11185 cards found
Cardboard Carapace

Cardboard Carapace {5}{G}

Enchantment - Aura
Enchant creature
For each other card named Cardboard Carapace you have with you outside the game, enchanted creature gets +1/+1.
. . . that exciting . . . about . . .
  • Unglued
Careful Study

Careful Study {U}

Sorcery
Draw two cards, then discard two cards.
"So, as nearly as I can tell, when Slimer touched the machine, his ectoplasm shorted out a circuit, fused it, and our minds were exchanged."
—Dr. Egon Spengler
Caretaker's Talent

Caretaker's Talent {2}{W}

Enchantment - Class
Whenever one or more tokens you control enter, draw a card. This ability triggers only once each turn.
{W}: Level 2
When this Class becomes level 2, create a token that's a copy of target token you control.
{3}{W}: Level 3
Creature tokens you control get +2/+2.
  • Bloomburrow Promos 6p 6s
  • Bloomburrow
Caribou Range

Caribou Range {2}{W}{W}

Enchantment - Aura
Enchant land you control
Enchanted land has "{W}{W}, {T}: Create a 0/1 white Caribou creature token."
Sacrifice a Caribou token: You gain 1 life.
Carnage Interpreter

Carnage Interpreter {1}{B/R}{B/R}

Creature - Devil Detective
When Carnage Interpreter enters, discard your hand, then investigate four times.
As long as you have one or fewer cards in hand, Carnage Interpreter gets +2/+2 and has menace.
3/3
  • Ravnica: Clue Edition
Carnassid

Carnassid {4}{G}{G}

Creature - Beast
Trample
{1}{G}: Regenerate Carnassid.
The hunter would never forget the time or place where he first met the carnassid, for they buried him there.
5/4
Carnifex Demon

Carnifex Demon {4}{B}{B}

Creature - Phyrexian Demon
Flying
Carnifex Demon enters with two -1/-1 counters on it.
{B}, Remove a -1/-1 counter from Carnifex Demon: Put a -1/-1 counter on each other creature.
Every contagion has a host.
6/6
Carnival Barker

Carnival Barker {2}{R}

Creature - Dog Employee
{T}: You have thirty seconds to laud a creature you control to any people outside the game. Until end of turn, that creature gains trample and haste and gets +X/+0, where X is the number of those people who applauded. Activate only as a sorcery and only once.
3/3
  • Unfinity 102 388
Carnival Hellsteed

Carnival Hellsteed {4}{B}{R}

Creature - Nightmare Horse
First strike, haste
Unleash
Its favorite treats are candied hands and sweet hearts.
5/4
Carnival of Souls

Carnival of Souls {1}{B}

Enchantment
Whenever a creature enters, you lose 1 life and add {B}.
"'Davvol, blast those elves.' 'Davvol, transport those troops.' No one cares that today is my birthday."
  • Urza's Destiny
Carnophage

Carnophage {B}

Creature - Zombie
At the beginning of your upkeep, tap Carnophage unless you pay 1 life.
"And in their blind and unattaining state their miserable lives have sunk so low that they must envy every other fate."
—Dante, Inferno, trans. Ciardi
2/2
Carpet of Flowers

Carpet of Flowers {G}

Enchantment
At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.
"Love is a form of hope and, like hope, love abides in the face of everything."
—The Thirteenth Doctor
Carrion

Carrion {1}{B}{B}

Instant
As an additional cost to cast this spell, sacrifice a creature.
Create X 0/1 black Insect creature tokens, where X is the sacrificed creature's power.
King or herder, the maggots care not.
  • Mirage
Carrion Ants

Carrion Ants {2}{B}{B}

Creature - Insect
{1}: Carrion Ants gets +1/+1 until end of turn.
"'War is no picnic,' my father liked to say. But the Ants seemed to disagree."
—General Chanek Valteroth
0/1
Carrion Feeder

Carrion Feeder {B}

Creature - Zombie
Carrion Feeder can't block.
Sacrifice a creature: Put a +1/+1 counter on Carrion Feeder.
1/1
Carrionette

Carrionette {1}{B}

Creature - Skeleton
{2}{B}{B}: Exile Carrionette and target creature unless that creature's controller pays {2}. Activate only if Carrionette is in your graveyard.
1/1
  • Tempest
Carth the Lion

Carth the Lion {2}{B}{G}

Legendary Creature - Human Warrior
Whenever Carth the Lion enters or a planeswalker you control dies, look at the top seven cards of your library. You may reveal a planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Planeswalkers' loyalty abilities you activate cost an additional [+1] to activate.
3/5
Cartographer's Hawk

Cartographer's Hawk {1}{W}

Creature - Bird
Flying
When Cartographer's Hawk deals combat damage to a player who controls more lands than you, return it to its owner's hand. If you do, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
2/1
Casal, Lurkwood Pathfinder
Casal, Pathbreaker Owlbear

Casal, Lurkwood Pathfinder {3}{G}

Legendary Creature - Tiefling Druid
Vigilance
When Casal enters, search your library for a Forest card, put it onto the battlefield tapped, then shuffle.
Whenever Doric attacks, you may pay {1}{G}. If you do, transform her.
3/3
Card has other part: Casal, Pathbreaker Owlbear
Casal, Pathbreaker Owlbear
Casal, Lurkwood Pathfinder

Casal, Pathbreaker Owlbear

Legendary Creature - Bird Bear
(Color indicator: Casal, Pathbreaker Owlbear is green)
Vigilance, trample
When this creature transforms into Casal, Pathbreaker Owlbear, other legendary creatures you control get +2/+2 and gain trample until end of turn.
At the beginning of your upkeep, transform Doric.
6/6
Card has other part: Casal, Lurkwood Pathfinder
Cascade Bluffs

Cascade Bluffs

Land
{T}: Add {C}.
{U/R}, {T}: Add {U}{U}, {U}{R}, or {R}{R}.
Travelers bathe in the falls to wash away curses from the pucas who lurk nearby.
Cascading Cataracts

Cascading Cataracts

Land
Indestructible
{T}: Add {C}.
{5}, {T}: Add five mana in any combination of colors.
"The power that flows here cannot be denied. But where is the source?"
—Nissa Revane
Case of the Crimson Pulse

Case of the Crimson Pulse {2}{R}

Enchantment - Case
When this Case enters, discard a card, then draw two cards.
To solve — You have no cards in hand.
Solved — At the beginning of your upkeep, discard your hand, then draw two cards.
  • Murders at Karlov Manor Promos 114p 114s
  • Murders at Karlov Manor
Case of the Locked Hothouse

Case of the Locked Hothouse {3}{G}

Enchantment - Case
You may play an additional land on each of your turns.
To solve — You control seven or more lands.
Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.
  • Murders at Karlov Manor Promos 155p 155s
  • Murders at Karlov Manor
Case of the Ransacked Lab

Case of the Ransacked Lab {2}{U}

Enchantment - Case
Instant and sorcery spells you cast cost {1} less to cast.
To solve — You've cast four or more instant and sorcery spells this turn.
Solved — Whenever you cast an instant or sorcery spell, draw a card.
  • Murders at Karlov Manor Promos 45p 45s
  • Murders at Karlov Manor