When Ethrimik enters, if you control no other creatures, manifest dread. Other creatures you control get +1/+1. As long as you control another creature, Ethrimik can't attack or block.
All creatures gain hexproof and indestructible until end of turn. Players gain hexproof until end of turn. Players can't lose life this turn and players can't lose the game or win the game this turn.
"Everybody lives, Rose. Just this once, everybody lives!" —The Ninth Doctor
The unofficial motto of every expedition house is "ready for anything," a phrase whose significance has been amplified since the emergence of the Eldrazi.
Whenever one or more Humans and/or Warriors enters the battlefield under your control, conjure a card named Utility Knife onto the battlefield. This ability triggers only once each turn.