2916 cards found
Lupine Harbingers

Lupine Harbingers {3}{G}

Creature - Wolf
Trample, haste
Lupine Harbingers enters the battlefield with X +1/+1 counters on it, where X is the number of turns you've begun since it was foretold.
Foretell {4}{G}{G}
4/4
  • Alchemy: Innistrad
Lurker in the Deep

Lurker in the Deep {3}{U}{U}{U}

Enchantment Creature - Fish Illusion
Impending 4—{2}{U}{U}
Whenever Lurker in the Deep enters or attacks, seek a nonland card.
Whenever you seek one or more cards during your turn, conjure a duplicate of each of those cards into your hand, then manifest those duplicates.
7/7
  • Alchemy: Duskmourn
Lurking Automaton

Lurking Automaton {5}

Artifact Creature - Construct
Reveal Lurking Automaton as you draft it and note how many cards you've drafted this draft round, including Lurking Automaton.
Lurking Automaton enters with X +1/+1 counters on it, where X is the highest number you noted for cards named Lurking Automaton.
0/0
  • Conspiracy
Lurking Spinecrawler

Lurking Spinecrawler {3}{B}

Creature - Horror
When Lurking Spinecrawler enters, you may choose a nonland card in your hand. If you do, that card perpetually incorporates {1}{B} and gains "When you cast this spell, each opponent sacrifices a creature. Each opponent who can't discards a card."
Whenever you cast a multicolored spell, for each of that spell's colors, each opponent loses 1 life and you gain 1 life.
5/4
  • Alchemy: Murders at Karlov Manor
Lutri, Pauper Otter

Lutri, Pauper Otter {3}{U/R}{U/R}

Legendary Creature - Elemental Otter
Companion — Your starting deck contains no cards with a silver, gold, orange, or purple expansion symbol. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.)
When Lutri, Pauper Otter enters the battlefield, discard your hand, then draw three cards.
3/4
  • Mystery Booster 2
Luxior and Shadowspear

Luxior and Shadowspear {2}

Legendary Artifact - Equipment
Equipped creature gets +1/+1 for each counter on it, and has trample and lifelink.
{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.
Equipped permanent isn't a planeswalker and is a creature in addition to its other types.
Equip creature or planeswalker {3}
  • Unknown Event
Luxior, Ignited

Luxior, Ignited {4}

Legendary Artifact Planeswalker - Equipment Luxior
Equipped creature gets +1/+1 for each counter on Luxior, Ignited.
[+1]: Attach this Equipment to up to one target creature you control.
[–2]: Equipped creature gets +2/+2 and gains double strike until end of turn.
Loyalty:
1
  • Mystery Booster 2
Lydari Druid

Lydari Druid {2}{G}

Creature - Druid
When Lydari Druid enters, for each land on the battlefield, choose a basic land type at random. Those lands become the land types chosen this way.
2/2
  • Sega Dreamcast Cards
Lydari Elephant

Lydari Elephant {4}{G}

Creature - Elephant
As Lydari Elephant enters, choose two numbers from 3 to 7 at random. Lydari Elephant's power is equal to the first number chosen and its toughness equal to the second number chosen.
*/*
  • Sega Dreamcast Cards
Lyna

Lyna

Vanguard
Creatures you control have shadow.
One of the few Soltari who can cross the shadow barrier, Lyna serves as an emissary to the outside world. A quick thinker and convincing speaker, she does whatever she can to lead her people out of the shadows and into substance.
Hand size bonus: +2
Life bonus: -4
  • Vanguard Series
Lyzolda, the Blood Witch Avatar

Lyzolda, the Blood Witch Avatar

Vanguard
Hellbent — As long as you have no cards in hand, if a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Hellbent — At the beginning of your end step, if you have no cards in hand, each of your opponents discards a card.
Hand size bonus: -1
Life bonus: -1
  • Magic Online Avatars
M'Odo, the Gnarled Oracle

M'Odo, the Gnarled Oracle {B}{U}{G}

Legendary Creature - Zombie Elf Wizard
Eminence{X}, Discard a card: Target player reveals cards from the top of their library until they reveal a creature card with converted mana cost X or less. Put that card onto the battlefield under your control, then that player shuffles the rest into their library. Activate this ability only if M'Odo, the Gnarled Oracle is on the battlefield or in the command zone.
Those with vision always have a path.
0/3
  • 2017 Heroes of the Realm
Mace of Disruption

Mace of Disruption {1}{W}

Artifact - Equipment
Equipped creature gets +0/+2 and has protection from Demons and from Devils.
Whenever equipped creature attacks, it perpetually gets +1/+0 if it has the same name as another creature you control or a creature card in your graveyard.
Equip {1}
  • Alchemy Horizons: Baldur's Gate
Madlands

Madlands

Land
Madlands enters the battlefield tapped.
{T}: Add {B} or {R}.
Madness {0} (If you discard this card, discard it into exile. When you do, play it for its madness cost or put it into your graveyard. You can play a land only during your turn and only if you have an available land play remaining.)
  • Mystery Booster 2
Maelstrom Archangel Avatar

Maelstrom Archangel Avatar

Vanguard
At end of combat, for each creature you controlled at the time it dealt combat damage to a player this turn, copy a random card with the same mana cost as that creature. You may pay {3}. If you do, choose one of those copies. If a copy of a permanent card is chosen, you may create a token that's a copy of that card. If a copy of an instant or sorcery card is chosen, you may cast the copy without paying its mana cost.
Hand size bonus: +0
Life bonus: +5
  • Magic Online Avatars
Maelstrom Muse (Alchemy)

Maelstrom Muse (Alchemy) {U}{U/R}{R}

Creature - Djinn Wizard
Flying
Whenever Maelstrom Muse attacks, the next instant or sorcery spell you cast this turn costs {X} less to cast, where X is Maelstrom Muse's power as this ability resolves.
2/4
Related card: Maelstrom Muse
  • Strixhaven: School of Mages
Maestros' Totally Safe Hideout

Maestros' Totally Safe Hideout

Land
Land casualty 2 (As this land enters, you may sacrifice a creature with power 2 or greater. If you do, create a token that's a copy of this land.)
Maestros' Totally Safe Hideout enters the battlefield tapped.
{T}: Add {U}, {B}, or {R}.
  • Mystery Booster 2
Maeve, Wearer of Many Hats

Maeve, Wearer of Many Hats {1}{G}{W}

Legendary Creature - Human Peasant
Any number of Role enchantments can be attached to Maeve, Wearer of Many Hats. (You don't sacrifice the old one when you attach a new one.)
Maeve gets +1/+1 for each Role attached to it.
Whenever you attach a Role to Maeve, draw a card.
1/1
  • Unknown Event
Magar of the Magic Strings

Magar of the Magic Strings {1}{B}{R}

Legendary Creature - Minotaur Performer
{1}{B}{R}: Note the name of target instant or sorcery card in your graveyard and put it onto the battlefield face down. It's a 3/3 creature with "Whenever this creature deals combat damage to a player, you may create a copy of the card with the noted name. You may cast the copy without paying its mana cost" and "If this creature would leave the battlefield, exile it instead of putting it anywhere else."
3/3
Magic Designer

Magic Designer {2}

Creature - Human Gamer
When Magic Designer enters the battlefield, look at the top 10 cards of your library. You may reveal a playtest card from among them and put it into your hand, then put the rest on the bottom of your library in a random order.
2/2
  • Unknown Event
Magic Word

Magic Word {2}{U}

Enchantment - Aura
Enchant creature
As Magic Word enters, choose a word.
Whisper the chosen word: Tap enchanted creature.
Magical Hack

Magical Hack {U}

Instant
Change the text of target spell or permanent by replacing all instances of one basic land type with another.
Magical Hacker

Magical Hacker {1}{U}

Creature - Human Gamer
{U}: Change the text of target spell or permanent by replacing all instances of + with -, and vice versa, until end of turn.
1|= y()u (4|\| r3@d 7#][5, y0|_| /\r3 @ IVI0/\/$+3|2 &33|<
1/2
  • Unhinged
Magmatic Scorchwing

Magmatic Scorchwing {3}{R}{R}

Creature - Dragon
Flying
When Magmatic Scorchwing enters, if there are no nonbasic land cards in your library, Magmatic Scorchwing deals 3 damage to any target.
4/4
  • Alchemy: Phyrexia
Magnetic Web

Magnetic Web {2}

Artifact
If a creature with a magnet counter on it attacks, all creatures with magnet counters on them attack if able.
Whenever a creature with a magnet counter on it attacks, all creatures with magnet counters on them block that creature this turn if able.
{1}, {T}: Put a magnet counter on target creature.
  • Tempest