18821 cards found
Savai Crystal

Savai Crystal {3}

Artifact
{T}: Add {R}, {W}, or {B}.
Cycling {2}
The same crystals that root deep enough to pierce Savai's catacombs also soar high enough to change its weather.
  • Ikoria: Lair of Behemoths
Savai Sabertooth

Savai Sabertooth {1}{W}

Creature - Cat
The giant tigers of Savai prefer to hunt at daybreak, when the crystals' warning glow is masked by the light of dawn.
3/1
  • Ikoria: Lair of Behemoths
Savai Thundermane

Savai Thundermane {R}{W}

Creature - Elemental Cat
Whenever you cycle a card, you may pay {2}. When you do, Savai Thundermane deals 2 damage to target creature and you gain 2 life.
A crackling roar is the last sound many hunters hear.
3/2
  • Ikoria: Lair of Behemoths
Savannah Lions

Savannah Lions {W}

Creature - Cat
"One alone is fearsome; one among many is unstoppable."
—Benalish proverb
2/1
Savannah Sage

Savannah Sage {1}{W}

Creature - Cat Cleric
When Savannah Sage enters the battlefield, you gain 2 life.
"Now is not the time for your light to fade."
2/2
Save Life

Save Life {W}

Instant
Choose one —
• Target player gains 2½ life.
• Prevent the next 2½ damage that would be dealt to target creature this turn.
Gotcha — If an opponent says "save" or "life," you may say "Gotcha!" When you do, return Save Life from your graveyard to your hand.
Who consistently managed to win.
  • Unhinged
Saving Grace

Saving Grace {1}{W}

Enchantment - Aura
Flash
Enchant creature you control
When Saving Grace enters the battlefield, all damage that would be dealt this turn to you and permanents you control is dealt to enchanted creature instead.
Enchanted creature gets +0/+3.
  • Hour of Devastation
Saving Grasp

Saving Grasp {U}

Instant
Return target creature you own to your hand.
Flashback {W}
Nothing's more valuable than perfect timing.
  • Dark Ascension
Savior of the Sleeping

Savior of the Sleeping {2}{W}

Creature - Human Knight
Vigilance
Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Savior of the Sleeping.
Even lost in slumber, the citizens of Ardenvale dream of a tireless protector standing guard over their homes.
2/3
  • Wilds of Eldraine
Savvy Hunter

Savvy Hunter {1}{B}{G}

Creature - Human Warrior
Whenever Savvy Hunter attacks or blocks, create a Food token.
Sacrifice two Foods: Draw a card.
None of the other villagers dare venture into the wilds, so she feeds the whole hamlet herself.
3/3
Saw It Coming

Saw It Coming {1}{U}{U}

Instant
Counter target spell.
Foretell {1}{U}
"How predictable."
Sawblade Scamp

Sawblade Scamp {R}

Creature - Phyrexian Beast
Haste
Whenever you cast a noncreature spell, put an oil counter on Sawblade Scamp.
{T}, Remove an oil counter from Sawblade Scamp: It deals 1 damage to each opponent.
Sometimes the Great Work requires destruction to allow for more efficient reconstruction.
1/1
  • Phyrexia: All Will Be One 147 292 447
Sawblade Slinger

Sawblade Slinger {3}{G}

Creature - Human Archer
When Sawblade Slinger enters the battlefield, choose up to one —
• Destroy target artifact an opponent controls.
• Sawblade Slinger fights target Zombie an opponent controls.
4/3
Sawtooth Loon

Sawtooth Loon {2}{W}{U}

Creature - Bird
Flying
When Sawtooth Loon enters the battlefield, return a white or blue creature you control to its owner's hand.
When Sawtooth Loon enters the battlefield, draw two cards, then put two cards from your hand on the bottom of your library.
2/2
Sawtooth Ogre

Sawtooth Ogre {2}{R}{R}

Creature - Ogre
Whenever Sawtooth Ogre blocks or becomes blocked by a creature, Sawtooth Ogre deals 1 damage to that creature at end of combat.
"You will sharpen your teeth on my enemies' bones," Maraxus promised them, and his ogres cheered.
3/3
  • Weatherlight
Sawtooth Thresher

Sawtooth Thresher {6}

Artifact Creature - Construct
Sunburst
Remove two +1/+1 counters from Sawtooth Thresher: Sawtooth Thresher gets +4/+4 until end of turn.
1/1
  • Fifth Dawn
Scab-Clan Charger

Scab-Clan Charger {3}{G}

Creature - Centaur Warrior
Bloodrush{1}{G}, Discard Scab-Clan Charger: Target attacking creature gets +2/+4 until end of turn.
"The only roads I wish to see are those beaten flat by wild hooves."
2/4
  • Gatecrash
Scab-Clan Giant

Scab-Clan Giant {4}{R}{G}

Creature - Giant Warrior
When Scab-Clan Giant enters the battlefield, it fights target creature an opponent controls chosen at random.
For the Gruul, bone-crushing rage is the first priority. Accuracy comes in a distant ninetieth.
4/5
Scab-Clan Mauler

Scab-Clan Mauler {R}{G}

Creature - Human Berserker
Bloodthirst 2
Trample
They inflict pain to forget their own and break foes to feel whole.
1/1
Scabland

Scabland

Land
Scabland enters the battlefield tapped.
{T}: Add {C}.
{T}: Add {R} or {W}. Scabland deals 1 damage to you.
Scald

Scald {1}{R}

Enchantment
Whenever a player taps an Island for mana, Scald deals 1 damage to that player.
"Shiv may be surrounded by water, but the mountains go far deeper."
—Fire Eye, viashino bey
Scalding Cauldron

Scalding Cauldron {1}

Artifact
{3}, {T}, Sacrifice Scalding Cauldron: It deals 3 damage to target creature.
"It's a witch's trick, this cauldron full of pain. I wouldn't dump it on any but the wicked."
  • Throne of Eldraine
Scalding Devil

Scalding Devil {1}{R}

Creature - Devil
{2}{R}: Scalding Devil deals 1 damage to target player or planeswalker.
Demons massacre. Devils annoy.
1/1
  • Avacyn Restored
Scalding Salamander

Scalding Salamander {2}{R}

Creature - Salamander
Whenever Scalding Salamander attacks, you may have it deal 1 damage to each creature without flying defending player controls.
2/1
  • Exodus
Scaldkin

Scaldkin {3}{U}

Creature - Elemental
Flying
{2}{R}, Sacrifice Scaldkin: It deals 2 damage to any target.
The Temur believe that scaldkin are born when eruptions melt the frozen whispers of sleeping ancestors.
2/2
  • Khans of Tarkir