3417 cards found
Hero of Goma Fada

Hero of Goma Fada {4}{W}

Creature - Human Knight Ally
Rally — Whenever Hero of Goma Fada or another Ally you control enters, creatures you control gain indestructible until end of turn.
"They seek to break us. Let us show them our strength!"
4/3
Hero of Oxid Ridge

Hero of Oxid Ridge {2}{R}{R}

Creature - Human Knight
Haste
Battle cry
Whenever Hero of Oxid Ridge attacks, creatures with power 1 or less can't block this turn.
4/2
Related card: Bladehold Cleaver
  • Mirrodin Besieged
Hero of the Dunes

Hero of the Dunes {3}{W}{B}

Creature - Human Soldier
When Hero of the Dunes enters, return target artifact or creature card with mana value 3 or less from your graveyard to the battlefield.
Creatures you control with mana value 3 or less get +1/+0.
History forgot her name but not her victories.
3/2
  • The Brothers' War
Hero of the Games

Hero of the Games {2}{R}

Creature - Human Soldier
Whenever you cast a spell that targets Hero of the Games, creatures you control get +1/+0 until end of turn.
Winners of the Iroan Games are forever remembered as heroes of their people.
3/2
Hexbane Tortoise

Hexbane Tortoise {2}{G}

Creature - Turtle
Ward {2}
Enlist
3/2
  • Dominaria United
Hexdrinker

Hexdrinker {G}

Creature - Snake
Level up {1}
LEVEL 3-7
4/4
Protection from instants
LEVEL 8+
6/6
Protection from everything
2/1
Hexgold Slith

Hexgold Slith {1}{W}

Creature - Slith
When Hexgold Slith enters, you get {E}{E}.
Whenever Hexgold Slith attacks, you may pay {E}{E}. If you do, it gains first strike until end of turn.
Whenever Hexgold Slith deals combat damage to a player, put a +1/+1 counter on it.
2/1
  • Modern Horizons 3
Hidden Dragonslayer

Hidden Dragonslayer {1}{W}

Creature - Human Warrior
Lifelink
Megamorph {2}{W}
When Hidden Dragonslayer is turned face up, destroy target creature with power 4 or greater an opponent controls.
2/1
Hideous Taskmaster

Hideous Taskmaster {6}{R}

Creature - Eldrazi
Devoid
When you cast this spell, for each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain trample, haste, and annihilator 1 until end of turn.
Trample, haste, annihilator 1
7/2
  • Modern Horizons 3 Commander
Hidetsugu and Kairi

Hidetsugu and Kairi {2}{U}{U}{B}

Legendary Creature - Ogre Demon Dragon
Flying
When Hidetsugu and Kairi enters, draw three cards, then put two cards from your hand on top of your library in any order.
When Hidetsugu and Kairi dies, exile the top card of your library. Target opponent loses life equal to its mana value. If it's an instant or sorcery card, you may cast it without paying its mana cost.
5/4
  • March of the Machine Promos 228p 228s
  • March of the Machine 228 309
High Fae Trickster

High Fae Trickster {3}{U}

Creature - Faerie Wizard
Flash
Flying
You may cast spells as though they had flash.
To the High Fae, spells that take a human years to master come as easily as breathing.
4/2
High Marshal Arguel

High Marshal Arguel {1}{W}{B}

Legendary Creature - Vampire Knight
When High Marshal Arguel dies, conjure a card named Arguel's Blood Fast onto the battlefield and you may transform it. If you control an enchantment named Arguel's Blood Fast and a land named Temple of Aclazotz, instead create two 4/3 white and black Vampire Demon creature tokens with flying.
3/1
Related cards: Arguel's Blood Fast Temple of Aclazotz
  • Alchemy: Ixalan
High Troller

High Troller {3}{R}

Creature - Troll Shaman
All targeted spells and abilities cost {2} less and have their targets chosen randomly.
4/1
High-Society Hunter

High-Society Hunter {3}{B}{B}

Creature - Vampire Noble
Flying
Whenever this creature attacks, you may sacrifice another creature. If you do, put a +1/+1 counter on this creature.
Whenever another nontoken creature dies, draw a card.
"You've been a marvelous servant. Consider this your final assignment."
5/3
Highborn Ghoul

Highborn Ghoul {B}{B}

Creature - Zombie
Intimidate
"All the dead sleep lightly here, no matter how refined their beds may be."
—Grafdigger Wulmer
2/1
  • Dark Ascension
Highborn Vampire

Highborn Vampire {3}{B}

Creature - Vampire Warrior
With the bloodchiefs annihilated in the fight between the free and enthralled, the swamps around Malakir are full of dangerous, young vampires eager to make their marks.
4/3
Highland Berserker

Highland Berserker {1}{R}

Creature - Human Berserker Ally
Whenever Highland Berserker or another Ally you control enters, you may have Ally creatures you control gain first strike until end of turn.
He gets paid by the axe.
2/1
  • Zendikar
Highland Game

Highland Game {1}{G}

Creature - Elk
When Highland Game dies, you gain 2 life.
"Bring down a stag and fix its horns upon Arel's head. She hears the wisdom of our ancestors."
—Chianul, Who Whispers Twice
2/1
Related card: Hinterland Chef
Hill Giant Herdgorger

Hill Giant Herdgorger {4}{G}{G}

Creature - Giant
When Hill Giant Herdgorger enters, you gain 3 life.
A shepherd's crook is useful for cleaning bits of wool out of the teeth.
7/6
Hinterland Hermit
Hinterland Scourge

Hinterland Hermit {1}{R}

Creature - Human Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Hermit.
He tried to live far from those he could hurt . . .
2/1
Card has other part: Hinterland Scourge
  • Dark Ascension
Hinterland Logger
Timber Shredder

Hinterland Logger {1}{G}

Creature - Human Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Logger.
"There's a forester lives up in the highlands. Tried to sell her one of my finest axes at a bargain, but she wasn't interested."
—Old Rutstein
2/1
Card has other part: Timber Shredder
Hinterland Scourge
Hinterland Hermit

Hinterland Scourge

Creature - Werewolf
(Color indicator: Hinterland Scourge is red)
Hinterland Scourge must be blocked if able.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Hinterland Scourge.
. . . but the monster within was a tireless hunter.
3/2
Card has other part: Hinterland Hermit
  • Dark Ascension
Hired Blade

Hired Blade {2}{B}

Creature - Human Assassin
Flash
Once the Assassins gained a foothold in the West Indies, they made sure there were no safe places left for Templars.
3/2
Hissing Iguanar

Hissing Iguanar {2}{R}

Creature - Lizard
Whenever another creature dies, you may have Hissing Iguanar deal 1 damage to target player or planeswalker.
Viashino thrashes keep iguanars as hunting companions, giving them wounded captives as playthings.
3/1
Hivespine Wolverine

Hivespine Wolverine {3}{G}{G}

Creature - Elemental Wolverine
When Hivespine Wolverine enters, choose one —
• Put a +1/+1 counter on target creature you control.
• Hivespine Wolverine fights target creature token.
• Destroy target artifact or enchantment.
5/4
  • Bloomburrow