1917 cards found
Sea of Sand

Sea of Sand

Plane - Rabiah
Players reveal each card they draw.
Whenever a player draws a land card, that player gains 3 life.
Whenever a player draws a nonland card, that player loses 3 life.
Whenever chaos ensues, put target permanent on top of its owner's library.
Seachrome Coast

Seachrome Coast

Land
Seachrome Coast enters the battlefield tapped unless you control two or fewer other lands.
{T}: Add {W} or {U}.
Where indoctrination meets inquiry, currents roil restlessly beneath the surface.
Seafarer's Quay

Seafarer's Quay

Land
Blue legendary creatures you control have "bands with other legendary creatures."
  • Legends
Seafaring Werewolf
Suspicious Stowaway

Seafaring Werewolf

Creature - Werewolf
(Color indicator: Seafaring Werewolf is green)
Seafaring Werewolf can't be blocked.
Whenever Seafaring Werewolf deals combat damage to a player, draw a card.
Nightbound
2/1
Card has other part: Suspicious Stowaway
Seafloor Debris

Seafloor Debris

Land
Seafloor Debris enters the battlefield tapped.
{T}: Add {U}.
{T}, Sacrifice Seafloor Debris: Add one mana of any color.
Searstep Pathway
Blightstep Pathway

Searstep Pathway

Land
{T}: Add {R}.
"Our brave Tuskeri brethren blaze new trails, and we follow, mapping the routes of those who survive."
—Solrun, Beskir warrior
Card has other part: Blightstep Pathway
Seaside Citadel

Seaside Citadel

Land
Seaside Citadel enters the battlefield tapped.
{T}: Add {G}, {W}, or {U}.
For wisdom's sake, it was built high to gaze on all things. For glory's sake, it was built high as a testament of power. For strength's sake, it was built high to repel all attacks.
Seaside Haven

Seaside Haven

Land
{T}: Add {C}.
{W}{U}, {T}, Sacrifice a Bird: Draw a card.
  • Onslaught
Seasoned Cathar
Ambitious Farmhand

Seasoned Cathar

Creature - Human Knight
(Color indicator: Seasoned Cathar is white)
Lifelink
"The cathars have taught me many things, but I will never forget the hard, honest work that first callused my hands."
3/3
Card has other part: Ambitious Farmhand
Seat of the Synod

Seat of the Synod

Artifact Land
{T}: Add {U}.
Lumengrid, site of the Knowledge Pool, source of vedalken arcana.
Secluded Courtyard

Secluded Courtyard

Land
As Secluded Courtyard enters the battlefield, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.
Related card: Boseiju Pathlighter
Secluded Glen

Secluded Glen

Land
As Secluded Glen enters the battlefield, you may reveal a Faerie card from your hand. If you don't, Secluded Glen enters the battlefield tapped.
{T}: Add {U} or {B}.
Protected by glamers and guile, Glen Elendra harbors the elusive Oona, queen of the fae.
Secluded Steppe

Secluded Steppe

Land
Secluded Steppe enters the battlefield tapped.
{T}: Add {W}.
Cycling {W}
Secret Base

Secret Base

Land
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a spell that shares a watermark with Secret Base.
The Order of the Widget doesn't believe in traveling light.
Secret Passage

Secret Passage

Land
Secret Passage enters the battlefield tapped.
{T}: Add {U} or {B}.
{4}, {T}: Investigate.
  • Ravnica: Clue Edition
Secret Summoning

Secret Summoning

Conspiracy
Hidden agenda
Whenever a creature with the chosen name enters the battlefield under your control, you may search your library for any number of cards with that name, reveal them, put them into your hand, then shuffle.
  • Conspiracy
Secrets of Paradise

Secrets of Paradise

Conspiracy
Hidden agenda
Creatures you control with the chosen name have "{T}: Add one mana of any color."
  • Conspiracy
Sejiri Glacier
Sejiri Shelter

Sejiri Glacier

Land
Sejiri Glacier enters the battlefield tapped.
{T}: Add {W}.
"This place offers nothing and takes everything."
—Enwor, Sea Gate Expeditionary House
Card has other part: Sejiri Shelter
  • Zendikar Rising
Sejiri Refuge

Sejiri Refuge

Land
Sejiri Refuge enters the battlefield tapped.
When Sejiri Refuge enters the battlefield, you gain 1 life.
{T}: Add {W} or {U}.
Sejiri Steppe

Sejiri Steppe

Land
Sejiri Steppe enters the battlefield tapped.
When Sejiri Steppe enters the battlefield, target creature you control gains protection from the color of your choice until end of turn.
{T}: Add {W}.
Selenia

Selenia

Vanguard
Creatures you control have vigilance.
Once a guardian of Crovax's estate, Selenia was freed from her magical bindings by the wealthy noble. Instead of remaining at his side, the angel chose to venture out into the world. For reasons unknown to Crovax, Selenia now serves the evil Volrath in his home realm of Rath.
Hand size bonus: +1
Life bonus: +7
  • Vanguard Series
Selesnya Guildgate

Selesnya Guildgate

Land - Gate
Selesnya Guildgate enters the battlefield tapped.
{T}: Add {G} or {W}.
"Everyone who crosses that threshold is our most cherished friend. Everyone who crosses it again is our bitterest enemy."
—Trostani
Selesnya Loft Gardens

Selesnya Loft Gardens

Plane - Ravnica
If an effect would create one or more tokens, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent, it puts twice that many of those counters on that permanent instead.
Whenever chaos ensues, until end of turn, whenever you tap a land for mana, add one mana of any type that land produced.
Selesnya Sanctuary

Selesnya Sanctuary

Land
Selesnya Sanctuary enters the battlefield tapped.
When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand.
{T}: Add {G}{W}.
Sentinel Dispatch

Sentinel Dispatch

Conspiracy
At the beginning of the first upkeep, create a 1/1 colorless Construct artifact creature token with defender.
"Unusual. Security also worth stealing."
—Dack Fayden
  • Conspiracy