4600 cards found
Ethrimik, Imagined Fiend

Ethrimik, Imagined Fiend {2}{W}{W}

Legendary Creature - Illusion Beast
When Ethrimik enters, if you control no other creatures, manifest dread.
Other creatures you control get +1/+1.
As long as you control another creature, Ethrimik can't attack or block.
5/5
  • Alchemy: Duskmourn
Evangel of Heliod

Evangel of Heliod {4}{W}{W}

Creature - Human Cleric
When Evangel of Heliod enters, create a number of 1/1 white Soldier creature tokens equal to your devotion to white.
1/3
Evangelize

Evangelize {4}{W}

Sorcery
Buyback {2}{W}{W}
Gain control of target creature of an opponent's choice they control.
  • Time Spiral
Even the Odds

Even the Odds {2}{W}

Instant
Cast this spell only if you control fewer creatures than each opponent.
Create three 1/1 white Soldier creature tokens.
"They who fall singing the battle hymn of Benalia go not unavenged."
—Adom Capashen, Benalish commander
  • Future Sight
Everdawn Champion

Everdawn Champion {1}{W}{W}

Creature - Human Soldier
Prevent all combat damage that would be dealt to Everdawn Champion.
"Undefeated in battle, she is the shining future our empire deserves."
—Huatli
2/2
Everybody Lives!

Everybody Lives! {1}{W}

Instant
All creatures gain hexproof and indestructible until end of turn. Players gain hexproof until end of turn. Players can't lose life this turn and players can't lose the game or win the game this turn.
"Everybody lives, Rose. Just this once, everybody lives!"
—The Ninth Doctor
Everything Comes to Dust

Everything Comes to Dust {7}{W}{W}{W}

Sorcery
Convoke
Exile all creatures except those that share a creature type with a creature that convoked this spell, all artifacts, and all enchantments.
"I can see every single atom of your existence, and I divide them."
Evra, Halcyon Witness

Evra, Halcyon Witness {4}{W}{W}

Legendary Creature - Avatar
Lifelink
{4}: Exchange your life total with Evra, Halcyon Witness's power.
"Light from the Null Moon took form—a mirage made real, alone in grandeur, isolated in a world that once had been its own."
—Fall of the Thran
4/4
Exalted Angel

Exalted Angel {4}{W}{W}

Creature - Angel
Flying
Whenever Exalted Angel deals damage, you gain that much life.
Morph {2}{W}{W}
4/5
Exalted Dragon

Exalted Dragon {4}{W}{W}

Creature - Dragon
Flying
Exalted Dragon can't attack unless you sacrifice a land.
If dragons excel at anything more than vanity, it is greed.
5/5
Excavation Elephant

Excavation Elephant {4}{W}

Creature - Elephant
Kicker {1}{W}
When Excavation Elephant enters, if it was kicked, return target artifact card from your graveyard to your hand.
3/5
Excavation Technique

Excavation Technique {3}{W}

Sorcery
Demonstrate
Destroy target nonland permanent. Its controller creates two Treasure tokens.
"Stand back. This part gets messy."
Excise

Excise {X}{W}

Instant
Exile target attacking creature unless its controller pays {X}.
"Creation is no great feat. Anything you make, I can unmake in a heartbeat."
—Alexi, zephyr mage
  • Prophecy
Excise the Imperfect

Excise the Imperfect {1}{W}{W}

Instant
Exile target nonland permanent. Its controller incubates X, where X is its mana value.
"Riddles are but petty diversions. Phyrexia is the only truth."
  • March of the Machine Commander 14 101
Exclusion Ritual

Exclusion Ritual {4}{W}{W}

Enchantment
Imprint — When Exclusion Ritual enters, exile target nonland permanent.
Players can't cast spells with the same name as the exiled card.
"Your desires have become our discretion."
—Izathel, priest of the Annex
  • New Phyrexia
Excommunicate

Excommunicate {2}{W}

Sorcery
Put target creature on top of its owner's library.
"Our law prohibits capital punishment. We believe even the gravest offenders have the chance to redeem themselves."
—Torian Sha, soul warden
Excoriate

Excoriate {3}{W}

Sorcery
Exile target tapped creature.
The demon had flown past the reach of Erebos's whip but not the point of the sun god's spear.
Exile

Exile {2}{W}

Instant
Exile target nonwhite attacking creature. You gain life equal to its toughness.
Exiled Doomsayer

Exiled Doomsayer {1}{W}

Creature - Human Cleric
All morph costs cost {2} more.
He's desperate to hold back the future because he has seen it.
1/2
  • Scourge
Exorcise

Exorcise {1}{W}

Sorcery
Exile target artifact, enchantment, or creature with power 4 or greater.
"Strictly speaking, you can't kill what's already dead, but trapping and disintegrating it is pretty close."
—Garden, survivor technologist
  • Duskmourn: House of Horror
Exorcist

Exorcist {W}{W}

Creature - Human Cleric
{1}{W}, {T}: Destroy target black creature.
Though they often bore little greater charm than the demons they battled, exorcists were always welcome in Scarwood.
1/1
Expedition Envoy

Expedition Envoy {W}

Creature - Human Scout Ally
The unofficial motto of every expedition house is "ready for anything," a phrase whose significance has been amplified since the emergence of the Eldrazi.
2/1
  • Battle for Zendikar
Expedition Healer

Expedition Healer {1}{W}

Creature - Kor Cleric
Vigilance
Expedition Healer has lifelink as long as you control another Cleric.
In any adventuring party, the cleric is the heart: healing wounds, inspiring courage, and raising morale.
2/2
  • Zendikar Rising
Expedition Raptor

Expedition Raptor {3}{W}{W}

Creature - Bird
Flying
When Expedition Raptor enters, support 2.
2/2
Expedition Supplier

Expedition Supplier {2}{W}

Creature - Human Warrior
Whenever one or more Humans and/or Warriors enters the battlefield under your control, conjure a card named Utility Knife onto the battlefield. This ability triggers only once each turn.
2/2
Related card: Utility Knife
  • Alchemy: Innistrad