1453 cards found
Vexing Arcanix

Vexing Arcanix {4}

Artifact
{3}, {T}: Target player chooses a card name, then reveals the top card of their library. If that card has the chosen name, that player puts it into their hand. Otherwise, they put it into their graveyard and Vexing Arcanix deals 2 damage to them.
Vibrating Sphere

Vibrating Sphere {4}

Artifact
During your turn, creatures you control get +2/+0.
During turns other than yours, creatures you control get -0/-2.
"Unearthly and invisible fibers emanate from this sphere, entangling all who draw near."
—Arcum Dagsson, Soldevi Machinist
Visions

Visions {W}

Sorcery
Look at the top five cards of target player's library. You may then have that player shuffle that library.
"Visions of glory, spare my aching sight,
Ye unborn ages, crowd not on my soul!"
—Thomas Gray, "The Bard"
Vodalian Knights

Vodalian Knights {1}{U}{U}

Creature - Merfolk Knight
First strike
Vodalian Knights can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Vodalian Knights.
{U}: Vodalian Knights gains flying until end of turn.
Fear the Knight leaping from the water into the air, weapon ready.
2/2
Vodalian Mage

Vodalian Mage {2}{U}

Creature - Merfolk Wizard
{U}, {T}: Counter target spell unless its controller pays {1}.
"Vodalian Mages are remarkable. Their merchants bring them arcane lore and devices from across the seas."
—Lydia Wynforth, Mayor of Trokair
1/1
Vodalian Soldiers

Vodalian Soldiers {1}{U}

Creature - Merfolk Soldier
"Vodalian Soldiers had some unique advantages. Often they would ride into battle on war machines rumored to have come from the far northern oceans."
—Sarpadian Empires, vol. V
1/2
Vodalian War Machine

Vodalian War Machine {1}{U}{U}

Creature - Wall
Defender
Tap an untapped Merfolk you control: Vodalian War Machine can attack this turn as though it didn't have defender.
Tap an untapped Merfolk you control: Vodalian War Machine gets +2/+1 until end of turn.
When Vodalian War Machine dies, destroy all Merfolk tapped this turn to pay for its abilities.
0/4
  • Fallen Empires
Volcanic Eruption

Volcanic Eruption {X}{U}{U}{U}

Sorcery
Destroy X target Mountains. Volcanic Eruption deals damage to each creature and each player equal to the number of Mountains put into a graveyard this way.
Volcanic Island

Volcanic Island

Land - Island Mountain
({T}: Add {U} or {R}.)
Voodoo Doll

Voodoo Doll {6}

Artifact
At the beginning of your upkeep, put a pin counter on Voodoo Doll.
At the beginning of your end step, if Voodoo Doll is untapped, destroy Voodoo Doll and it deals damage to you equal to the number of pin counters on it.
{X}{X}, {T}: Voodoo Doll deals damage equal to the number of pin counters on it to any target. X is the number of pin counters on Voodoo Doll.
Walking Dead

Walking Dead {1}{B}

Creature - Zombie
{B}: Regenerate Walking Dead.
The Walking Dead are the remains of freakish experiments by the Necromantic Lords.
1/1
  • Legends
Walking Wall

Walking Wall {4}

Artifact Creature - Wall
Defender
{3}: Walking Wall gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate only once each turn.
"The fortress is not what it seems."
—Arcum Dagsson, Soldevi Machinist
0/6
Wall of Air

Wall of Air {1}{U}{U}

Creature - Wall
Defender, flying
"This 'standing windstorm' can hold us off indefinitely? Ridiculous!" Saying nothing, she put a pinch of salt on the table. With a bang she clapped her hands, and the salt disappeared, blown away.
1/5
Wall of Bone

Wall of Bone {2}{B}

Creature - Skeleton Wall
Defender
{B}: Regenerate Wall of Bone.
The Wall of Bone is said to be an aspect of the Great Wall in Hel, where the bones of all sinners wait for Ragnarok, when Hela will call them forth for the final battle.
1/4
Wall of Brambles

Wall of Brambles {2}{G}

Creature - Plant Wall
Defender
{G}: Regenerate Wall of Brambles.
"What else, when chaos draws all forces inward to shape a single leaf."
—Conrad Aiken
2/3
Wall of Caltrops

Wall of Caltrops {1}{W}

Creature - Wall
Defender
Whenever Wall of Caltrops blocks a creature, if at least one other Wall creature is blocking that creature and no non-Wall creatures are blocking that creature, Wall of Caltrops gains banding until end of turn.
"Ow! Ow ow ow! Oooh, ow, OW!"
2/1
  • Legends
Wall of Dust

Wall of Dust {2}{R}

Creature - Wall
Defender
Whenever Wall of Dust blocks a creature, that creature can't attack during its controller's next turn.
An ever-moving swarm of dust engulfs and disorients anything that comes near.
1/4
Wall of Earth

Wall of Earth {1}{R}

Creature - Wall
Defender
The ground shuddered violently and the earth seemed to come to life. The elemental force contained in the vast wall of earth was trapped, bent to its controller's will.
0/6
  • Legends
Wall of Fire

Wall of Fire {1}{R}{R}

Creature - Wall
Defender
{R}: Wall of Fire gets +1/+0 until end of turn.
Conjured from the bowels of hell, the fiery wall forms an impassable barrier, searing the soul of any creature attempting to pass through its terrible bursts of flame.
0/5
Wall of Heat

Wall of Heat {2}{R}

Creature - Wall
Defender
At a distance, we mistook the sound for a waterfall . . .
2/6
Wall of Ice

Wall of Ice {2}{G}

Creature - Wall
Defender
"And through the drifts the snowy cliffs
Did send a dismal sheen:
Nor shapes of men nor beasts we ken—
The ice was all between."
—Samuel Coleridge, "The Rime of the Ancient Mariner"
0/7
Wall of Kelp

Wall of Kelp {U}{U}

Creature - Plant Wall
Defender
{U}{U}, {T}: Create a 0/1 blue Plant Wall creature token with defender named Kelp.
"Ya can eat it or ya can weave it, but ya can't fight in it."
—Zeki, Reef Pirate
0/3
Related card: Apocalypse Chime
Wall of Lava

Wall of Lava {1}{R}{R}

Creature - Wall
Defender
{R}: Wall of Lava gets +1/+1 until end of turn.
"Now there's something you don't see every day."
—Jaya Ballard, Task Mage
1/3
  • Ice Age
Wall of Light

Wall of Light {2}{W}

Creature - Wall
Defender
Protection from black
As many attackers were dazzled by the wall's beauty as were halted by its force.
1/5
Wall of Opposition

Wall of Opposition {3}{R}{R}

Creature - Wall
Defender
{1}: Wall of Opposition gets +1/+0 until end of turn.
Like so many obstacles in life, the Wall of Opposition is but an illusion, held fast by the focus and belief of the one who creates it.
0/6