13910 cards found
Wormwood Treefolk

Wormwood Treefolk {3}{G}{G}

Creature - Treefolk
{G}{G}: Wormwood Treefolk gains forestwalk until end of turn and deals 2 damage to you.
{B}{B}: Wormwood Treefolk gains swampwalk until end of turn and deals 2 damage to you.
4/4
Worn Powerstone

Worn Powerstone {3}

Artifact
Worn Powerstone enters tapped.
{T}: Add {C}{C}.
Even a fragment of a powerstone contains within it not just energy, but space—vast dimensions trapped in fragile crystal.
Worry Beads

Worry Beads {3}

Artifact
At the beginning of each player's upkeep, that player mills a card.
  • Mercadian Masques
Wort, the Raidmother

Wort, the Raidmother {4}{R/G}{R/G}

Legendary Creature - Goblin Shaman
When Wort, the Raidmother enters, create two 1/1 red and green Goblin Warrior creature tokens.
Each red or green instant or sorcery spell you cast has conspire.
3/3
Wose Pathfinder

Wose Pathfinder {1}{G}

Creature - Human Shaman
{T}: Add one mana of any color.
{6}{G}, {T}: Another target creature gets +3/+3 and gains trample until end of turn.
"Road is forgotten, but not by Wild Folk. Over hill and behind hill it lies still under grass and tree. Wild Folk will show you that road."
1/1
  • The Lord of the Rings: Tales of Middle-earth 190 641
Wrack with Madness

Wrack with Madness {3}{R}

Sorcery
Target creature deals damage to itself equal to its power.
The skathul, spirits consumed by revenge, fester and seethe while looking for weak minds to assault.
  • Dark Ascension
Wrangle

Wrangle {1}{R}

Sorcery
Gain control of target creature with power 4 or less until end of turn. Untap that creature. It gains haste until end of turn.
Gremlins are loyal to nothing but their next meal.
Wrap in Flames

Wrap in Flames {3}{R}

Sorcery
Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn.
Bright flames quell the darkest nightmares.
Wrap in Vigor

Wrap in Vigor {1}{G}

Instant
Regenerate each creature you control.
Some nature mages unknowingly took advantage of the temporal energies still swirling on Dominaria. What they mistook for healing magic was in fact the manipulation of time.
Wrathful Jailbreaker
Weary Prisoner

Wrathful Jailbreaker

Creature - Werewolf
(Color indicator: Wrathful Jailbreaker is red)
Wrathful Jailbreaker attacks each combat if able.
Nightbound
"And now I'm coming for you!"
6/6
Card has other part: Weary Prisoner
Wrathful Raptors

Wrathful Raptors {4}{R}

Creature - Dinosaur
Trample
Whenever a Dinosaur you control is dealt damage, it deals that much damage to any target that isn't a Dinosaur.
They gulp down their prey on the run, claws dripping with blood as they hunt for their next meal.
5/5
  • The Lost Caverns of Ixalan Commander 56 88
Wrathful Red Dragon

Wrathful Red Dragon {3}{R}{R}

Creature - Dragon
Flying
Whenever a Dragon you control is dealt damage, it deals that much damage to any target that isn't a Dragon.
"We'll put it all back! The gems, the gold, the chalice that would've looked great on my mantle; we'll put everythi—"
5/5
Wreak Havoc

Wreak Havoc {2}{R}{G}

Sorcery
This spell can't be countered.
Destroy target artifact or land.
"Crush them!"
—Borborygmos
  • Guildpact
Wreath of Geists

Wreath of Geists {G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +X/+X, where X is the number of creature cards in your graveyard.
Before you travel the woods of Kessig, first get permission from those who died trying.
  • Innistrad
Wreck and Rebuild

Wreck and Rebuild {1}{R}{G}

Sorcery
Choose one —
• Destroy target artifact or enchantment.
• Mill five cards, then you may put a land card from your graveyard onto the battlefield tapped.
Flashback {3}{R}{G}
  • Outlaws of Thunder Junction Commander
  • Doctor Who 169 774
Wrecking Beast

Wrecking Beast {5}{G}{G}

Creature - Beast
Riot
Trample
"The best construction makes the most satisfying destruction."
—Domri Rade
6/6
  • Ravnica Allegiance
Wrecking Crew

Wrecking Crew {4}{R}

Creature - Human Warrior
Reach, trample
They built the neighborhood. They know its weak points. They know all the hiding places. When they come for you, they'll find you and bring the roof down on your head.
4/5
  • Streets of New Capenna
Wrecking Ogre

Wrecking Ogre {4}{R}

Creature - Ogre Warrior
Double strike
Bloodrush{3}{R}{R}, Discard Wrecking Ogre: Target attacking creature gets +3/+3 and gains double strike until end of turn.
If no opponent can be found, ogres of the Bolrac Clan will often pick fights with buildings.
3/3
  • Gatecrash
Wren's Run Hydra

Wren's Run Hydra {X}{G}

Creature - Hydra
Reach
Wren's Run Hydra enters with X +1/+1 counters on it.
Reinforce X—{X}{G}{G}
The boggart hopped carelessly among the roots . . . until the roots woke up.
0/0
Wren's Run Packmaster

Wren's Run Packmaster {3}{G}

Creature - Elf Warrior
Champion an Elf
{2}{G}: Create a 2/2 green Wolf creature token.
Wolves you control have deathtouch.
5/5
Wren's Run Vanquisher

Wren's Run Vanquisher {1}{G}

Creature - Elf Warrior
As an additional cost to cast this spell, reveal an Elf card from your hand or pay {3}.
Deathtouch
3/3
Wrench-Rigger

Wrench-Rigger {R}

Creature - Goblin Rigger
When Wrench-Rigger enters, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
Goblin innovator, goblin corpse. Tomayto, tomahto.
1/1
  • Unstable
Wrenn and One

Wrenn and One

Land Planeswalker - Wrenn
(Color indicator: Wrenn and One is green)
[+1]: Wrenn and One gains "{T}: Add {G} until your next turn.
[–1]: Create a 1/1 green Squirrel creature token.
[–4]: You get an emblem with "At the beginning of your precombat main phase, add {G} for each creature you control."
Loyalty:
1
  • Mystery Booster 2
Wrenn and Realmbreaker

Wrenn and Realmbreaker {1}{G}{G}

Legendary Planeswalker - Wrenn
Lands you control have "{T}: Add one mana of any color."
[+1]: Up to one target land you control becomes a 3/3 Elemental creature with vigilance, hexproof, and haste until your next turn. It's still a land.
[–2]: Mill three cards. You may put a permanent card from among the milled cards into your hand.
[–7]: You get an emblem with "You may play lands and cast permanent spells from your graveyard."
Loyalty:
4
  • March of the Machine Promos 217p 217s
  • March of the Machine 217 322
Wrenn and Seven

Wrenn and Seven {3}{G}{G}

Legendary Planeswalker - Wrenn
[+1]: Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
[0]: Put any number of land cards from your hand onto the battlefield tapped.
[–3]: Create a green Treefolk creature token with reach and "This creature's power and toughness are each equal to the number of lands you control."
[–8]: Return all permanent cards from your graveyard to your hand. You get an emblem with "You have no maximum hand size."
Loyalty:
5