1345 cards found
World Queller

World Queller {3}{W}{W}

Creature - Avatar
At the beginning of your upkeep, you may choose a card type. If you do, each player sacrifices a permanent of their choice of that type.
"Why fight the world when you know who will win?"
—Nissa Revane
4/4
  • Zendikar
World at War

World at War {3}{R}{R}

Sorcery
After the second main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn.
Rebound
Worldheart Phoenix

Worldheart Phoenix {3}{R}

Creature - Phoenix
Flying
You may cast Worldheart Phoenix from your graveyard by paying {W}{U}{B}{R}{G} rather than paying its mana cost. If you do, it enters with two +1/+1 counters on it.
2/2
Worldly Counsel

Worldly Counsel {1}{U}

Instant
Domain — Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.
Every horizon hides a new possibility.
Wrap in Flames

Wrap in Flames {3}{R}

Sorcery
Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn.
"Our pyromancer's flames may not have killed them, but they bought us the time we needed."
—The War Diaries
Wretched Banquet

Wretched Banquet {B}

Sorcery
Destroy target creature if it has the least power or is tied for least power among creatures on the battlefield.
"The meek inherit nothing."
—Sedris, the Traitor King
  • Conflux
Wrexial, the Risen Deep

Wrexial, the Risen Deep {3}{U}{U}{B}

Legendary Creature - Kraken
Islandwalk, swampwalk
Whenever Wrexial, the Risen Deep deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
5/8
Wurm's Tooth

Wurm's Tooth {2}

Artifact
Whenever a player casts a green spell, you may gain 1 life.
A wurm knows nothing of deception. If it opens its mouth, it plans to eat you.
Xathrid Demon

Xathrid Demon {3}{B}{B}{B}

Creature - Demon
Flying, trample
At the beginning of your upkeep, sacrifice a creature other than Xathrid Demon, then each opponent loses life equal to the sacrificed creature's power. If you can't sacrifice a creature, tap Xathrid Demon and you lose 7 life.
7/7
Yawning Fissure

Yawning Fissure {4}{R}

Sorcery
Each opponent sacrifices a land of their choice.
The mapmaker scowled. He sighed, unrolled his parchment, and painted a large black blob where the Eternal Meadow was once marked.
  • Magic 2010
Yoke of the Damned

Yoke of the Damned {1}{B}

Enchantment - Aura
Enchant creature
When a creature dies, destroy enchanted creature.
The demon's yoke is part leash, part noose.
Yoked Plowbeast

Yoked Plowbeast {5}{W}{W}

Creature - Beast
Cycling {2}
"It is sacrilege to confine a gargantuan to the grinding of straight lines. I will pray that it remembers who is the master of this land."
—Syeena, elvish godtoucher
5/5
Zealous Persecution

Zealous Persecution {W}{B}

Instant
Until end of turn, creatures you control get +1/+1 and creatures your opponents control get -1/-1.
"Jharic returned from Grixis changed, a haunted look in her eyes. She destroyed them with an unholy glee that made me shudder."
—Knight-Captain Wyhorn
Zektar Shrine Expedition

Zektar Shrine Expedition {1}{R}

Enchantment
Landfall — Whenever a land you control enters, you may put a quest counter on Zektar Shrine Expedition.
Remove three quest counters from Zektar Shrine Expedition and sacrifice it: Create a 7/1 red Elemental creature token with trample and haste. Exile it at the beginning of the next end step.
  • Zendikar
Zendikar Farguide

Zendikar Farguide {4}{G}

Creature - Elemental
Forestwalk
Expeditions follow the paths it leaves in its wake.
3/3
  • Zendikar
Zephyr Sprite

Zephyr Sprite {U}

Creature - Faerie
Flying
"I've never understood why so many beings lumber around on the ground. There are three dimensions, yet they use only two."
1/1
  • Magic 2010
Zof Shade

Zof Shade {3}{B}

Creature - Shade
{2}{B}: Zof Shade gets +2/+2 until end of turn.
It haunts the remnants of the Helix of Zof, leeching strength from the vast Eldrazi ruin.
2/2
Zombie Goliath

Zombie Goliath {4}{B}

Creature - Zombie Giant
"Phirax of Blood Ridge has sent a war giant at us? What, do I have to spell it out for you? Kill the giant, scoop out its skull, and drive it back to Blood Ridge. Honestly, what kind of necromancer minions are you?"
—Keren-Dur, necromancer lord
4/3
Zombie Outlander

Zombie Outlander {U}{B}

Creature - Zombie Scout
Protection from green
The ripe smell of life drifted into Grixis. The dead caught the scent and with reckless hunger followed it back into Jund.
2/2
  • Conflux
Zulaport Enforcer

Zulaport Enforcer {B}

Creature - Human Warrior
Level up {4}
LEVEL 1-2
3/3
LEVEL 3+
5/5
Zulaport Enforcer can't be blocked except by black creatures.
1/1