20823 cards found
Priority Boarding

Priority Boarding {2}{R}

Enchantment
Whenever you roll a die, you may reveal the top card of your library. Do this only once each turn. Whenever you reveal a card with mana value less than the result this way, you may exile it. If you do, you may play it this turn.
The Astrotorium's express lane is practically its own ride.
  • Unfinity 119 405
Prism Array

Prism Array {4}{U}

Enchantment
Converge — Prism Array enters the battlefield with a crystal counter on it for each color of mana spent to cast it.
Remove a crystal counter from Prism Array: Tap target creature.
{W}{U}{B}{R}{G}: Scry 3.
Prism Ring

Prism Ring {1}

Artifact
As Prism Ring enters the battlefield, choose a color.
Whenever you cast a spell of the chosen color, you gain 1 life.
Wear it on your dominant hand and it will follow your lead.
  • Magic Origins
Prismari Apprentice

Prismari Apprentice {U}{R}

Creature - Human Shaman
Magecraft — Whenever you cast or copy an instant or sorcery spell, Prismari Apprentice can't be blocked this turn. If that spell has mana value 5 or greater, put a +1/+1 counter on Prismari Apprentice.
"No one ever created great art by playing it safe!"
2/2
  • Strixhaven: School of Mages
Prismari Campus

Prismari Campus

Land
Prismari Campus enters the battlefield tapped.
{T}: Add {U} or {R}.
{4}, {T}: Scry 1.
Mage-students who see spellcraft as the highest form of expression choose Prismari, the college of elemental arts.
Prismari Command

Prismari Command {1}{U}{R}

Instant
Choose two —
• Prismari Command deals 2 damage to any target.
• Target player draws two cards, then discards two cards.
• Target player creates a Treasure token.
• Destroy target artifact.
Prismari Pledgemage

Prismari Pledgemage {U/R}{U/R}

Creature - Orc Wizard
Defender
Magecraft — Whenever you cast or copy an instant or sorcery spell, Prismari Pledgemage can attack this turn as though it didn't have defender.
Many have the talent to create, but few have the courage to share their creations.
3/3
  • Strixhaven: School of Mages
Prismatic Ending

Prismatic Ending {X}{W}

Sorcery
Converge — Exile target nonland permanent if its mana value is less than or equal to the number of colors of mana spent to cast this spell.
Right before his demise, he experienced a shattering revelation.
  • Modern Horizons 2 25 384
Prismatic Geoscope

Prismatic Geoscope {5}

Artifact
Prismatic Geoscope enters the battlefield tapped.
Domain{T}: Add X mana in any combination of colors, where X is the number of basic land types among lands you control.
Prismatic Lens

Prismatic Lens {2}

Artifact
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
It bends not light but mana, aligning its chaotic currents into the sharp angles necessary for the mystic's purposes.
Prismatic Omen

Prismatic Omen {1}{G}

Enchantment
Lands you control are every basic land type in addition to their other types.
"There would be time later to mourn the lost, to weep for their fallen homes and lost treasures. But for now, they breathed in the untainted air and allowed themselves to hope again."
—Last Stand of the Realm
Prismatic Strands

Prismatic Strands {2}{W}

Instant
Prevent all damage that sources of the color of your choice would deal this turn.
Flashback—Tap an untapped white creature you control.
Prismatic Vista

Prismatic Vista

Land
{T}, Pay 1 life, Sacrifice Prismatic Vista: Search your library for a basic land card, put it onto the battlefield, then shuffle.
There is beauty in the uncertainty of potential.
Prismite

Prismite {2}

Artifact Creature - Golem
{2}: Add one mana of any color.
Even its shadow is a dazzling rainbow.
2/1
Prison Realm

Prison Realm {2}{W}

Enchantment
When Prison Realm enters the battlefield, exile target creature or planeswalker an opponent controls until Prison Realm leaves the battlefield.
When Prison Realm enters the battlefield, scry 1.
After millennia to craft victory, Bolas had eternity to contemplate defeat.
  • War of the Spark
Prison Sentence

Prison Sentence {2}{W}

Enchantment - Aura
Enchant creature
When Prison Sentence enters the battlefield, scry 2.
Enchanted creature can't attack or block, and its activated abilities can't be activated.
War prisoners were ineffective political pawns, as neither brother cared enough to trade for them.
  • The Brothers' War
Prison Term

Prison Term {1}{W}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
Whenever a creature enters the battlefield under an opponent's control, you may attach Prison Term to that creature.
Clear out the cell. Bring in the next prisoner.
Prisoner's Dilemma

Prisoner's Dilemma {3}{R}{R}

Sorcery
Each opponent secretly chooses silence or snitch, then the choices are revealed. If each opponent chose silence, Prisoner's Dilemma deals 4 damage to each of them. If each opponent chose snitch, Prisoner's Dilemma deals 8 damage to each of them. Otherwise, Prisoner's Dilemma deals 12 damage to each opponent who chose silence.
Flashback {5}{R}{R}
  • Murders at Karlov Manor Commander 34 344
Pristine Angel

Pristine Angel {4}{W}{W}

Creature - Angel
Flying
As long as Pristine Angel is untapped, it has protection from artifacts and from all colors.
Whenever you cast a spell, you may untap Pristine Angel.
4/4
Pristine Skywise

Pristine Skywise {4}{W}{U}

Creature - Dragon
Flying
Whenever you cast a noncreature spell, untap Pristine Skywise. It gains protection from the color of your choice until end of turn.
The elite of Ojutai's brood, the skywise see their enemies as puzzles to be solved.
6/4
Pristine Talisman

Pristine Talisman {3}

Artifact
{T}: Add {C}. You gain 1 life.
Each cloak was fastened about the neck with a brooch like a green leaf veined with silver.
Private Eye

Private Eye {1}{W}{U}

Creature - Homunculus Detective
Other Detectives you control get +1/+1.
Whenever you draw your second card each turn, target Detective can't be blocked this turn.
"Yep. It's a vase, all right."
3/3
  • Murders at Karlov Manor
Privileged Position

Privileged Position {2}{G/W}{G/W}{G/W}

Enchantment
Other permanents you control have hexproof.
"We in the Conclave have a saying: 'When you hold a shield, lend your shield.' The strong must never forget what they owe to the weak."
—Niszka, Selesnya evangel
Prize Pig

Prize Pig {1}{G}

Creature - Boar
Whenever you gain life, put that many ribbon counters on Prize Pig. Then if there are three or more ribbon counters on Prize Pig, remove those counters and untap it.
{T}: Add one mana of any color.
The habit of building farmhouses and barns began among the inhabitants of the Marish down by the Brandywine.
0/3
  • Tales of Middle-earth Commander 43 126 445
Prize Wall

Prize Wall {1}{U}

Creature - Wall
Defender
{U}, {T}: You get {TK}.
{4}{U}, {T}: You may put a sticker on a nonland permanent you own. Activate only as a sorcery.
"That bear's been there since the Astrotorium opened. I've seen it move."
—Ernst, deep fry cook
0/4
  • Unfinity 57 343