1824 cards found
Recruiter of the Guard

Recruiter of the Guard {2}{W}

Creature - Human Soldier
When Recruiter of the Guard enters, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle.
Before a cause can have supporters, it has to have a voice.
1/1
Reflector Mage

Reflector Mage {1}{W}{U}

Creature - Human Wizard
When Reflector Mage enters, return target creature an opponent controls to its owner's hand. That creature's owner can't cast spells with the same name as that creature until your next turn.
2/3
Refocus

Refocus {1}{U}

Instant
Untap target creature.
Draw a card.
"Before you can open your third eye, you must prove you can open the first two."
Refurbish

Refurbish {3}{W}

Sorcery
Return target artifact card from your graveyard to the battlefield.
"There's no reason to buy a new one when I've got the tools to fix the one you've got."
—Ripu, repair specialist
Regrowth

Regrowth {1}{G}

Sorcery
Return target card from your graveyard to your hand.
Related cards: Garth One-Eye Key to the Archive
Reki, the History of Kamigawa

Reki, the History of Kamigawa {2}{G}

Legendary Creature - Human Shaman
Whenever you cast a legendary spell, draw a card.
"After his death, monks spent ten years transcribing the tattoos from Reki's body and gathering stories from those who spoke with him. Thus the volume you hold was written."
—The History of Kamigawa
1/2
Release the Ants

Release the Ants {1}{R}

Instant
Release the Ants deals 1 damage to any target. Clash with an opponent. If you win, return Release the Ants to its owner's hand.
Release the Gremlins

Release the Gremlins {X}{X}{R}

Sorcery
Destroy X target artifacts. Create X 2/2 red Gremlin creature tokens.
"Being an inventor means knowing how to use the tools at hand to make something great—or to bring it down."
—Pia Nalaar
Relic Crush

Relic Crush {4}{G}

Instant
Destroy target artifact or enchantment and up to one other target artifact or enchantment.
There are many ruins, but there used to be many more.
Reliquary Tower

Reliquary Tower

Land
You have no maximum hand size.
{T}: Add {C}.
The most holy treasures are kept far from unclean soil.
Renegade Demon

Renegade Demon {3}{B}{B}

Creature - Demon
Confront it at your own peril, for it will confront you for its own amusement.
5/3
Renegade Map

Renegade Map {1}

Artifact
Renegade Map enters tapped.
{T}, Sacrifice Renegade Map: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
"We have safe houses in every zone, but you'll never find one without this."
Renegade Tactics

Renegade Tactics {R}

Sorcery
Target creature can't block this turn.
Draw a card.
"Nothing against you. It's just that waiting for Consulate clearance was never really my thing."
Renegade's Getaway

Renegade's Getaway {2}{B}

Instant
Target permanent gains indestructible until end of turn. Create a 1/1 colorless Servo artifact creature token.
You can't fight what you can't find.
Renewed Faith

Renewed Faith {2}{W}

Instant
You gain 6 life.
Cycling {1}{W}
When you cycle Renewed Faith, you may gain 2 life.
Skepticism fades in the face of the miraculous.
Repulse

Repulse {2}{U}

Instant
Return target creature to its owner's hand.
Draw a card.
"You aren't invited."
Rescue from the Underworld

Rescue from the Underworld {4}{B}

Instant
As an additional cost to cast this spell, sacrifice a creature.
Choose target creature card in your graveyard. Return that card and the sacrificed card to the battlefield under your control at the beginning of your next upkeep. Exile Rescue from the Underworld.
Resurrection

Resurrection {2}{W}{W}

Sorcery
Return target creature card from your graveyard to the battlefield.
"Think of this new life not as a gift from the angels but as a command to fight for their cause once more."
—War blessing of Serra
Retraction Helix

Retraction Helix {U}

Instant
Until end of turn, target creature gains "{T}: Return target nonland permanent to its owner's hand."
Where the geometries of the world collapse, a master of the aether can harvest power beyond comprehending.
Retreat to Emeria

Retreat to Emeria {3}{W}

Enchantment
Landfall — Whenever a land you control enters, choose one —
• Create a 1/1 white Kor Ally creature token.
• Creatures you control get +1/+1 until end of turn.
Return to the Earth

Return to the Earth {3}{G}

Instant
Destroy target artifact, enchantment, or creature with flying.
"Dragons are feared for their breath and their bite, but it is their wings that make them unconquerable. Bring them to earth, and they die like any other beast."
—Kassur, Sultai hunter
Returned Centaur

Returned Centaur {3}{B}

Creature - Zombie Centaur
When Returned Centaur enters, target player mills four cards.
Driven away by his living kin, he wanders mourning through the wilderness, seeking the dead city of Asphodel.
2/4
Revel in Riches

Revel in Riches {4}{B}

Enchantment
Whenever a creature an opponent controls dies, create a Treasure token.
At the beginning of your upkeep, if you control ten or more Treasures, you win the game.
Revenant

Revenant {4}{B}

Creature - Spirit
Flying
Revenant's power and toughness are each equal to the number of creature cards in your graveyard.
Born from the slaughter of an entire army, it bears the wrath of a hundred souls.
*/*
Revive

Revive {1}{G}

Sorcery
Return target green card from your graveyard to your hand.
Even what is lost beyond recall returns when coaxed by a dryad's hand.