rooting themselves in a single area to feed.
2/2
Mark for Death

Mark for Death {3}{R}

Sorcery
Target creature an opponent controls blocks this turn if able. Untap that creature. Other creatures that player controls can't block this turn.
Everyone roots for the little guy, but nobody bets on him.
  • Gatecrash
Manor Skeleton

Manor Skeleton {1}{B}

Creature - Skeleton
Haste
{1}{B}: Regenerate this creature.
Lungs dried to parchment wheeze blasphemies within a cage of bleached bone.
1/1
  • Innistrad
Yet Another Night in Vegas

Yet Another Night in Vegas {2}{B}{B}

Enchantment
At the beginning of your upkeep, choose one that hasn't been chosen—
• See the sights — Surveil 3.
• Cause trouble — Target creature gets +1/+0 and gains menace until end of turn.
• Get lost — Each player exiles a creature they control until this enchantment leaves the battlefield.
• I'm fine! Let's go again! — All modes reset and can be chosen again. You lose 5 life.
• Go to bed — Sacrifice this enchantment.
  • Unknown Event
Gomif, Fast Racer

Gomif, Fast Racer {U}{R}

Legendary Creature - Human Pilot
Start your engines!
Gomif's power is equal to your speed.
Your speed can increase beyond 4. (You're still at max speed at 4 or greater.)
At the beginning of your end step, if an opponent lost life this turn, you may draw cards equal to your speed. If you do, discard two cards.
*/2
  • Unknown Event
Cloudchaser Kestrel

Cloudchaser Kestrel {1}{W}{W}

Creature - Bird
Flying
When this creature enters, destroy target enchantment.
{W}: Target permanent becomes white until end of turn.
2/2
  • Time Spiral
Iron-Heart Chimera

Iron-Heart Chimera {4}

Artifact Creature - Chimera
Vigilance
Sacrifice this creature: Put a +2/+2 counter on target Chimera creature. It gains vigilance.
2/2
  • Visions
Zurgo Bellstriker

Zurgo Bellstriker {R}

Legendary Creature - Orc Warrior
Zurgo can't block creatures with power 2 or greater.
Dash {1}{R}
2/2
Drivnod, Carnage Dominus

Drivnod, Carnage Dominus {3}{B}{B}

Legendary Creature - Phyrexian Horror
If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
{B/P}{B/P}, Exile three creature cards from your graveyard: Put an indestructible counter on Drivnod.
8/3
Rage Nimbus

Rage Nimbus {2}{R}

Creature - Elemental
Defender, flying
{1}{R}: Target creature attacks this turn if able.
The settlement knew there was something strange about the cloud when the old priest Mandli suddenly grabbed an axe and ran screaming into the hills.
5/3
  • Rise of the Eldrazi
Border Patrol

Border Patrol {4}{W}

Creature - Human Nomad
Vigilance
"We have been victims of treachery, of the Cabal, and of our own ambitions. No more."
—Commander Eesha
1/6
  • Judgment
War Mammoth

War Mammoth {3}{G}

Creature - Elephant
Trample
I didn't think mammoths could ever hold a candle to a well-trained battle horse. Then one day I turned my back on a drunken soldier. His blow never landed; Mi'cha flung the brute over ten meters.
3/3
Sliversmith

Sliversmith {2}

Artifact Creature - Spellshaper
{1}, {T}, Discard a card: Create a 1/1 colorless Sliver artifact creature token named Metallic Sliver.
After centuries of labor, its creations outnumber those they were to mimic.
1/1
Related card: Metallic Sliver
The Mox Painter

The Mox Painter {1}{G}{U}

Legendary Creature - Human Artist
{1}, {T}: Choose a tournament-legal Mox you don't control at random. Create a token that's a copy of it. Then if you control all ten, create a Mox Lotus token. (The ten are Amber, Chrome, Diamond, Emerald, Jet, Opal, Pearl, Ruby, Sapphire, and Tantalite. Perhaps roll a d10?)
{W}{U}{B}{R}{G}: Untap The Mox Painter.
1/4
  • Unknown Event
Screaming Fury

Screaming Fury {2}{R}

Sorcery
Target creature gets +5/+0 and gains haste until end of turn.
He's got an axe to grind.
  • Fifth Dawn
Obscuring Haze

Obscuring Haze {2}{G}

Instant
If you control a commander, you may cast this spell without paying its mana cost.
Prevent all damage that would be dealt this turn by creatures your opponents control.
Whether hunter or hunted, Kathril chooses when it is seen.
Chronomancer

Chronomancer {1}{B}

Artifact Creature - Necron Wizard
Flying
Atomic Transmutation{1}, {T}, Sacrifice another artifact: Draw a card.
Unearth {2}{B}
1/1
  • Warhammer 40,000 Commander 32 32★