21316 cards found
Plargg, Dean of Chaos
Augusta, Dean of Order

Plargg, Dean of Chaos {1}{R}

Legendary Creature - Orc Shaman
{T}, Discard a card: Draw a card.
{4}{R}, {T}: Reveal cards from the top of your library until you reveal a nonlegendary, nonland card with mana value 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order.
2/2
Card has other part: Augusta, Dean of Order
Plasm Capture

Plasm Capture {G}{G}{U}{U}

Instant
Counter target spell. At the beginning of your next precombat main phase, add X mana in any combination of colors, where X is that spell's mana value.
"Everything serves a purpose. Even you."
—Vorel of the Hull Clade
Plasma Caster

Plasma Caster {1}{R}

Artifact - Equipment
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you get {E}{E}.
Pay {E}{E}: Choose target creature that's blocking equipped creature. Flip a coin. If you win the flip, exile the chosen creature. Otherwise, Plasma Caster deals 1 damage to it.
Equip {2}
Plasma Jockey

Plasma Jockey {3}{R}

Creature - Lizard Warrior
Whenever Plasma Jockey attacks, target creature an opponent controls can't block this turn.
Blitz {2}{R}
3/1
  • Streets of New Capenna
Plasmancer

Plasmancer {2}{B}{B}

Artifact Creature - Necron Wizard
Flying
Dynastic Advisor — When Plasmancer enters the battlefield, search your library for a basic Swamp card, reveal it, put it into your hand, then shuffle.
Masters of dimensional dissonance, singularity manipulation, and countless other technologies, plasmancers are terrifying to behold.
3/3
  • Warhammer 40,000 Commander 48 48★
Plate Armor

Plate Armor {2}{W}

Artifact - Equipment
Equipped creature gets +3/+3 and has ward {1}.
Equip {3}. This ability costs {1} less to activate for each other Equipment you control.
Related card: Plate Armor (Alchemy)
  • Adventures in the Forgotten Realms
Plate Armor (Alchemy)

Plate Armor (Alchemy) {1}{W}

Artifact - Equipment
Equipped creature gets +3/+3 and has ward {1}.
Equip {3}. This ability costs {1} less to activate for each other Equipment you control.
Related card: Plate Armor
  • Adventures in the Forgotten Realms
Plate Spinning

Plate Spinning {3}{U}{U}

Enchantment
Whenever you cast a spell, copy it and you may choose new targets for the copy. Then balance a card from outside the game on one of your fingertips. When that card falls or touches another card, sacrifice Plate Spinning.
For extra style points, spin them.
  • Unfinity 56 342
Plateau

Plateau

Land - Mountain Plains
({T}: Add {R} or {W}.)
Plated Crusher

Plated Crusher {4}{G}{G}{G}

Creature - Beast
Trample
Hexproof
"It might fight the Eldrazi, but don't mistake it for a companion, Gideon. It's not interested in your concept of strength through unity."
—Najiya, leader of the Tajuru
7/6
Plated Geopede

Plated Geopede {1}{R}

Creature - Insect
First strike
Landfall — Whenever a land enters the battlefield under your control, Plated Geopede gets +2/+2 until end of turn.
"Kor armorers buy the scales and claws. Elf oracles buy the rest."
—Nablus, North Hada trapper
1/1
Plated Kilnbeast
Bonded Herdbeast

Plated Kilnbeast

Creature - Phyrexian Beast
(Color indicator: Plated Kilnbeast is red and green)
Menace
Now, united by the Great Work, they knew what it meant to be truly bonded.
7/5
Card has other part: Bonded Herdbeast
  • March of the Machine
Plated Onslaught

Plated Onslaught {3}{W}{W}

Instant
Affinity for artifacts
Creatures you control get +2/+1 until end of turn.
"Witness the glory of true, unwavering unity."
—Ajani
  • Phyrexia: All Will Be One
Plated Slagwurm

Plated Slagwurm {4}{G}{G}{G}

Creature - Wurm
Hexproof
Beneath the Tangle, the wurm tunnels stretch . . . wide as a stone's throw, long as forever, deep as you dare.
8/8
Platinum Angel

Platinum Angel {7}

Artifact Creature - Angel
Flying
You can't lose the game and your opponents can't win the game.
On shining argent wings she came, declaring that no harm would befall her charge.
4/4
Platinum Emperion

Platinum Emperion {8}

Artifact Creature - Golem
Your life total can't change.
8/8
Platoon Dispenser

Platoon Dispenser {5}

Artifact Creature - Construct
At the beginning of your end step, if you control two or more other creatures, draw a card.
{3}{W}: Create a 1/1 colorless Soldier artifact creature token.
Unearth {2}{W}{W}
"Hear that thud-clank, thud-clank? We're saved."
—Ani, Urzan soldier
4/6
Plaxcaster Frogling

Plaxcaster Frogling {1}{G}{U}

Creature - Frog Mutant
Graft 3
{2}: Target creature with a +1/+1 counter on it gains shroud until end of turn.
0/0
Plaxmanta

Plaxmanta {1}{U}

Creature - Beast
Flash
When Plaxmanta enters the battlefield, creatures you control gain shroud until end of turn.
When Plaxmanta enters the battlefield, sacrifice it unless {G} was spent to cast it.
2/2
Play of the Game

Play of the Game {6}{W}{W}

Sorcery
Assist
Exile all nonland permanents.
The most sensational plays send everyone home breathless.
  • Battlebond
Play with Fire

Play with Fire {R}

Instant
Play with Fire deals 2 damage to any target. If a player is dealt damage this way, scry 1.
Devils find human dwellings to be oppressively cold, dark, and unburnt.
Playable Delusionary Hydra

Playable Delusionary Hydra

Stickers
{TK}{TK}{T}: Draw a card, then discard a card.
{TK}{TK}{TK}{TK} — Whenever this creature attacks, you gain 3 life and draw a card.
{TK}{TK} — 1/5
{TK}{TK}{TK} — 4/4
  • Unfinity Sticker Sheets
Plaza of Harmony

Plaza of Harmony

Land
When Plaza of Harmony enters the battlefield, if you control two or more Gates, you gain 3 life.
{T}: Add {C}.
{T}: Add one mana of any type that a Gate you control could produce.
Plaza of Heroes

Plaza of Heroes

Land
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a legendary spell.
{T}: Add one mana of any color among legendary permanents you control.
{3}, {T}, Exile Plaza of Heroes: Target legendary creature gains hexproof and indestructible until end of turn.
Plea for Power

Plea for Power {3}{U}

Sorcery
Will of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.
"Smoke rises once more from Mount Doom. The power of the Black Land grows and we are hard beset."
—Boromir