1590 cards found
Teach by Example

Teach by Example {U/R}{U/R}

Instant
When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
"Learning to imitate a master is the first step in becoming one."
—Uvilda, Prismari dean
Teleportal

Teleportal {U}{R}

Sorcery
Target creature you control gets +1/+0 until end of turn and can't be blocked this turn.
Overload {3}{U}{R}
Tempest Angler

Tempest Angler {1}{U/R}{U/R}

Creature - Otter Wizard
Whenever you cast a noncreature spell, put a +1/+1 counter on Tempest Angler.
"Castin' lines or castin' spells, ain't no one better than me."
2/2
  • Bloomburrow
Temporal Spring

Temporal Spring {1}{G}{U}

Sorcery
Put target permanent on top of its owner's library.
One splash of the spring's water knocks you clear into last week.
Tend the Pests

Tend the Pests {B}{G}

Instant
As an additional cost to cast this spell, sacrifice a creature.
Create X 1/1 black and green Pest creature tokens with "When this creature dies, you gain 1 life," where X is the sacrificed creature's power.
"I've got a special treat for you today."
  • Strixhaven: School of Mages
Tenth District Legionnaire

Tenth District Legionnaire {R}{W}

Creature - Human Soldier
Haste
Whenever you cast a spell that targets Tenth District Legionnaire, put a +1/+1 counter on Tenth District Legionnaire, then scry 1.
"The Tenth is under heavy attack, but it's being handled. I sent Mileva."
—Tajic
2/2
Terry Pin, Turboturtle

Terry Pin, Turboturtle {2}{U}{R}

Legendary Creature - Turtle Athlete
Flash
Haste
You may ignore the words "Activate only as a sorcery" while activating abilities.
4/3
  • Mystery Booster 2
Teysa Karlov

Teysa Karlov {2}{W}{B}

Legendary Creature - Human Advisor
If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Creature tokens you control have vigilance and lifelink.
While Kaya is guildmaster, Teysa waits patiently at the center of the Orzhov web of power.
2/4
Teysa of the Ghost Council

Teysa of the Ghost Council {2}{W}{B}

Legendary Creature - Spirit Advisor
Starting intensity 0
When Teysa enters, create a 1/1 white and black Spirit creature token with flying. Teysa intensifies by 1.
Spirits you control get +X/+0, where X is Teysa's intensity.
At the beginning of your end step, you may exile Teysa. If you do, at the beginning of your next upkeep, return Teysa to the battlefield under its owner's control and it gains haste.
0/5
  • Alchemy: Outlaws of Thunder Junction
Teysa, Envoy of Ghosts

Teysa, Envoy of Ghosts {5}{W}{B}

Legendary Creature - Human Advisor
Vigilance, protection from creatures
Whenever a creature deals combat damage to you, destroy that creature. Create a 1/1 white and black Spirit creature token with flying.
4/4
Teysa, Opulent Oligarch

Teysa, Opulent Oligarch {1}{W}{B}

Legendary Creature - Human Advisor
Deathtouch
At the beginning of your end step, investigate for each opponent who lost life this turn.
Whenever a Clue you control is put into a graveyard from the battlefield, create a 1/1 white and black Spirit creature token with flying. This ability triggers only once each turn.
2/3
Teysa, Orzhov Scion

Teysa, Orzhov Scion {1}{W}{B}

Legendary Creature - Human Advisor
Sacrifice three white creatures: Exile target creature.
Whenever another black creature you control dies, create a 1/1 white Spirit creature token with flying.
2/3
Thalisse, Reverent Medium

Thalisse, Reverent Medium {3}{W}{B}

Legendary Creature - Human Cleric
At the beginning of each end step, create X 1/1 white Spirit creature tokens with flying, where X is the number of tokens you created this turn.
She hears every voice from the swirling, whispering mist and swears to tell their stories.
3/4
The Apprentice's Folly

The Apprentice's Folly {2}{U}{R}

Enchantment - Saga
I, II — Choose target nontoken creature you control that doesn't have the same name as a token you control. Create a token that's a copy of it, except it isn't legendary, is a Reflection in addition to its other types, and has haste.
III — Sacrifice all Reflections you control.
  • Wilds of Eldraine
  • Wilds of Eldraine Promos 200p 200s
The Bears of Littjara

The Bears of Littjara {1}{G}{U}

Enchantment - Saga
I — Create a 2/2 blue Shapeshifter creature token with changeling.
II — Any number of target Shapeshifter creatures you control have base power and toughness 4/4.
III — Choose up to one target creature or planeswalker. Each creature with power 4 or greater you control deals damage equal to its power to that permanent.
The Belligerent

The Belligerent {2}{U}{R}

Legendary Artifact - Vehicle
Whenever The Belligerent attacks, create a Treasure token. Until end of turn, you may look at the top card of your library any time, and you may play lands and cast spells from the top of your library.
Crew 3
5/5
  • The Lost Caverns of Ixalan Promos 225p 225s
  • The Lost Caverns of Ixalan 225 384
The Broken Sky
Invasion of Tolvada

The Broken Sky

Enchantment
(Color indicator: The Broken Sky is white and black)
Creature tokens you control get +1/+0 and have lifelink.
At the beginning of your end step, create a 1/1 white and black Spirit creature token with flying.
Angry ghosts poured through and pummeled the Invasion Tree, filling the heavens with the rhythms of war.
Card has other part: Invasion of Tolvada
The Caffeinated Runner

The Caffeinated Runner {1}{R}{W}

Legendary Creature - Elemental Gamer
Whenever the The Caffeinated Runner enters or attacks, create a Food token.
Sacrifice a Food: Target creature gains haste until end of turn. Whenever it next becomes tapped this turn, untap it.
Ready to run (You can have two commanders if both have ready to run.)
3/2
  • Unknown Event
The Chaos Keeper

The Chaos Keeper {U}{R}

Legendary Creature - Elemental
The Chaos Keeper enters with a sealed Magic booster pack of your choice under it. (You provide a new pack each time.)
Whenever The Chaos Keeper deals combat damage to a player, reveal its cards and put one of them into your hand. (Don't open the booster pack until the first time this ability reolves.)
1/1
  • Unknown Event
The Cobra King

The Cobra King {4}{G}{U}

Legendary Creature - Snake Hawk Warrior
At the beginning of each player's upkeep, create a 1/1 blue Serpent creature token named Cobra Coil. When you do, if you control five or more Snakes and/or Serpents, choose one —
• Strike first — Target Snake or Serpent you control fights target creature an opponent controls.
• Strike hard — Put a +1/+1 counter on each Snake and Serpent you control.
5/2
  • Unknown Event
The Day of the Doctor

The Day of the Doctor {3}{R}{W}

Enchantment - Saga
I, II, III — Exile cards from the top of your library until you exile a legendary card. You may play that card for as long as The Day of the Doctor remains on the battlefield. Put the rest of those exiled cards on the bottom of your library in a random order.
IV — Choose up to three Doctors. You may exile all other creatures. If you do, The Day of the Doctor deals 13 damage to you.
  • Doctor Who 121 726
The Fifteenth Doctor

The Fifteenth Doctor {2}{U}{R}

Legendary Creature - Time Lord Doctor
Whenever The Fifteenth Doctor enters or attacks, mill three cards. You may put an artifact card with mana value 2 or 3 from among them into your hand.
The first nonartifact spell you cast each turn has improvise.
3/3
  • Secret Lair Drop
The Fourth Doctor

The Fourth Doctor {2}{G}{U}

Legendary Creature - Time Lord Doctor
You may look at the top card of your library any time.
Would You Like A...? — Once each turn, you may play a historic land or cast a historic spell from the top of your library. When you do, create a Food token.
4/4
The Gitrog Monster

The Gitrog Monster {3}{B}{G}

Legendary Creature - Frog Horror
Deathtouch
At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land.
You may play an additional land on each of your turns.
Whenever one or more land cards are put into your graveyard from anywhere, draw a card.
6/6
The Gitrog, Ravenous Ride

The Gitrog, Ravenous Ride {3}{B}{G}

Legendary Creature - Frog Horror Mount
Trample, haste
Whenever The Gitrog, Ravenous Ride deals combat damage to a player, you may sacrifice a creature that saddled it this turn. If you do, draw X cards, then put up to X land cards from your hand onto the battlefield tapped, where X is the sacrificed creature's power.
Saddle 1
6/5
  • Outlaws of Thunder Junction Promos 206p 206s
  • Outlaws of Thunder Junction 206 352